A Void Dance/Quick guide

Starting

 * Speak with Commodore Tyr on the Void Knights' Outpost.
 * Go through all chat options.
 * Speak with Captain Korasi.

Pest-y Business

 * Make your way to the Port Sarim dock, and speak with Korasi.
 * Speak with Captain Tobias, just north of Korasi.
 * Speak with Gerrant in the fishing shop and tell him you are looking for an escaped animal.


 * Follow the path shown in this image, searching the bushes, plants and stones.
 * Finally check the mound then go and talk to Korasi.
 * Speak with the bartender.
 * Search the piles of junk in the bar until you find a key.
 * Go down the trapdoor behind the bar counter.
 * Inspect the suspicious-looking wall on the north side.
 * Make your way to the back of the room with the barrels and kick the empty barrel out. Follow the image shown if you are having trouble.
 * Speak with the bartender again. It doesn't matter if you lie or not.

Getting Hotter...

 * Speak with Korasi on the dock.
 * Travel to Musa Point.
 * Speak with Zambo in the pub about noticing anything odd.
 * Speak with Shopkeeper Kofi in the general store directly west of the pub.
 * Search the table in the south-west corner of the shop.
 * Use the chisel on the plank, then the jointed plank on the jointed log.
 * Use the joist on the broken wall on the north end of the shop.
 * Talk to Kofi again.
 * Follow the trail just like the one at Port Sarim.
 * Check the mound again after Korasi and Jessika show up.
 * Make sure you have at least 16 free inventory spaces and head to Rimmington.
 * Speak with Rommik in the crafting shop about the waxwood.

Gooey Analysis

 * Go to the chemist's house to the west and speak with Korasi and then with the chemist.
 * Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one.
 * The table in the top-right shows how to make each ingredient. Put the ingredient in the hopper. The following table for guidance on which machine to use for each problem.


 * If you are struggling refer to the full guide for more details.

Predicament

 * Accept Jessika's offer to teleport you to Falador Park.
 * Speak with Sir Tiffy Cashien.
 * Speak with Ali Tist south of the eastern Falador bank.
 * Buy a box from him and attempt to open it.
 * Speak with Sir Tiffy.
 * Choose any of the chat options about how to open the box.
 * Speak with Ali.
 * Speak with Sir Tiffy.
 * Speak with Sir Amik Varze in the west tower of the White Knights' Castle.
 * Speak with Ali and tell him you want to search his stock.

Whodunnit?

 * Speak with Sir Tiffy.
 * If you haven't already, you must talk to the Observatory Professor at the Observatory and obtain a sextant and watch before you can start the Mysterious clue scroll.

Clue 1

 * The first clue is a map, the location of which is south of the wheat field, west of Falador, south of Taverley and north of Nora T. Hagg's house.

Clue 2

 * Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Give him an onion and then select the wave option. You will receive another clue.
 * If you don't already have an onion, you can pick one just southeast of the crafting guild, north of Rimmington.

Clue 3

 * Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.

Clue 4

 * Go to the Edgeville Monastery.
 * Dig on the red flower north of the north-eastern fountain.

Clue 5

 * Go to the hatchway south-west of the Black Knights' Fortress and try to enter it.

Quick Thinking

 * Try to enter the hatchway again, and then a 3rd time after the chat.
 * Speak with Korasi.
 * Speak with Korasi.
 * Use the Void drone on the low box near the door without being caught by the workers.
 * Wait until some workers go by then go and retrieve the bug.
 * Speak with Jessika.
 * Pickpocket a worker as they head away from the guarded door.
 * Speak with Korasi.
 * Knock on the guarded door.
 * Speak with Korasi.
 * Enter the next room and right click "Murder" on an indentured worker.

Finishing up
Be sure to drain your prayer points before entering the final room.


 * Use the key on the next door and kill the level 77 Black Knight Guardian and the level 110 guardian.
 * Speak with the Void leech, then kill it or set it free.
 * Teleport back to the Void Knights' Outpost with Korasi.
 * Talk to Commodore Tyr.
 * Quest complete!