Elder chronicle (item)

Elder chronicles are memory fragments gathered by harvesting from elder wisps within Freneskae. They are akin to chronicle fragments in that they may spawn randomly from an elder spring and grant Hunter experience based on the player's level when collected. They may be offered to May Stormbrewer near Draynor Village, or Guthix's resting place. Using the latter location grants 33% more experience but also requires completion of The World Wakes to access.

When handed in, they grant an amount of experience in a chosen skill. For every 10 offered, there is a small piece of lore relating to the Elder Gods. Bonus experience does affect the experience received. These lore fragments may be re-read at any time at the same locations where the fragments may be handed in. Obtaining all 10 pieces of elder god lore from the chronicles, which equates to offering 100 chronicles, is a trimmed completionist cape requirement.

It is not possible to have more than 30 of the elder chronicles at one time. At this number, they must be handed in or destroyed.

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Entry:


 * 1) From darkness is born light, the spark of life. The child is full of wonder, imagination, and innocence. Thus came Edda-Mah.
 * 2) From Mah, the light by which to see, the dark in which to hide. The potential for all life, and a place for all things.
 * 3) From matter is born shape, ever growing and changing. The youth increases in knowledge and power. Thus came Edda-Bik.
 * 4) From Bik, the clay to shape, to build and destroy. Form and reform. The changing of states, of forms, of function.
 * 5) From the cold is born fear, shrinking and death. The corpse lies still and lifeless. Thus came Edda-Wen.
 * 6) From Wen, the cold to harden and freeze, to brittle and fracture the clay. The ending of things, to break apart. To reflect on the past.
 * 7) From the heat is born passion, growth and life. The maiden feels love and joy. Thus came Edda-Ful.
 * 8) From Ful, the heat to soften and burn, to work and fire the clay. The beginning of things, to start anew. To experience the now.
 * 9) From life is born experience, wisdom and intelligence. The matron is nurturing and caring. Thus came Edda-Jas.
 * 10) From Jas, the thought to lead them all. The preparation, the plan, the execution. To look to the future.