Strykebow

The strykebow is the strongest shieldbow in the game outside of Daemonheim which requires 85 Ranged and 85 Defence to wield. Making a strykebow requires combining a dark bow with a wyrm scalp, which is a unique drop from the Lava strykewyrm and the WildyWyrm and will have an initial charge of 20% upon creation. The strykebow can be recharged by using dark bows on it, each restoring 20% of the bow's charges. The creation process can be undone, although only the wyrm scalp will be salvaged. The strykebow will last 10 hours in combat from full charge, and will revert to a wyrm scalp once it runs out of charges. This creation/degrade mechanic is shared between its combat triangle equivalents, the Lava whip and the staff of darkness.

It is the only shieldbow outside of Daemonheim to give a life point bonus.

The price to fully recharge the bow at current Grand Exchange prices costs, which means the hourly cost is.

Passive effect
The strykebow has a passive effect where it stores how much damage the player has received since initiating combat or since the bow was equipped—if the bow is unequipped or combat is terminated, this will reset. Every ability hit counts 1 and every auto attack counts 3. Missed hits and bleed hits do not count, although the application of the bleed itself will count. After this counter hits 15 (so 15 ability hits, 5 auto attacks or anywhere between), 40% of the damage stored will be released in the form of a second arrow shot; however there are caps which apply to this storage mechanic: The higher the amount of damage stored, the less damage is absorbed. Exact values are currently unknown.

Special attack
The strykebow has a special attack that will fire out an arrow which will trap the opponent in a column of fire requiring 25% adrenaline to use. 50% (35% in pvm) of the stored damage will then be released in the form of a rapid damage over time attack that will last for 2.4 seconds (5 hits total, 1 every 0.6 seconds).