The Architect/dialogue


 * The Architect: Hello. Can I assist you?
 * Player: How are things?
 * Before Meet the Architect:
 * The Architect: These lands are filled with many examples of fine architecture. Hopefully I can glean some insights here.
 * After Research Continues:
 * The Architect: I am here to see if there has been any news from my town. So far, my studies have brought no new information to light.
 * After Promising Sample:
 * The Architect: Varrock Museum contains information which I have been investigating. I have returned here to collect any messages from my town.
 * After Miracle Material:
 * The Architect: Time is running out for my town. We do not have long.
 * After Strange Properties:
 * The Architect: This new mineral has bought us a chance. Let us hope that it has come to us in time to save my town.
 * After Foundations:
 * The Architect: I have come seeking further aid and information. Mining has not been going as smoothly as we hoped.
 * After Reinforcement
 * The Architect: Thank you for arranging help for me with the creatures. With the aid of the team, I was able to acquire more of the mineral.
 * After Once More into the Breach
 * The Architect: There is something more to these creatures. It is a shame we have discovered them under these circumstances.
 * Recipe Number 132: Fresh Idea
 * The Architect: I still cannot believe that we managed to make a deal with the creatures. However, it has allowed them and my town to survive.
 * Player: I wonder if you could help me?
 * The Architect: If you ever need help, do not hesitate to ask.
 * Voyage screen opens
 * Player: Do you prefer to work alone?
 * With the Missionary not unlocked:
 * With the Missionary unlocked and not present:
 * The Architect: I would love to have a conversation about something other than killing things or boats.
 * If both the Missionary and Architect are in port at the same time, additional joint voyages will be made available.
 * With the Missionary unlocked and present:'
 * The Architect: I would love to have a conversation about something other than killing things or boats.
 * Player: How's the life of an architect?
 * The Architect: An architect has to consider both function and aesthetics: we have to balance strength with beauty; form with function. Each building is a new puzzle.
 * [View previous cutscenes]
 * Meet the Architect
 * Research Continues
 * Promising Sample
 * Miracle Material
 * More
 * Strange Properties
 * Foundations
 * Reinforcement
 * One More into the Breach
 * Recipe Number 132: Fresh Idea

A Simple Favour

 * The Architect: Leave me be. You have nothing of interest to me.

Last Orders

 * The Architect: Drink clouds the mind, barmaid. I am not interested.