Weakness

Weakness is what describes a monster's and/or player's vulnerabilities in combat. Whatever a monster's weakness is, is the best possible style of combat with which to approach the fight. If a monster is weak to a particular style, that style will be more effective than other styles. However, every other style of the same class is also effective. A monster's weakness can be discovered by looking at the combat interface; its weakness will be displayed next to its name.

Effectiveness
When fighting a monster that has a weakness, a multiplier is applied to your accuracy which influences your hit chance against it.

It is unknown what applies to targets without a weakness, but they appear to have a neutral weakness (a 0.5 multiplier).

Monster weaknesses
This dynamic list can be used to create a list of monsters that have been identified as having a specific weakness.  template = DPLWeakness form     = weaknessForm result   = weaknessResult param    = weakness|Weakness|Nothing|select|Nothing,Melee,Crush,Stab,Slash,Ranged,Bolts,Arrows,Thrown,Magic,Air,Water,Earth,Fire

This text will disappear if the form is loaded properly. If it is not loading, you may need to check that you have JavaScript enabled and functioning properly.

This text will disappear if the form is submitted.

Special
Special weaknesses are Members only, except "Nothing" and "Silverlight".
 * [[File:Gadderhammer.png]] Gadderhammer
 * [[File:Sanfew serum (3).png]] Sanfew potion
 * [[File:Gadderhammer.png]] Gadderhammer
 * [[File:Sanfew serum (3).png]] Sanfew potion
 * [[File:Gadderhammer.png]] Gadderhammer
 * [[File:Sanfew serum (3).png]] Sanfew potion
 * [[File:Sanfew serum (3).png]] Sanfew potion
 * [[File:Sanfew serum (3).png]] Sanfew potion
 * [[File:Sanfew serum (3).png]] Sanfew potion
 * [[File:Sanfew serum (3).png]] Sanfew potion
 * [[File:Sanfew serum (3).png]] Sanfew potion