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{{#NewWindowLink:2007:Master wand|Old School RuneScape icon}}
This weapon has an off-hand variant: Mages' book.
Master wand
Master wand
Release date 4 January 2006 (Update unknown) edit
Members Yes
Quest item No
Tradeable Yes
Equipable Yes
Stackable No
High alch 1,500 coins
Low alch 1,000 coins
Destroy Drop
Store price 240, 240, 2,400, 240 pizazz points
Exchange price 275,781 coins (info)
Buy limit 10
Examine A master level wand.
Weight 0.1 kg
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The master wand is a wand that requires 60 Magic to wield. It can be obtained either by exchanging pizazz points at the Mage Training Arena or through purchase from another player. Purchasing the master wand from the Mage Training Arena requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard points, as well as a teacher wand to upgrade from. This can take up to 15-16 hours to complete from scratch.

With the Legacy Mode update, the master wand is now precisely equal to the grifolic wand in terms of stats and requirements; the latter is much cheaper and only costs 35,545.

If casting with a staff, one's spell damage is increased according to the staff, but cast speed is lower compared to a wand. If casting with a wand then one's spell damage is 100%, and cast speed is unaffected. When dual casting one's cast speed is doubled, but spell damage is reduced to 75%. The cost of runes can be offset by using a tome of frost for unlimited water runes for water spells.

Using a wand also allows the use of a shield, which can be useful in boss fights where extra armour and life points is needed to save food and take less damage, in comparison to only using a staff which does not allow the use of a shield. A mage can use a wand and take full advantage of shield abilities such as Rejuvenate to heal, Reflect to deflect 50% of damage, Debilitate to reduce damage received, and Resonance to heal damage on the next attack received. Ultimate abilities such as Barricade can completely block all damage for 10 seconds and Immortality can reduce damage received by 25% for 30 seconds, making a wand a much better choice for allowing one to use these abilities to mage tank.

Combat StatsFile:Master wand equipped.png
Skill requirements
60 Magic-icon
ClassSlot
Magic MagicWeapon slot
WeaponsMainOff
Damage--
Accuracy1132-
StyleSpell-casting
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Strength bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Fastest
Interval: 2.4 seconds
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Trivia[]

  • On 2 September 2009, the master wand was amongst the few to receive the ability to cause 10% more magic damage. This was removed with the Evolution of Combat update, and the wand gained a magic critical hit bonus instead.

nl:Master wand

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