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This article is about members' methods of training the Fishing skill. For non-members methods of training Fishing, see Free-to-play Fishing training.
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Introduction[]

This guide describes the most effective pay-to-play methods to train the Fishing skill. The experience rate estimates in this guide do not incorporate the use of any experience boosting items or bonus experience. They also assume that players do not bank the raw fish that they catch. Banking fish decreases the amount of experience players can gain per hour and, as most raw fish are not very valuable, is usually not worth the time taken from Fishing training. Players using the Evolution of Combat mode can drop raw fish by adding the raw fish to their action bar and pressing the associated keybind to drop the fish. As opposed to dropping items directly from the inventory using their right-click drop option, dropping raw fish via the action bar does not interrupt fishing.

Fishing is a gathering skill which involves catching raw fish at Fishing spots. Fishing requires a range of tools such as crayfish cages and fishing rods, most of which are already stored in a player's tool belt when their account is created. Catching some kinds of fish also requires players to use various types of bait, one of which is used up each time that a fish is caught. Levelling up the Fishing skill increases the rate at which players catch fish and gain experience while fishing. As players level up, they also gain the ability to catch fish which award greater amounts of experience when they are caught.

Useful equipment[]

Fishing outfit[]

Wearing components of the fishing outfit gives a percentage increase in the amount of base experience gained while fishing. There are four pieces in the set: the hat, jacket, waders, and boots. Each item can be purchased for 140 reward tokens from the Fish Flingers minigame, therefore purchasing all of the set's pieces costs 560 tokens. If all pieces of the set are worn, an additional set bonus effect is given.

Image Name Experience boost
File:Fishing hat.png Fishing hat 1%
File:Fishing jacket.png Fishing jacket 1%
File:Fishing waders.png Fishing waders 1%
File:Fishing boots.png Fishing boots 1%
Set bonus 1%
Total experience boost 5%

Shark outfits[]

Parts of shark outfits could be won as a prize from Treasure Hunter between the 26 March and 30 March 2015. The shark outfit, burnt shark outfit and tiger shark outfit consist of head slot, body slot, leg slot, hand slot and feet slot items. When wearing a complete version of any of these three outfits, players gain the following bonuses:

  • Ability to toggle between receiving fish while fishing, or having fish be destroyed as they are caught (via a right-click option on the head slot item).
  • Chance of catching a fish is increased by 5%.
  • Living rock creatures in the Living Rock Caverns will not be aggressive towards players.
  • If a player owns a complete fishing outfit, then they will receive its 5% increased base experience effect while wearing a shark outfit.

Players who won all pieces of the shark outfit, burnt shark outfit and tiger shark outfit could combine these outfits' components to form the fury shark outfit. This outfit gives superior benefits to those given by the other shark outfits. Players gain the following bonuses from a fury shark outfit:

  • Ability to toggle between receiving fish while fishing, or having fish be destroyed as they are caught (via a right-click option on the head slot item).
  • Chance of catching a fish is increased by 7% (as opposed to 5% with the other shark outfits).
  • Living rock creatures in the Living Rock Caverns will not be aggressive towards players.
  • If a player owns a complete fishing outfit, then they will receive its 5% increased base experience effect while wearing a shark outfit.
  • 10% chance of catching two fish at once while fishing, giving double experience.
  • 60-70% chance of not using up bait when a fish is caught.

Call of the sea auras[]

Call of the sea auras increase a player's chance of catching a fish by a percentage while they are activated. These auras' effects last for one hour after they are activated. Players may use 5 or 10 vis wax to extend a call of the sea aura's activation time by 50% or 100% (costing 30,940 or 61,880). This effect must be applied before the aura is activated. Once a call of the sea aura has been used the player must wait 3 hours before using it again. Call of the sea auras can be bought using Membership loyalty points. All lower tiers of the aura must be owned before a higher tier aura can be purchased.

Tier Percentage chance of catching a fish increased by Loyalty point cost
Individual Cumulative
1 File:Call of the sea aura.png Call of the sea 3% 5,000 5,000
2 File:Greater call of the sea aura.png Greater call of the sea 5% 14,000 19,000
3 File:Master call of the sea aura.png Master call of the sea 7% 33,500 52,500
4 File:Supreme call of the sea aura.png Supreme call of the sea 10% 58,500 111,000
5 File:Legendary call of the sea aura.png Legendary call of the sea 15% 119,000 230,000

Summoning familiars[]

There are three Summoning familiars available which invisibly boost a player's Fishing level while they are summoned. This does not let a player access higher level content, but allows them to fish at a slightly faster rate. The granite lobster gives an additional benefit of foraging for raw sharks and swordfish while the player is fishing, for which the player is awarded 10% of the Fishing experience that they would have received if they had caught the fish themself.

Image Name GE cost of pouch Summoning level required Fishing levels boosted Familiar duration (minutes)
File:Granite crab pouch.png Granite crab 175 16 1 18
File:Ibis pouch.png Ibis 2,103 56 3 38
File:Granite lobster pouch.png Granite lobster 3,218 74 4 47

Urns[]

Decorated fishing urn detail

Urns can be used to gain additional Fishing experience while training. When held in the inventory, urns are filled as the player catches fish. Only base experience gains counts towards filling the urn. Full urns can be teleported away to receive additional experience, equivalent to 20% of the Fishing experience gained while filling the urn. Only one urn is filled at a time, though players may own up to a total of 10 full urns. If a player owns 10 full fishing urns they must teleport at least 1 away before they can fill more urns. Urns are only tradeable in their (nr), non-runed, forms. In order to use a fishing urn the player must add a water rune to it; this makes the urn untradeable.

Image Name Crafting level required to add rune GE price of non-runed urn Charges gained from Type of fish Experience required to fill Experience gained from teleporting
Cracked fishing urn Cracked fishing urn 2 480 Fish up to and including level 10 Raw shrimps
Raw crayfish
Raw minnow
Raw karambwanji
Raw sardine
Raw herring
750 150
Fragile fishing urn Fragile fishing urn 15 475 Fish up to and including level 30 The above, plus:
Raw anchovies
Raw mackerel
Raw trout
Raw cod
Raw pike
Slimy eel
Raw salmon
1,750 350
Fishing urn Fishing urn 41 523 Fish up to and including level 50 The above, plus:
Frog spawn
Raw tuna
Raw rainbow fish
Raw cave eel
Raw lobster
Raw bass
Leaping trout
Raw swordfish
2,500 500
Strong fishing urn Strong fishing urn 53 358 Fish up to and including level 70 The above, plus:
Raw lava eel
Leaping salmon
Raw monkfish
Raw karambwan
Leaping sturgeon
3,000 600
Decorated fishing urn Decorated fishing urn 76 2,305 Fish up to and including level 99 The above, plus:
Raw shark
Raw sea turtle
Raw manta ray
Raw cavefish
Raw rocktail
Small crystal urchin
Medium crystal urchin
Raw tiger shark
Large crystal urchin
9,500 1,900

Skillchompas[]

Skillchompas can be equipped while fishing to increase the rate at which fish are caught. They also prevent players from needing to use bait while catching fish. When fishing with skillchompas equipped, a skillchompa is consumed each time the player's character attempts to fish - even if the action is unsuccessful. If a player successfully gains experience from catching a raw fish while fishing with a skillchompa then they receive an additional 10% of the normal base experience. Each time a fishing attempt is unsuccessful a player gains 5% of the bonus experience that they would have received if the attempt was successful. For example when fishing large crystal urchins players gain 350 experience each time they successfully catch a rocktail when not using skillchompas; using skillchompas grants 385 experience upon successfully catching a rocktail and 18 experience each time the player is unsuccessful.

At level 99 Fishing using crimson skillchompas while fishing at the high level area within the Prifddinas waterfall gives around 153,000 experience an hour if no other experience boosting items are used (compared to 92,500 an hour when not using skillchompas). In an hour of fishing using this method around 1,460 crimson skillchompas are used, costing 2,549,160.

Image Name Fishing level required Chance of catching fish increased by GE price per skillchompa
Cobalt skillchompa Cobalt skillchompa 31 1% 705
Viridian skillchompa Viridian skillchompa 41 2% 850
Azure skillchompa Azure skillchompa 51 3% 1,123
Crimson skillchompa Crimson skillchompa 61 4% 1,746

Whopper-baiting scrimshaw[]

Whopper-baiting scrimshaws can be activated to give players a chance of attracting a big fish while fishing. This awards additional Fishing experience although the big fish are never successfully caught by the player (the player only catches a regular version of the fish). Whopper-baiting scrimshaws can be activated and deactivated when the player chooses, providing that a 10 second cooldown has passed. The inferior whopper-baiting scrimshaw gives a 15% chance of attracting a big fish to gain more experience and requires level 70 Fishing to use. The inferior scrimshaw is tradeable, costing 907,270, and lasts for 3 hours. The superior whopper-baiting scrimshaw gives a 20% chance of attracting a big fish to gain more experience and requires level 80 Fishing to use. The superior scrimshaw lasts for 4 hours but it is untradeable. Players who have level 85 Fletching can unlock the ability to make superior whopper-baiting scrimshaws by gathering all 4 fragments of the whopper-baiting scroll in Player-owned ports. The superior scrimshaw can then be crafted from 10 ancient bones.

The additional experience gained from the scrimshaw attracting a big fish is equivalent to a proportion of the experience that is gained upon catching a normal fish while fishing, and varies depending on the type of fish being caught. When fishing at fishing spots which grant more than one kind of fish, players have a chance of catching big fish version of all the normal types of fish that they can catch. Inferior and superior scrimshaws award the same amount of additional experience for catching a big fish. While fishing at the high-level area of the Prifddinas waterfall a player with level 99 Fishing would receive around 1,800 experience an hour from using a regular scrimshaw and 2,205 experience an hour from using a superior scrimshaw.

Image Name Experience gained from catching normal fish Experience gained from attempting to catch big fish Additional experience gained from scrimshaw
Raw trout Raw trout 50 65 15
Raw salmon Raw salmon 70 90 20
Leaping trout Leaping trout 50 78 18
Leaping salmon Leaping salmon 70 112 42
Leaping sturgeon Leaping sturgeon 80 129 49
File:Small crystal urchin.png Small crystal urchin 310 355 45
File:Medium crystal urchin.png Medium crystal urchin 330 375 45
File:Large crystal urchin.png Large crystal urchin 350 395 45

Aquariums[]

With at least level 63 in the Construction skill players can build an aquarium in their player-owned house for 200,000. Players have a chance of finding golden fish eggs while fishing certain types of aquarium-related fish and can obtain and prawn balls while fishing after an aquarium is built. For each golden fish egg received players unlock a prawn perk. Prawn perks include the ability to do fly fishing without feathers, also applying to fly fishing while Dungeoneering, and barbarian fishing without bait. When opening prawn balls players may find decorations which can be placed in their aquarium to gain an increased chance of finding golden fish eggs from a specific fishing spot, as well as a 2% increase in experience received while fishing at the location. The tribal mask decoration provides these bonuses while fly fishing at Shilo Village, the Fremennik longboat decoration provides these bonuses while barbarian fishing at Otto's Grotto and the Vorago decoration provides these bonuses while fishing in the Living Rock Caverns.

Seren spells and prayers[]

Access to Seren spells and prayers, which can be found in the ancient magicks and ancient curses spell and prayer books, is unlocked upon completing The Light Within quest. Crystallise requires level 88 Magic and 6 water, 6 fire, 6 chaos and 6 soul runes to cast. Crystallise can be cast on a Fishing spot to increase the Fishing experience gained from it by 50%, while preventing the player from gaining any resources from the spot. This effect lasts for 30 seconds after Crystallise has been cast; it is not possible to cast Crystallise again until the effect has worn off. If a crystallised Fishing spot moves before the spell's effect wears off then it will continue to be crystallised at its new location. With at least level 80 Prayer players can use the Light Form prayer, which enhances the effects of Seren-aligned spells while it is activated, to further increase additional the Fishing experience gained from a crystallised Fishing spot to 87.5%. Players will need to consume around 53 doses of prayer potion per hour, with level 99 Prayer, to maintain the prayer points required to keep Light Form activated. Use of prayer renewal potions can be used to help regain prayer points. When training Fishing using Crystallise players can cast the spell up to 120 times an hour, costing 270,000 in runes. This cost can be reduced by using staves in of some of the required runes. Crystallise cannot be cast on barbarian fishing spots or on fishing spots within the Living Rock Caverns.

Perfect juju fishing potions[]

When the perfect juju fishing potion's effect is active the player's chance of catching a fish is increased by 5%. Each dose of the perfect juju fishing potion lasts for 1 hour. The potion can be bought from the Grand Exchange or created by adding 10 harmony dust to a juju fishing potion (3) by players with level 92 Herblore.

Image Name GE price
File:Perfect juju fishing potion (1).png Perfect juju fishing potion (1) 5,183
File:Perfect juju fishing potion (2).png Perfect juju fishing potion (2) 6,232
File:Perfect juju fishing potion (3).png Perfect juju fishing potion (3) 11,741
File:Perfect juju fishing potion (4).png Perfect juju fishing potion (4) 14,516

Crystal fishing rod[]

The crystal fishing rod gives a 5% increase in the chance of catching a fish at fishing spots that require the use of a fishing rod. Players can unlock the ability to create degradable crystal fishing rods by exchanging 3,000 crystal urchin points at the Prifddinas Waterfall Fishing Shop. After obtaining this ability players with level 80 Smithing can create a crystal fishing rod by combining a crystal tool seed, costing 115,004, with 150 harmonic dust through crystal singing. Alternatively, players can pay Ilfeen, Eluned, Islwyn or Rhodri Dail 1500–7500 coins to create a crystal fishing rod for them; this does not require harmonic dust. When first made a crystal fishing rod has 1,000 charges. While fishing outside of Prifddinas 2 charges are consumed each time that the player catches a fish, meaning that the rod can be used to catch 500 fish. 1 charge is used each time that the player catches a fish within Prifddinas, meaning that it can be used to catch 1,000 fish in this area. Upon being degraded the crystal tool seed can be re-enchanted by Ilfeen, Eluned, Islwyn or Rhodri Dail for 1,500–7,500 coins, depending on the number of times that the tool seed has previously been enchanted.

Methods[]

Summary[]

See here to calculate how many raw fish will be obtained during training.

Levels Method Experience per hour Alternative methods
1-20 Crayfish 11,500
20-70 Fly fishing 17,000-57,000 Players can gain equal experience rates through barbarian fishing between levels 58-70 Fishing.
70-93 Fly fishing using crystallise Up to 118,000 experience an hour with level 99 Players can train using barbarian fishing to gain at least 63,000 experience an hour, with level 70 Fishing, from level 70-93 Fishing.
93-99+ Prifddinas waterfall fishing Up to 119,000 experience an hour, at level 99 Fishing.

Levels 1-20: crayfish[]

At level 1 Fishing players should begin catching raw crayfish. Fishing crayfish gives around 11,500 Fishing experience an hour between levels 1 and 20 Fishing. Assuming a player has no previous experience in the Fishing skill, they should be able to achieve these levels in around 23 minutes. Locations to catch crayfish include east of Lumbridge church and along the northern shore of the lake in Taverley, near Nicholas Angle. No bait is required when catching crayfish.

Levels 20-70: fly fishing[]

At level 20 Fishing players should start training by fly fishing raw trout. At level 30 Fishing players gain the ability to catch raw salmon and will begin to catch a mix of both trout and salmon while fly fishing. This gives between 17,000 and 57,000 Fishing experience per hour, with level 20-70 Fishing. Feathers, costing 41 each, are the required bait for fly fishing. There are several locations where players can fly fish trout and salmon, including east of Gunnarsgrunn, at the River Lum in Lumbridge, and in Shilo Village (if the Shilo Village quest has been completed). To fly fish, players must use the "lure" option, as opposed to the "bait", on fishing spots found in these locations.

From level 58 Fishing onwards players may begin to catch both leaping trout and leaping salmon using barbarian fishing techniques. Catching these fish gives the same amount of Fishing experience per fish caught as catching raw trout and raw salmon. Also, fish are caught at a similar rate using both barbarian fishing techniques and through fly fishing. This means that the two methods give a similar experience rates between levels 58 and 70 Fishing. Barbarian fishing requires level 30 in both Strength and Agility and grants small amounts of Strength and Agility experience for each fish caught.

Level Experience per hour (fly fishing)
20 17,000
25 19,000
30 30,000
35 34,000
40 36,000
45 39,000
50 42,000
55 46,000
60 50,000
65 55,000
69 57,000

Levels 70-93: fly fishing with crystallise[]

At level 70 Fishing players should continue to train by fly fishing raw trout and salmon if they are able to use the Crystallise spell and Light Form prayer to increase the experience gained from Fishing spots. This gives up to 118,000 experience an hour, with level 99 Fishing.

Barbarian fishing (70-93)[]

At level 70 players gain the ability to catch leaping sturgeon and should begin training by barbarian fishing leaping trout, leaping salmon and leaping sturgeon if they are unable to use Crystallise and Light Form. This gives around 63,000 experience an hour at level 70 Fishing and up to 80,000 experience an hour at level 99 Fishing. Players are also awarded 4, 5 or 7 experience each in both Strength and Agility each time they catch a leaping trout, leaping salmon or leaping sturgeon. Barbarian fishing requires completion of the part of barbarian training which allows players to use a heavy fishing rod. Additionally level 45 Strength and Agility is required in order to catch all three types of fish. Feathers (costing 41) or fishing bait (costing 6) are required to catch these fish. The only location where these fish can be caught is the lake near the hut of Otto Godblessed at the top of Baxtorian Falls.

Level Experience per hour (barbarian fishing)
70 63,000
75
80 73,000
85
90
93

Levels 93-99+: Prifddinas waterfall fishing[]

With at least level 93 Fishing players can begin training by Prifddinas waterfall fishing. As the waterfall is located within Prifddinas, between the Crwys and Meilyr districts, completion of the Plague's End quest is required to access it. Level 90 Ranged, Agility and Strength are also required to use the grapple shortcut to get to the top of the waterfall. Players will need to bring a mith grapple and a crossbow in order to use the grapple shortcut, if they have not previously built a hidey-hole at the waterfall. With level 93 Fishing players can fish at the low-level area to obtain small crystal urchins. At level 95 players can fish at the mid-level area to gain medium crystal urchins. With 97 Fishing players can fish at the high-level area to obtain large crystal urchins. The crystal urchins that are obtained from fishing at the waterfall can be exchanged for crystal urchin points to spend on rewards at the Prifddinas Waterfall Fishing Shop. With level 99 Fishing, a player can obtain around 110,000 experience an hour from fishing at the high-level area. Additional the player would obtain 317 large crystal urchins which would give them 951 crystal urchin points, which could be exchanged for fishing lamps. As each fishing lamp costs 300 crystal urchin points and awards 3,000 Fishing experience players could gain an additional 9,000 experience an hour from purchasing fishing lamps. While purchasing fishing lamps alongside training players can earn a total of up to 119,000 experience an hour

Alternative methods of gaining experience[]

Completing quests[]

See here for a list of quests that grant Fishing experience on completion.

Fish Flingers[]

Players gain Fishing experience as a reward on completion of a game of the Fish Flingers Distraction and Diversion. The maximum amount of experience that can be gained per game ranges between 137 and 23,197 experience, with levels 1-99 Fishing. Each game of Fish Flingers lasts 10 minutes and there is a 10 minute waiting period between games. Players can access Fish Flingers by speaking to any of the fishermen found at fishing spots throughout Gielinor and requesting to be teleported to the Distraction and Diversion's lobby. In the waiting period between games players can continue to train Fishing by leaving Fish Flingers via the exit portal in the lobby, which returns them to the fishing spot that they were teleported from. The fishermen will announce when there are a few minutes left before a game starting - it is not necessary to enter the Fish Flingers lobby before this point. Accounting for the waiting period between games a player with 99 Fishing could gain up to 69,591 Fishing experience an hour by playing 3 games of Fish Flingers and additionally gain 49,583 experience through training with barbarian fishing, assuming that the player is able to train for 25 minutes in between games of Fish Flingers, which would give the player a total of 119,174 experience an hour.

There are no level requirements to play Fish Flingers, but players must have a Fish Flingers entry ticket for each game that they play. 2 entry tickets can be claimed daily by speaking to any fisherman, if the player has less 10 entry tickets. If the player has 15 or fewer entry tickets, then additional tickets may be gained from fishing at fishing spots, while playing Fish Flingers or exchanging 100 reward tokens at a Fisherman. There is no limit to the number of games a player may participate in per day aside from the entry ticket requirement.

The aim of Fish Flingers is to identify the correct combination of bait, hook, weight and location to catch different kinds of fish. Each player may gain one hint towards a combination by asking a fisherman for advice before a game starts, either at fishing spots or in the Fish Flingers lobby. While in a game, players can discover further correct combinations through trial and error. It is highly recommended that players play this Distraction and Diversion on the official Fish Flingers world (world 89) in order to share information about combinations with other people playing the Distraction and Diversion. As the experience awarded for playing Fish Flingers is based on the score obtained, players should aim to maximise their score when playing. Players can achieve the maximum of 48 score by fulfilling the following criteria:

  • Catching over 130 fish (5 points)
  • Catching 3 big fish (6 points, 2 points per big fish)
  • Assisting other players to catch 6 big fish (6 points)
  • Have a total weight of fish caught of 10,000 or more (20 points)
  • Catch a heaviest fish with a weight of 199 (3 points)
  • Catch all 6 fish using the 100%/perfect combination (8 points)

To fulfil these requirements players should prioritise catching the heaviest kind of fish, as this will allow them to simultaneously increase their total weight, total number of fish caught and catch a fish with a high weight. Players can also increase the number of fish that they catch by quickcasting. To do this players should quickly re-click a fishing spot each time a fish is caught, in order to skip the animation for casting the fishing rod.

Stealing Creation[]

Players can use reward points from the Stealing Creation mini-game to purchase proto-tools and volatile clay tools. These items can be transformed into a selection of skill related tools, including sacred clay harpoons and volatile clay harpoons. These harpoons can be right-clicked to grant Fishing bonus experience (it is not necessary for the harpoons to be wielded to gain bonus experience). Players are advised to play Stealing Creation within a group of players co-operating in non-combat games to deplete all sources of clay available more quickly. Once all the clay available in a game has been depleted the game will end early, allowing players to gain reward points in shorter amounts of time.

Both proto-tools and volatile clay tools cost 20 reward points per tool to purchase. When converting a proto-tool the player can chose which skilling tool it will become, but converting a volatile clay tool creates a random skilling tool. A volatile clay harpoon grants 29,340 Fishing bonus experience, while sacred clay harpoons grant 24,450 Fishing bonus experience. A skilling tool created from a volatile clay tool can be reverted back to the volatile clay tool and then converted again to potentially give a different tool. This may be done up to 10 times (the volatile clay tool is destroyed upon the 10th reversion); each reversion causing the tool formed from the volatile clay tool to have 10% less bonus experience available to be granted. Both sacred clay and volatile harpoons retain their form after being drained of bonus experience, and players can then use 20 reward points to recharge the depleted tools rather than purchasing new tools. Because of this players can maximise the amount of Fishing bonus experience that they obtain from their reward points by initially purchasing a volatile clay tool and then transforming and reverting the skilling tools created until a volatile clay harpoon is obtained. Players can then continue recharging the volatile clay harpoon, claiming 29,340 Fishing bonus experience from it each time they obtain 20 reward points.

Players with at least level 80 in Woodcutting, Hunter, Fishing and Mining will be able to gather clay from all possible locations in a game of Stealing Creation. With these levels players can gather enough clay during a game of Stealing Creation to gain 24 reward points per game that they play. Assuming games of Stealing Creation are completed in around 12 and a half minutes, players can complete 4.8 games of Stealing Creation per hour and earn 115.2 reward points per hour - enabling them to obtain 140,832 Fishing bonus experience an hour.

Complexity 2 Fishing[]

Players who are familiar with the Dungeoneering skill can gain Fishing experience by collecting raw fish from fishing spots while completing dungeons. To do this more effectively players should complete small solo dungeons with the dungeon complexity setting set to 2. With these settings, dungeons created will contain large numbers of fishing ponds and also be more straightforward to complete than dungeons of a higher complexity. While completing the dungeon players should open rooms as usual, but take time to deplete all fishing spots that are encountered. Once the player has opened all the rooms in the dungeon and depleted all available fishing spots then they should leave the dungeon (without killing the boss and ending the dungeon).

Fishing in dungeons requires players to use feathers, which can be purchased from the Smuggler upon starting a dungeon. Completion of tasks in the Daemonheim task set will allow players to receive rusty coins when a dungeon starts, which can be used to buy feathers. 100 rusty coins are given per task that has been completed. Completion of the medium tasks in the task set may also be helpful to players, as this allows 40 law runes and 40 cosmic runes to be claimed from the Smuggler at the start of every dungeon. These runes can be used to create and teleport to gatestones for faster navigation.

A player with level 99 Fishing can obtain around 100,000 Fishing experience an hour when fishing in c2 solo small floors. The fishing spots spawned in a dungeon are scaled according to a player's Fishing level: for example a player with level 99 Fishing completing a solo dungeon would mostly find fishing spots containing raw cave morays and raw blue crabs. Players with lower Fishing levels would find fishing spots requiring lower Fishing levels to fish at, which give raw fish that give less fishing experience.

Players wishing to train both their Woodcutting and Fishing skills can use this method to obtain experience in Fishing and Woodcutting simultaneously. If wishing to obtain additional experience in Woodcutting, players must have a hatchet. Woodcutting inside dungeons involves an alternative set of hatchets which can only be used while dungeoneering and which may be stored in the specific Dungeoneering toolbelt. Players can then complete the method mentioned previously while additionally depleting all trees encountered. Players with level 99 in Fishing and Woodcutting can gain around 80,000 Woodcutting experience and 82,000 Fishing experience per hour using this method.

Divine fishing bubbles[]

Divine locations are items which can be made using the Divination skill. Divine locations can be placed to create a gathering node from which players can harvest raw materials. Players can harvest from a divine location even if they do not have the Divination level required to make it. A placed divine location lasts approximately 30 seconds before disappearing. Players can gain a limited amount of resources from divine locations per day, with the daily limit resetting at 00:00 UTC each day. A player's daily limit of resources depends on their total level, up to a maximum of 250 resources with a total level of 2,500 or more (see the daily limit calculator on the divine location page). 20 or 40 vis wax can be used to increase a player's daily limit by 50% or 100% once per day, costing 123,760 or 247,520. Gathering most resources contributes 1 resource towards the daily limit per item received, however some resources contribute more towards the daily limit. For example, each time a raw rocktail is obtained from a divine rocktail bubble counts as 4 resources towards the daily limit.

As players may only create one divine location per day, it is beneficial for players to harvest from divine locations as part of a group so that they can gain access to multiple divine locations. When other players harvest from a divine location, the player who placed the location gains the benefit of a 40% chance of receiving additional noted items as they harvest from their divine location. Harvesting a noted resource awards the same experience and contribution to a player's daily limit as harvesting an unnoted resource. Harvesting noted resources allows a player to gain more resources from a single divine location and therefore reduces the number of divine locations that they must use to reach their daily limit of resources. A good place to find other players to harvest divine locations with is near Challenge Mistress Fara and the lodestone in Burthorpe on world 2, especially around the time of day when the daily limit resets.

Players can gather from divine fishing bubbles if they have the required Fishing level. When gathering from divine fishing bubbles players will gain raw fish. Raw fish are obtained at a rapid rate and grant experience equivalent to that which would be received if the raw fish were caught from a fishing spot. Because of this, harvesting from divine fishing bubbles can award players large amount of Fishing experience in a short amount of time. For example harvesting a full inventory of raw rocktails from a divine rocktail bubble gives 10,640 Fishing experience in around 30 seconds.

To gain the most Fishing experience possible from harvesting divine fishing bubbles, players should harvest from bubbles that give the most experience per resource count used. Players should harvest from the highest level divine fishing bubble available to them until level 30 Fishing. Players with Fishing levels between 30 and 89 should harvest from divine salmon bubbles. Players with level 89 Fishing or higher should harvest from divine cavefish bubbles. Wearing components of the fishing outfit increases the experience gained from harvesting divine fishing bubbles.

Image Name Fishing level required to harvest Usage Experience per resource gathered Experience per usage GP per resource gathered Divination level required to make Materials required
File:Divine crayfish bubble.png Divine crayfish bubble 1 1 10 10 47 1 5 pale energy
20 raw crayfish
File:Divine herring bubble.png Divine herring bubble 10 1 30 30 29 11 5 flickering energy
20 raw herring
File:Divine trout bubble.png Divine trout bubble 20 1 50 50 24 20 15 bright energy
20 raw trout
File:Divine salmon bubble.png Divine salmon bubble 30 1 70 70 68 30 45 glowing energy
20 raw salmon
File:Divine lobster bubble.png Divine lobster bubble 40 2 90 45 168 41 70 sparkling energy
20 raw lobster
File:Divine swordfish bubble.png Divine swordfish bubble 50 2 100 50 540 53 70 gleaming energy
20 raw swordfish
File:Divine shark bubble.png Divine shark bubble 76 2 110 55 867 79 60 lustrous energy
20 raw shark
File:Divine cavefish bubble.png Divine cavefish bubble 89 3 300 100 2,030 89 70 radiant energy
20 raw cavefish
File:Divine rocktail bubble.png Divine rocktail bubble 91 4 380 95 2,709 91 80 luminous energy
10 raw rocktail

Money making using the Fishing skill[]

Fishing a divine rocktail bubble[]

Level required Time per instance Experience per instance GP per instance Details of method
90 Fishing
91 Divination
40 seconds 18,600 130,948 Money making guide/Fishing a divine rocktail bubble
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