Dungeoneering/Fishing

A Dungeoneering room may contain a fishing pond where respective fish can be caught by having a Fly fishing rod and feathers in the player's inventory. Both can be bought from the Smuggler.

Below shows a list of different species of fish that can be caught in these ponds. The (m) indicates that only members can catch this species of fish. The prices are also shown.

Note: On lower complexities, one of the fishing spots in each room will only give half of the normal experience, a move intended to reduce the overall XP gain from Fishing on Complexity 2.

Note: The vile fish (when cooked) is used to lure ferrets around on floor tile puzzles and takes a set Ranged level to throw, normally the ranged level of someone in your party.

Each fishing location will yield a maximum of 14 fish. Approximately every second your character will have a chance at catching a fish. After 14 chances the fishing spot will become depleted.

After these fish are caught, they will appear in your inventory. You may cook these fish the exact same way you cook normal fish, with a fire. To make fire you must have branches and a tinderbox. The higher the tier of the branches, the lower the chances of burning the fish. These branches may be bought from the Smuggler or received as a drop. You may also cut these branches from trees in Daemonheim. You can use a hatchet to cut down branches. Cutting down of branches is recommended as the branches sold by Smuggler are expensive.

Dungeoneering/FishingDungeoneering/Fishing