Myths of the White Lands/Quick guide

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Getting started

 * Talk to Explorer Jack who is located in a house West of the Lumbridge General Store. Ask him how to get to the Land of Snow.
 * Go to the Wizards' Tower which is located South of Draynor Village.
 * Talk to Isidor who is in the west room on the first floor of the tower.

The Land of Snow
Note: Players can move diagonally on ice.

Note: This guide does NOT work for everyone, some people have encountered puzzle rooms in a different order.

Note: If the puzzle is too difficult to solve, either teleport out and then come back or log out (this will allow to begin from the entrance of the room) and start over.

Solutions to the rooms are as follows:

To the Cave

 * To get to the cave from the start, go:
 * South
 * East
 * North
 * East

First Cavern

 * East
 * North
 * West
 * South
 * East
 * South
 * East

Second Cavern

 * East
 * Southwest
 * East
 * North
 * East

Third Cavern

 * North
 * South-east
 * North
 * East
 * South
 * East

Fourth Cavern

 * North-East
 * North
 * East
 * North
 * South-East
 * South-West
 * East

Fifth Cavern

 * East
 * North-West
 * East
 * South-West
 * East

Part One

 * East (The player will move to the next room and immediately get pushed back by the yeti's scream. This is required to be able to move the blocks.)
 * South-east
 * East
 * South
 * Push Block West
 * South
 * North-west
 * Push Block North
 * North
 * West
 * North-east

Part Two

 * Push Block East
 * East
 * South
 * East
 * Push Block North (block is now in place)
 * West
 * South
 * South
 * East
 * North
 * Push Block East
 * East
 * South
 * East
 * Push Block North
 * North

Part Three

 * East
 * North
 * Push Block West
 * South
 * West
 * Push Block North
 * North-east (or North and then East [optional])
 * North
 * Push Block West
 * South
 * West
 * North
 * West
 * North-west
 * Push Block North (block is now in place)
 * West
 * South
 * Go back to the fifth cavern. (West, then South)

Seventh Cavern

 * Go through the crevice in the fifth cavern. (North, West, North, East)
 * Go East and through a crevice.
 * Study the nearby wall.
 * Shout in the pipe.
 * Go back through both crevices and to the final room.
 * Go East.
 * Pick up the stones.
 * Go to the archway of any cavern and right-click it then click 'Exit-cave'.

Finishing Up

 * Let the imps enchant the stones.
 * Home teleport.
 * Talk to Explorer Jack.
 * Choose to either let the imps carry on their prank or reveal what the "stones" are. The option chosen does not matter.
 * Quest complete!