Combat Settings

Combat Settings is an interface accessible in the Powers tab, or by clicking the gear icon on the action bar, that gives access to the following options:
 * Combat mode (Full Manual, Revolution or Momentum)
 * Combat experience type
 * Toggling ability queueing
 * Toggling an icon showing your combat mode in the heads up display

Combat mode
Players can select one of three combat modes, in decreasing level of user involvement and damage done.
 * Full manual.png Full Manual mode requires each ability to be triggered manually, as in previous incarnations of the ability system. This gives the greatest control to players and gives the best damage output, but it also is the most click-intensive.
 * Revolution.png Revolution mode automatically triggers the first cooled-down basic ability in your first nine action bar slots which you have the requirements to use. Other basic, threshold and ultimate abilities can also be used without turning off Revolution. This offers a high damage output comparable to Full Manual mode, without requiring each ability to be clicked manually.
 * Momentum.png Momentum mode increases the damage done by your auto-attacks by a fixed amount, but doing any basic or threshold abilities while it is active will turn it off and revert to Full Manual mode. Ultimate abilities can be used without turning it off.

Combat experience
For each of the three classes of combat, experience can be split the following ways. The total experience given is independent of these settings, it only determines the breakdown. Constitution experience is awarded regardless of the choices.

Melee

 * Balanced - Equal parts Attack, Strength, and Defence
 * Attack - All experience goes to Attack
 * Strength - All experience goes to Strength
 * Defence - All experience goes to Defence

Ranged

 * Ranged & Defence - Equal parts Ranged and Defence
 * Ranged - All experience goes to Ranged
 * Defence - All experience goes to Defence

Magic

 * Magic & Defence - Equal parts Magic and Defence
 * Magic - All experience goes to Magic
 * Defence - All experience goes to Defence