The Temple at Senntisten/Transcript

Zamorak or Zaros?

 * Player: How goes the research?
 * Ali the Wise: Well, all of our research seems to point to the fact that there are two factions of these Mahjarrat. There are those who are loyal to an ancient and mostly forgotten god called Zaros, and those who are loyal to Zamorak.
 * Ali the Wise: What is your perception? Do we treat these two factions differently? Where do you stand on these matters?
 * Player: Well, I certainly don't like those of the Zamorakian faction.
 * Ali the Wise: They do seem to follow a self-proclaimed god of chaos. Zamorakian Mahjarrat, such as Lucien and Zemouregal, clearly pose a significant threat to human civilisation.
 * Ali the Wise: But what of the Mahjarrat who follow Zaros?
 * Player: The actions of the Zamorakian faction don't really worry me.
 * Ali the Wise: They follow a self-proclaimed god of chaos. Is that something that appeals your nature?
 * Player: No, but their beliefs don't affect me directly.
 * Ali the Wise: Do you really think that ignoring Zamorak will cause his followers to show you mercy? His minions rise to power by slaying without discrimination, even others faithful to Zamorak.
 * Ali the Wise: Luckily for the rest of us, lust for power often means that Zamorakians can be diverted into self-destructive paths.
 * Ali the Wise: But, tell me, what do you make of the god Zaros?
 * Player: Yes. I know of the power that chaos brings.
 * Ali the Wise: Do you really think that following Zamorak will cause his other followers to show you mercy? His minions rise to power by slaying those who trust them - it was ever so.
 * Ali the Wise: Luckily for the rest of us, lust for power often means that Zamorakians can be diverted into self-destructive paths.
 * Ali the Wise: But, tell me, what do you make of the god Zaros?
 * Player: Religion isn't something I much care about - I just fight.
 * Ali the Wise: They follow a self-proclaimed god of chaos. Is that something that appeals to the warmonger in you?
 * Player: At least the Zamorakians offer a fight, unlike Zarosians.
 * Ali the Wise: Hmmm... Zamorakian Mahjarrat, such as Lucien and Zemouregal, clearly offer an opportunity for a battle or two. By comparison, the Mahjarrat who follow Zaros must seem a bit dull to you.
 * Player: Zaros seems to be an honourable god.
 * Player: I get the impression that Zaros is unpleasant too.
 * Player: I don't think we have enough information to know yet.
 * Player: Not if the Zamorakians slay all my prey before I can.
 * Ali the Wise: Hmmm... Zamorakian Mahjarrat, such as Lucien and Zemouregal, clearly offer an opportunity for a battle or two. By comparison, the Mahjarrat who follow Zaros must seem a bit dull to you.
 * Ali the Wise: Do you really think that following Zamorak will cause his other followers to show you mercy? His minions rise to power by slaying those who trust them - it was ever so.
 * Ali the Wise: Luckily for the rest of us, lust for power often means that Zamorakians can be diverted into self-destructive paths.
 * Ali the Wise: But, tell me, what do you make of the god Zaros?
 * Player: Zaros sounds like a worthy deity to me.
 * Ali the Wise: Yes, nothing we've discovered proves that the followers of Zaros are out to cause evil.
 * Ali the Wise: If these Zarosian Mahjarrat are opposed to Zamorak, that seems a good thing to me at least.
 * Ali the Wise: I'd still be wary of publicly stating loyalty to such a misunderstood deity, though.
 * Ali the Wise: But what of Zamorak and his followers? What impression have they left on you?
 * Player: The Zamorakian Mahjarrat pose a clear threat.
 * Ali the Wise: I agree. Zamorakian Mahjarrat, such as Lucien and Zemouregal, clearly pose a significant threat to human civilisation.
 * Player: I don't care about the Zamorakians.
 * Ali the Wise: Do you really think that ignoring Zamorak will cause his followers to show you mercy? His minions rise to power by slaying without discrimination, even others faithful to Zamorak.
 * Ali the Wise: Luckily for the rest of us, lust for power often means that Zamorakians can be diverted into self-destructive paths.
 * Player: Zamorak's followers will be crushed by Zaros's forces.
 * Ali the Wise: It cannot have escaped your notice, [Player], that Zaros is banished and largely forgotten.
 * Ali the Wise: What makes you so sure of this sudden turnaround in the fortunes of his followers? I would avoid speculating about such things and concentrate on the hard evidence we have.
 * Player: I don't think we have enough information to know yet.
 * Ali the Wise: [Player], have you been paying attention to our research? I would argue that we know more than enough about Zamorak's actions to form an opinion of him.
 * Ali the Wise: My belief is that Zamorakian Mahjarrat, such as Lucien and Zemouregal, clearly pose a significant threat to human civilisation.
 * Player: I am a true follower of Zamorak!
 * Ali the Wise: Zamorakians follow a self-proclaimed god of chaos. Is that something that appeals to the warmonger in you?
 * Player: Yes. I know of the power that chaos brings.
 * Player: I don't think about it. Who am I to question Zamorak?
 * Player: No, but I have my reasons for following Zamorak.
 * Ali the Wise: Hmmm... Zamorakian Mahjarrat, such as Lucien and Zemouregal, such as Lucien and Zemouregal, clearly wield the power these days.
 * Ali the Wise: Well, I must warn you that following Zamorak will not cause his other followers to show you mercy. His minions rise to power by slaying those who trust them.
 * Ali the Wise: Luckily for the rest of us, lust for power often means that Zamorakians can be diverted into self-destructive paths.
 * Ali the Wise: But what do you make of Zaros and the Mahjarrat who follow him?
 * Player: Zaros seems to be an honourable god.
 * Ali the Wise: I agree. If these Zarosian Mahjarrat are opposed to Zamorak, that seems a good thing to me at least.
 * Ali the Wise: It's hard to know if untoward things that one might hear about Zaros are deserved or not.
 * Ali the Wise: If one thing is for sure, it's that the followers of Zamorak are the ones causing grave problems in the world today.
 * Player: Zaros seems to be an honourable foe.
 * Ali the Wise: I agree. In all honesty, if these Zarosian Mahjarrat are opposed to Zamorak, that seems a good thing to me at least. No offence intended.
 * Player: The Zarosian Mahjarrat seem feeble.
 * Ali the Wise: Hmm... The Mahjarrat who follow Zaros are something of an enigma. A group that is loyal to a vanished and forgotten god hardly seems a major threat, so why do they persist? In any case, it would be wise not to underestimate the Zarosians.
 * Player: I never think of Zaros, only of Zamorak.
 * Player: Zaros is a forgotten nobody.
 * Ali the Wise: Yes, but it's often said that it is the victors who write history. If Zaros has been defeated in the past then his vanquishers will not have promoted his virtues.
 * Ali the Wise: Perhaps all that is left for us is what the Zamorakians want us to see.
 * Player: I get the impression that Zaros is unpleasant too.
 * Ali the Wise: Yes, but it's often said that it is the victors who write history. If Zaros has been defeated in the past then his vanquishers will not have promoted his virtues.
 * Ali the Wise: Perhaps all that is left for us is what the Zamorakians want us to see.
 * Ali the Wise: It's hard to know if untoward things that one might hear about Zaros are deserved or not.
 * Ali the Wise: If one thing is for sure, it's that the followers of Zamorak are the ones causing grave problems in the world today.
 * Player: I don't think we have enough information to know yet.
 * Ali the Wise: Yes, the Mahjarrat who follow Zaros are a bit more of an enigma.
 * Ali the Wise: Nothing we've discovered proves that the followers of Zaros are out to cause evil. Either way, a group that is loyal to a vanished and forgotten god hardly seems a major threat.
 * Ali the Wise: It's hard to know if untoward things that one might hear about Zaros are deserved or not.
 * Ali the Wise: If one thing is for sure, it's that the followers of Zamorak are the ones causing grave problems in the world today.
 * Ali the Wise: Oh, actually, when I think about it, there is something that may be of interest to you. I've just been up to an archaeological digsite east of Varrock. I ran into an old contact of mine: Dr Nabanik.
 * Ali the Wise: When I mentioned that I was working with someone called [Player], he seemed to have heard of you. He asked if you could head over to the Digsite Exam Centre as he has some work for you.
 * Player: Dr Nabanik? The name doesn't ring any bells, I have to say. I suppose I could head over and see what he wants.
 * Player: Remind me where the Digsite Exam Centre is.
 * Ali the Wise: You will find it to the south-east of Varrock, south of the actual Digsite.
 * Player: Can you help me get to the Digsite Exam Centre?
 * Ali the Wise: I do have one item that may be of use to you. It will take you to the Digsite just north of the Exam Centre. Here...
 * Ali gives you a Digsite pendant.
 * Player: Thanks!
 * Player: See you later, then.

A new face... or is it?

 * Player: Dr Nabanik, I presume?
 * Dr Nabanik: Yes, yes, old friend. I've changed a bit since we last met in that pyramid, so I can understand your surprise.
 * The doctor's voice certainly seems familiar. You quickly realise that he is speaking softly.
 * Player: (Whisper) Why are we speaking so quietly?
 * Dr Nabanik: I don't want to attract undue attention.
 * Player: Hey, don't I know you from somewhere?
 * Dr Nabanik: Shhh! I need you to be more discrete than this. I thought I could count on you, [Player].
 * Player: (Whisper) Okay, then, why are we speaking so quietly?
 * Dr Nabanik: I don't want to attract undue attention.
 * Player: (Shout) Why do you want me to be QUIET?
 * Dr Nabanik: Well, now you'll never know, will you, Mister Loudmouth?
 * Dr Nabanik: Hehe, last time we met I was in a form that might frighten these peasants. I'll give you a hint: how are those Ancient Magicks working for you?
 * Player: Azzanadra? You are quite the master of disguise.
 * Dr Nabanik: I suppose you'll want to know what's going on here and why Ali has sent you to me.
 * Dr Nabanik: So, where do you want me to start?
 * Player: No, I can't remember who you are.
 * Azzanada: But I am Azzanadra. It is incredible that you do not recall me.
 * Azzanadra: However, I have heard the opinion that humans are a rather forgetful race.
 * Player: Why are you here, away from the pyramid?
 * Dr Nabanik: Although I was unaware of time passing, it seems I was there for rather longer than you have lived; a change of scene seemed in order.
 * Dr Nabanik: Though, I did have a visitor after you left - some fool who thought to come and gloat at my predicament. The look on his face made it all worthwhile, while it lasted.
 * Dr Nabanik: While his face lasted, that is.
 * Player: I see, but what is so special about here?
 * Dr Nabanik: The one I adore was torn from me and is resting beyond the veil of life. I simply wish for us to be reunited and the altar here will allow for this.
 * Dr Nabanik: You could call it a tale of simple devotion over the ages, an old fool's dream.
 * Player: What's Ali's part in this?
 * Dr Nabanik: Oh, we met while he was researching the Digsite and he mentioned your name. With you being involved in both our lives, it seems that maybe you are fated to help us.
 * Player: Why all the secrecy?
 * Dr Nabanik: That's quite the question after you have seen me in my true form. My folk have something of a deservedly bad reputation, due to the actions of a headstrong minority.
 * Dr Nabanik: I'd rather not use mind control or mass slaughter here, when diplomacy can be just as beneficial to my aims.
 * Player: That's a good point, but where do I fit in?
 * Dr Nabanik: You have the trust of these dabblers. Use your influence and persuade them that I'm trustworthy.
 * Player: Never mind.
 * Player: Just tell me what you want.
 * Dr Nabanik: I wish for your aid in getting a restoration certificate which will grant me permission to perform some restorations to the temple beneath these ruins.
 * Dr Nabanik: Those who have authority here do not trust my motives. I need to repair an altar below ground and use it for a while, after which they can display it to paying visitors. Everyone wins.
 * Dr Nabanik: All you need to do is persuade the curators that I have the cash to rebuild the place and the historical knowledge to do it properly, and they should issue a certificate for me.
 * Player: I hope I won't be required to lie. You do have both of those things, right?
 * Dr Nabanik: I'm older than any of your human kingdoms and more powerful than you can imagine. My knowledge could wreck civilizations and my wealth rebuild them in splendour.
 * Dr Nabanik: Be thankful I am also both fair and merciful. Oh, and don't tell them the awkward details of my background, obviously, make up something believable.
 * Player: One last thing: whom should I ask?
 * Dr Nabanik: I was told to contact the archaeological expert - he's the senior person here. He seems to have the authority, but not the will to aid me.

Pyramid professional

 * Archaeological expert: Hello again. I am now studying that mysterious temple and its inhabitants. The markings are strange...
 * Player: I'm here about a close friend of mine: Dr Nabanik.
 * Archaeological expert: That's the fellow who wishes to do some restoration work to your find, as I remember. He didn't have any paperwork or accreditation, though - claims it was eaten by beetles.
 * Archaeological expert: He also said he lost contact with his references while he was busy in some pyramid, which seemed an equally feeble excuse to me.
 * Archaeological expert: I certainly can't issue him with a restoration certificate on such flimsy grounds.
 * Player: He was in the pyramid for a very long time.
 * Archaeological expert: I can just about believe that part, but beetles eating his documents?
 * Player: I can be his reference.
 * Archaeological expert: Well, as his reference, perhaps you can explain about the beetles eating his documentation.
 * Player: I've seen those beetles and they're huge.
 * Archaeological expert: I see. Well, your support does make the story more credible.
 * Player: You know how fragile paper is.
 * Archaeological expert: You have a point, [Player]. Most of the ancient texts I've uncovered have been engraved on stone tables.
 * Archaeological expert: No, paper really doesn't last very long at all.
 * Archaeological expert: I suppose I can at least ask you about his credentials. All I require from you is a brief description of his areas of specific study and personal background - for the records, of course.
 * Player: He studies pyramids, particularly their interiors.
 * Archaeological expert: Hmm, I don't think I have seen any of his work published. Has he been doing this long?
 * Player: He was involved in one pyramid for so long, you could say he lived there.
 * Player: I think he was sidetracked by some magical emanations, though, and lost far more time than he would have liked.
 * Archaeological expert: Ahh, I can understand that. Magic and science can be a complex combination.
 * Player: He studies the ways of ancient magic.
 * Archaeological expert: That's not exactly within the realms of science... I do hope he won't be involved in any cultish activities or dangerous magics.
 * Player: He hasn't ever been fanatical and, from my experience, he's well aware of the dangers of being exposed to magical forces.
 * Player: He studies matters so complex they confuse me.
 * Archaeological expert: I'm not sure whether that is good or bad.
 * Player: I think it's good. He seems to be working on elucidating his theories, so I'm sure it will become clearer.
 * Archaeological expert: I hope so. The most valuable of work is simple enough to explain to peasants.
 * Player: He studies ancient views on immortality.
 * Archaeological expert: I hope he hasn't been seduced into seeking his own personal immortality.
 * Archaeological expert: So many promising researchers have lost their careers over that red herring.
 * Player: He's never expressed any concerns over his mortality to me.
 * Player: I'd go so far as to say that old age is something that he doesn't fear in the least.
 * Archaeological expert: Thank you for putting my mind at rest; I was quite worried for a moment.
 * Player: He mainly studies fossilised dung.
 * Archaeological expert: Err, it's amazing what the human mind can find fascinating.
 * Player: I'm sure he could explain at great length how this is a useful field of study.
 * Archaeological expert: I don't think that will be necessary.
 * Archaeological expert: It's actually starting to look promising. All I require from you next is a brief description of his personal background - for the records, of course.
 * Player: He has an aged benefactor.
 * Archaeological expert: This benefactor is not likely to die and leave Nabanik suddenly poor, I trust?
 * Player: I think that the benefactor may already be dead, for all intents and purposes.
 * Player: In any case, the wealth he currently has is sufficient.
 * Archaeological expert: I do hope you aren't incorrect or I may be asking you to cover any outstanding monies.
 * Player: He made his fortune selling magical staves.
 * Archaeological expert: I have heard of that sort of money-making scheme, but never tried it.
 * Archaeological expert: Something about Varrock, or so I heard?
 * Player: I suspect that his ventures are centred somewhat south of Varrock and are even more profitable.
 * Archaeological expert: An entrepreneur, then? Excellent!
 * Player: He's extraordinarily miserly.
 * Archaeological expert: Extraordinary, indeed, if it gives him the cash required for major building works.
 * Player: As far as I know, he managed to spend no money at all while in the pyramid he was examining.
 * Player: I think his food bills are exceptionally low too.
 * Archaeological expert: I only wish I could be as frugal.
 * Player: He has links to the desert religions.
 * Archaeological expert: That's an area I could see benefitting from further study. Do you know which areas he is most interested in?
 * Player: I think he was originally working upon the religion of Icthlarin, though he's moved on to more general studies.
 * Archaeological expert: I hope this yields valuable new information.
 * Player: He was involved in the recovery of desert treasure.
 * Archaeological expert: I hope this wasn't through the pillaging of ancient sites?
 * Player: Oh, no - lost property of no special historical value. Using it this way is far more likely to further knowledge.
 * Archaeological expert: Excellent! So many people see archaeology as a way to gain money.
 * Archaeological expert: It is refreshing to see someone willing to spend money in the cause of research.
 * Player: So, does Dr Nabanik have permission now?
 * Archaeological expert: Yes, it seems my suspicions about him were incorrect. He'll need a restoration certificate. Here...
 * The archaeology expert hands you a restoration certificate.
 * Player: Thanks.
 * Player: You're right, it is a bit suspicious.
 * Player: Never mind.
 * Player: You're right, it is a bit suspicious.
 * Archaeological expert: Then let us say no more about the matter.
 * Player: Never mind.

Let the restoration begin!
(depending on responses to the archaeological expert) (after Dr Nabanik's comments) (if the player has a rope)
 * Player: I've talked to the powers that be and they say you are allowed to do your restoration.
 * Dr Nabanik: You have the restoration certificate?
 * Player: Yes, I have the certificate here.
 * Dr Nabanik: Good. I overheard your comments about me to that supposed expert.
 * Player: I think I did pretty well at making you seem a worthy person to do this restoration.
 * Dr Nabanik: You displayed no more or less skill than I would expect from a mortal.
 * Dr Nabanik: I am delighted to know of your realisation that matters of religion are important to me - more, perhaps, than you realize.
 * Dr Nabanik: You were better than I expected. Congratulations.
 * Dr Nabanik: Although my time in the pyramid was not pleasant, you used it to our advantage in your explanations.
 * Dr Nabanik: Your combination of my background in pyramids and ancient religions was inspired. You distilled down the truth, while excluding minor issues that might have disturbed the expert's sensibilities.
 * Dr Nabanik: Your combination of my background in ancient magic and religions was inspired. You distilled down the truth, while excluding minor issues that might have disturbed the expert's sensibilities.
 * Dr Nabanik: While I liked your mention of my links to ancient religions, your other comments weren't quite as impressive.
 * Dr Nabanik: I can't really say I was impressed with your claims about me.
 * Dr Nabanik: Why would you be so bumble-headed as to associate me with petrified dung? What sort of maniac will he think I am?
 * Dr Nabanik: Characterising me as both a miser and some dung-grubber very nearly cancels out the goodwill created by your freeing me from the pyramid.
 * Player: No.
 * Azzanadra: You really can be quite baffling, Player. Please return with the certificate.
 * Dr Nabanik: In any case, I need that certificate you have.
 * You hand Azzanadra the restoration certificate.
 * Dr Nabanik: At last my lackeys can start on the restoration work, which is good. Could you meet me down in the temple beneath the Digsite so we can discuss the next steps?
 * Dr Nabanik: Use the winch at the north-west of the Digsite to descend.
 * Player: Certainly, I'll see you there. I recall needing a rope to descend...
 * Dr Nabanik: It would be remiss of me not to carry a spare rope in this splendid backpack of mine. Here...
 * Azzanadra hands you an old, but sturdy, rope.
 * Player: Certainly, I'll see you there. I recall needing a rope to descend, so it's a good thing I have one with me.

During the restoration

 * Digsite workman: So many long years in the desert, but not once did I doubt Azzanadra's return!
 * Player: Why were you in the desert?
 * Digsite workman: They banished our god, imprisoned our hero and took all that we had!
 * Digsite workman: But times are changing, Oh, yes, indeed.
 * Player: What are you doing here?
 * Digsite workman: Helping our hero, Azzanadra, restore this temple to our god.
 * Digsite workman: It is good and noble work!
 * Player: Why are you so happy?
 * Digsite workman : Azzanadra has returned to us! He shall lead us from the desert waste and restore us to our rightful place in history.
 * Digsite workman: At last, our people can flourish again!
 * Player: Who are your people?
 * Digsite workman: Do you not recall us from the Bandit Camp in the desert?
 * Digsite workman: I can remember you quite clearly. I suppose I'd have been just another bandit to you though.
 * Player: What are you doing here?
 * Digsite workman: Helping our hero, Azzanadra, restore this temple to our god.
 * Digsite workman: It is good and noble work!
 * Player: Why are you so happy?
 * Digsite workman : Azzanadra has returned to us! He shall lead us from the desert waste and restore us to our rightful place in history.
 * Digsite workman: You are not here to take our tools are you? Only they seem to go missing all the time.
 * Player: Yes. I'm here to take your tools.
 * Digsite workman: Well, you can't have them! I have far better things to do than ferry more tools across the world.
 * Player: Don't worry, I'm not after your tools.
 * Digsite workman: Okay. It's just that I'll have to answer to Azzanadra if anything else goes missing.
 * Player: Why do your tools go missing?
 * Digsite workman: No offense, but it always seems to be when there's adventurers like you about.
 * Digsite workman: Not that I'm saying you'd steal anything. Of course, I'm sure it's just a coincidence.
 * Player: What are you doing here?
 * Digsite workman: Helping our hero, Azzanadra, restore this temple to our god.
 * Digsite workman: It is good and noble work!
 * Digsite workman: Is it you? The one who freed Azzanadra?
 * Player: Yes, I freed Azzanadra.
 * Digsite workman: I did not believe that a mere adventurer could have brought Azzanadra to freedom.
 * Player: No, I din't free him.
 * Digsite workman: Oh. I thought I saw you at the Bandit Camp around the time that he was freed. A case of mistaken identity, I guess.
 * Player: How do you know Azzanadra?
 * Digsite workman: He is the hero of my tribe and the chosen one of our god.
 * Digsite workman: Even as we speak, he makes plans to restore the link to our god and return us to glory!
 * Player: What are you doing here?
 * Digsite workman: Helping our hero, Azzanadra, restore this temple to our god.
 * Digsite workman: It is good and noble work!
 * Player: Why are you so happy?
 * Digsite workman : Azzanadra has returned to us! He shall lead us from the desert waste and restore us to our rightful place in history.

Two missions

 * Azzanadra: As you have gained the permission we needed, my lackeys can start on the restoration work now, which is good.
 * Player: So, what next?
 * Azzanadra: It will take some time for them to accomplish this, even under my superb direction.
 * Player: Is there anything I can do to help?
 * Azzanadra: Actually, I could make good use of your services in the interim.
 * Player: I'll come back later, then.
 * Azzanadra: Actually, I could make good use of your services in the interim.
 * Player: No, I can't help you any more now.
 * Azzanadra: Very well, but see that you return to me. I cannot complete the restoration without your assistance.
 * Player: Okay, what do I need to do?
 * Azzanadra: While the construction continues, I have some rather more dangerous challenges for you.
 * Azzanadra: More accurately, it is a pair of challenges: one in Morytania and the other in the far north. In both cases, I need an object of ancient power.
 * Player: Tell me about the mission in Morytania.
 * Azzanadra: You need to get an ancient icon from the Barrows. It absorbs the power of prayer.
 * Azzanadra: Imagine, with so many deperate[sic] adventurers passing through there, how many prayers have been uttered within those gloom-ridden tombs.
 * Azzanadra: After all this time in that foul place, the icon will surely be a powerful article of prayer by now. Retrieve it!
 * Player: Okay.
 * Player: Tell me about the mission in the north.
 * Azzanadra: The mission in the north has already bested one of my most loyal contacts. He was sent to retrieve an ancient item, the Frostenhorn, from a snow-buried fortress.
 * Azzanadra: To get to the fortress, I believe you can take transport from the West side of a peninsula in the North of the Fremennik Province.
 * Player: Snow-buried? That sounds cold.
 * Azzanadra: Indeed, and ice can form a barrier so impenetrable that it may as well be iron.
 * Player: The cold has never bothered me before.
 * Azzanadra: Nevertheless, ice can form a barrier so impenetrable that it may as well be iron.
 * Azzanadra: The last thing I received from my unfortunate contact was from a messenger who delivered his ruined backpack to me. Here...
 * Azzanadra: Take a look at the contents and tell me what you make of it.
 * Azzanadra carefully hands you the ruined backpack, which is falling to pieces.

A little advice

 * Azzanadra: Let's discuss your missions to see if I can offer you any advice.
 * Player: I have some questions about the mission in Morytania.
 * Player: What do I need to do in Morytania?
 * Azzanadra: You need to get an ancient icon from the Barrows. It absorbs the power of prayer.
 * Azzanadra: Imagine, with so many deperate[sic] adventurers passing through there, how many prayers have been uttered within those gloom-ridden tombs.
 * Azzanadra: After all this time in that foul place, the icon will surely be a powerful article of prayer by now. Retrieve it!
 * Player: Do you have any advice for me?
 * Azzanadra: The Barrows Brothers are unlikely to yield the icon freely. They have been told to guard it well.
 * Azzanadra: It is fascinating how mindlessly they follow Zarosian orders since they became cursed. If only their orders had included returning the icon peacefully when asked, your task would be a lot simpler.
 * Azzanadra: To ensure you get the icon, you should defeat every brother before raiding their chest. That way, none of them will be able to conceal it.
 * Player: Let's talk about something else.
 * Player: I have some questions about the mission in the north.
 * Player: What do I need to do in the north?
 * Azzanadra: The mission in the north has already bested one of my most loyal contacts. He was sent to retrieve an ancient item, the Frostenhorn, from a snow-buried fortress.
 * Azzanadra: To get to the fortress, I believe you can take transport from the West side of a peninsula in the North of the Fremennik Province.
 * Player: Snow-buried? That sounds cold.
 * Azzanadra: Indeed, and ice can form a barrier so impenetrable that it may as well be iron.
 * Player: The cold has never bothered me before.
 * Azzanadra: Nevertheless, ice can form a barrier so impenetrable that it may as well be iron.
 * Azzanadra: The last thing I received from my unfortunate contact was from a messenger who delivered his ruined backpack to me. The contents of the backpack should prove useful in getting inside the fortress.
 * Player: Do you have any advice for me?
 * Azzanadra: I'm uncertain what perils you'll face, but I did notice that the backpack I gave you was charred. Could there be dragons near the frozen fortress?
 * (if the player has not read the letter)
 * Azzanadra: Perhaps the backpack holds more information.
 * (if the player has read the letter)
 * Player: I've read the letter. It seems your contact needed to draw nearby heat globes towards him. He also wrote that he didn't have the necessary runes.
 * Azzanadra: That's certainly something to think about, then. I know he was well stocked with combat runes, so he must have needed runes for something else.
 * Player: Okay, and where can I find the fortress?
 * Azzanadra: It's on the northern coast. I believe you can obtain transport from the west side of a peninsula in the north of the Fremennik Province.
 * Azzanadra: Of course, if you want a more dangerous route, you can also enter from deep in the Wilderness, but I strongly recommend the safer passage.
 * Player: I've lost the runied[sic] backpack you gave me.
 * (if the player has not opened the ruined backpack)
 * Player: Tell me about this frozen fortress.
 * Azzanadra: It was an ancient Mahjarrat stronghold. It still is, at times.
 * Player: Only at times?
 * Azzanadra: Yes. I have not discussed this with you before, but there is a secret to the long lives us Mahjarrat lead.
 * Player: What do the Mahjarrat need a stronghold for?
 * Azzanadra: Why? To defend against other Mahjarrat. I have not discussed this with you before, but there is a secret to the long lives us Mahjarrat lead.
 * Player: Really? What's the secret?
 * Azzanadra: There is a ritual that rejuvenates all the Mahjarrat nearby.
 * Azzanadra: It is at a cost though: one Mahjarrat must be sacrificed so that the others may live on.
 * Azzanadra: The frozen fortress is near to the ritual site, and is one of the battlegrounds upon which the sacrificed Mahjarrat is chosen.
 * Player: Yes, I know all about the secret.
 * Azzanadra: You do? But how? Perhaps I have underestimated you. Well, you can see why the fortress is significant.
 * Player: I've picked up bits of information about it here and there.
 * Azzanadra: Ah, you have a keen mind; you would have been of great service to Zaros's strategists during the long years of the war.
 * Player: Jhallan told me.
 * Azzanadra: Jhallan lives? Oh, blessed Zaros!
 * Player: Yes, he's fighting fit.
 * Azzanadra: Well, now, if he's in good condition, then we Zarosian Mahjarrat are in an even stronger position than I had imagined.
 * Azzanadra: I must admit, I have been critical of him in the past, but, on reflection, Jhallan has always been loyal to Zaros and is such a warrior.
 * Azzanadra: I fancy that the Barrows Brothers could learn a trick or two from him.
 * Azzanadra: I would agree that he could sometimes be a little rude and sneaky, so he had trouble fitting in with the other Zarosian Mahjarrat.
 * Azzanadra: In honesty, we believed he would turn and side with Zamorak as soon as the opportunity arose, but he did not! He is a true Zarosian, sir/madam!
 * Player: Only just, he's pretty weak.
 * Azzanadra: Oh, that does not bode well for the upcoming ritual. I can only pray he makes it through. I shall aid him where I can, as Zarosian brothers should.
 * Player: No, Jhallan died.
 * Azzanadra: Oh, you cannot know how much it pains me to hear that. Although I may have been critical of him in the past, he was fiercely loyal to Zaros. A good warrior in his day, too.
 * Azzanadra: I would agree that he could sometimes be a little rude and sneaky, so he had trouble fitting in with the other Zarosian Mahjarrat.
 * Azzanadra: In honesty, we thought he would turn and side with Zamorak as soon as the opportunity arose, but he did not. He was loyal to the very end, sir/madam!
 * Player: Actually, I don't know what the secret is.
 * Azzanadra: You make for a confusing ally, Player. Nevertheless, I shall tell you of our rite. There is a ritual that rejuvenates all Mahjarrat nearby.
 * Azzanadra: It is at a cost, though: one Mahjarrat must be sacrificed so that the others may live on.
 * Azzanadra: The frozen fortress is near to the ritual site, and is one of the battlegrounds where the Mahjarrat to be sacrificed is chosen.
 * Player: Healthy eating and lots of sleep?
 * Azzanadra: Hmm. Does that work for humans? Only temporarily, I think.
 * Azzanadra: We Mahjarrat have a ritual that rejuvenates all nearby Mahjarrat,
 * Azzanadra: It is at a cost, though: one Mahjarrat must be sacrificed so that the others may live on.
 * Azzanadra: The frozen fortress is near to the ritual site, and is one of the battlegrounds where the Mahjarrat to be sacrificed is chosen.
 * Player: Let's talk about something else.
 * Player: Tell me about the artefacts you need.
 * Azzanadra: I cannot divulge too much at present, but which artefact would you like to know about?
 * Player: Tell me about the fortress artefact.
 * Azzanadra: Ah, the Frostenhorn. The knowledge of its power is something to be earned, not freely given.
 * Azzanadra: If you return here with it then I will reward your effort and explain its cosmic purpose to you.
 * Player: Tell me about the Barrows artefact.
 * Azzanadra: The fearsome Barrows Brothers have for so many centuries been the sentinels of a holy icon. Let us call it the Barrows icon, for, in truth, I do not think the artefact has a human name.
 * Azzanadra: It is a powerful artefact of prayer, but I will explain more of its purpose when you return with it.
 * Player: Let's talk about something else.
 * Player: Never mind.
 * (if the player has opened the ruined backpack)
 * Player: About the letter from the ruined backpack...
 * Player: I've lost the letter from the ruined backpack.
 * Player: I've read the letter from the ruined backpack.
 * Azzanadra: And what did you make of what my contact wrote?
 * Player: It sounds like he was outwitted.
 * Azzanadra: My contact is of razor wit. I have little doubt that he is capable of solving even the most devilish of conundrums.
 * Azzanadra: Perhaps you should read the letter again to understand what problems he encountered.
 * Player: It seems the creatures in that area were too much for him.
 * Azzanadra: Well, he doesn't mention creatures, but I must admit the state of the ruined backpack suggests vicious fauna in that area, possibly even dragons.
 * Azzanadra: My contact is a strong fighter, but even the strongest of warriors needs to withdraw and sleep eventually.
 * Player: It's easy to run out of runes, like he did, I suppose.
 * Azzanadra: That's just it, I know that he always carries an abundance of runes for combat. The only explanation is that he needed runes for something other than combat.
 * Player: So, basically, the letter says your contact didn't have the runes he needed to reach something, so he had to retreat?
 * Azzanadra: Yes, that sounds like an apt summary.
 * Player: Only a fool travels without the runes they need.
 * Azzanadra: Oh, really? That's easy to say if you know what you will need runes for.
 * Azzanadra: I know that he always carries an abundance of runes for combat, but if he needed runes for something else, he may have run in to [sic] difficulty.
 * Player: Let's talk about something else.
 * Player: Tell me about this place.
 * Azzanadra: Would you like me to tell you about this temple, or Senntisten, the city that once stood above us?
 * Player:Tell me about the temple.
 * Azzanadra: Ah, that is a painful point of discussion. Do you recall that my Lord, Zaros, was banished long ago, and that locked away in some distant plane he was unable to communicate with us?
 * Azzanadra: When that happened, we created a communication portal in this temple allowing us contact with our Lord. It was more successful than I dared hope, [Player]!
 * Azzanadra: I used to hear him all the time - in my head, guiding me, bringing me strength and wisdom.
 * Azzanadra: But no longer. This temple was clearly destroyed by our enemies. Without the communication portal, Zaros is too distant to be heard, locked in a cold and empty existence in some desolate plane. In the vast expanse of the universe he cannot find his faithful.
 * Azzanadra: But by restoring this temple and altar, and gathering powerful holy artefacts within, Zaros shall be able to sense us and communicate with us once more, and we shall harken unto him!
 * Azzanadra: And then he shall advise me how best to aid his return. What a wondrous day that will be...
 * Player:And what about the chamber through there?
 * Azzanadra: Do you mean the crypt? It was a resting place for Zaros' most loyal followers.
 * Azzanadra: It is infested with skeletons now. That's what happens when burial sites are desecrated, of course.
 * Player:Tell me about the city.
 * Azzanadra: Above us, long ago, stood the glorious city of Senntisten. Huge towers loomed over the pass leading to Morytania, giant stone sentinels watching over the prize of Zaros's empire.
 * Azzanadra: T'was the crowning jewel of Zarosian civilization. Oh, if only you had witnessed Zaros's finest city, drenched in splendour as it was!
 * Azzanadra: Or perhaps it is better you did not witness it, for it saves you the grief and sorrow of seeing it razed.
 * Azzanadra: It was not long after Zaros was banished, and a communication portal constructed, that I became trapped in that pyramid. At that time, Senntisten was still exuberant and well defended.
 * Azzanadra: Goodness only knows what befell the troops and citizens, but we can safely assume they didn't give up without a fight.
 * Player: How do you know that?
 * Azzanadra: When defenders submit, their city is often taken over, but when they fight to the death, their city is typically destroyed.
 * Azzanadra: Yet there are those who would claim that war is an artform. Fools they are, and fools they remain. By their bloodlust they are blinded to beauty, deafened to melody, and numbed to sanctity!

Simply splendid!

 * Azzanadra: So, how are the missions going?
 * Player:I have something here for you.
 * Azzanadra: How splendid. Let me see what you have.
 * You give the Barrows icon to Azzanadra.
 * Azzanadra: Splendid! The Barrows Brothers will be furious with you, of course. They have guarded it well, and for so long, but you can clearly handle them without concern.
 * Azzanadra: A magnificent effort on your part, [Player]!
 * Azzanadra: Now, let me see...
 * Azzanadra: Oh my, it is better than I had hoped... I knew that, under the protection of the Barrows Brothers, the power of this icon would not fade.
 * Azzanadra: But it is now much stronger than I recall. A great many adventurers must have uttered their dying prayers in the Barrows, and the icon has drawn all that holy power in.
 * Azzanadra: Wonderful! This shall be an irresistible beacon unto my Lord!
 * You give the Frostenhorn to Azzanadra.
 * Azzanadra: So...here it is. The Frostenhorn has proved so troublesome to obtain.
 * Azzanadra: So many of my contacts have tried, and failed, to bring it to me.
 * Azzanadra: Yet you, [Player], have proven yourself skilled beyond any mere adventurer. My eternal thanks.
 * Azzanadra: Now, let me see... Yes, it shall do the task it was designed to do, as I expected.
 * Player: What does the Frostenhorn do?
 * Azzanadra: How can I explain this in human terms? It's like a magnifying glass for power.
 * Azzanadra: It was in an icy area, up in the north, and so it magnified that, allowing the fortress to remain frozen.
 * Azzanadra: I dare say that were you to return to the fortress you would find it thawing.
 * Azzanadra: In any case, I shall need this power of magnification to reach out to my Lord.
 * Player: Why is it called the Frostenhorn?
 * Azzanadra: That is the human name for it. Or rather, the Fremennik name. Humans have only ever witnessed its power in frozen lands, so they assumed the power it hold is that of ice.
 * Azzanadra: However, we Mahjarrat know better. Not only do we know what it does, we also know how to harness its power.
 * Player: If the Frostenhorn is the human name for it, what do the Mahjarrat call it?
 * Azzanadra: I shall do you a service, [Player], and not tell you. For, were your ears to hear its true name, terrible and primeval as it is, they would melt from the side of your head.
 * Azzanadra: How much power does a mere name hold? I pray you never need to find out.
 * (If the player has the Barrows icon in their bank)
 * Player: I have the Barrows icon in my bank for you too.
 * Azzanadra: What a strange place to leave such a magnificent item. Please bring it hither.

The final artefact

 * Azzanadra: How wonderful. Now, almost all we need is gathered.
 * Player:Okay, what do I need to obtain next?
 * Azzanadra: Fear not, there is no more gathering of items for you. Another of my illustrious contacts is making their way here with the final item.
 * Player:Seriously? This isn't everything?
 * Azzanadra: Calm yourself, and remember who you are addressing. No, the final artefact is being delivered by one of my more...respectful contacts.
 * Player:So, the final item you need is being delivered by another of your contacts. Do we just wait for them to arrive?
 * Azzanadra: No such luck. I want you to go topside and collect the delivery. I can't risk going out, and the contact isn't one I'd like poking about in here.
 * Azzanadra: The contact should be waiting by the winch that leads down here.
 * Player:Sounds simple enough. I'll be back with this item.

Another old acquaintance

 * Assassin: Well, well. Aren't you popping up all over the place?
 * Player: Mask or no mask, I remember you.
 * Assassin: As well you should. Despite my stealth, I cannot conceal my reputation as a master assassin and burglar extraordinaire.
 * Player: You're nothing but a common thief.
 * Assassin: Ah, still bitter about the Entrana relic?
 * Player: You tricked me into helping you, and then you took the relic in broad daylight!
 * Assassin: I'll take that as a 'Yes', then.
 * Player: I guess you're just doing your job.
 * Assassin: Job? This is a way of life. To hone skills to my level, you need more dedication than that of a mere servant.
 * Player: You certainly think a lot of yourself.
 * Assassin: And so I should. With my impeccable planning and elite skills, you never really stood a chance.
 * Player: I must admit the Entrana heist was well executed.
 * Assassin: But of course it was. With my impeccable planning and elite skills, you never really stood a chance.
 * Player: Er...remind me who you are again.
 * Assassin: Oh, the very nerve! To fein[sic] ignorance of my skill and reputation.
 * Assassin: Unless... do you truly not recall our last encounter?
 * Assassin: Or are you just bitter about the Entrana relic?
 * Player: You tricked me into helping you, and then you took the relic in broad daylight!
 * Assassin: So, you do remember. Then listen well to what I say.
 * Assassin: Those fools on Entrana would not know the power of this relic if it split their petty island in two!
 * Player: No, I really don't remember.
 * Assassin: Then let me remind you. You crafted me this fine weapon...
 * The assassin shows you the bow-sword you made.
 * Assassin: And you were fooled in to planting a teleport beacon on the altar at Entrana...
 * Assassin:...which allowed me to teleport in and take their precious relic.
 * Player: You tricked me into helping you, and then you took the relic in broad daylight!
 * Assassin: So, you do remember. Then listen well to what I say.
 * Assassin: Those fools on Entrana would not know the power of this relic if it split their petty island in two!
 * Player: No, I still don't remember.
 * Assassin: Really? Perhaps you've been spending too much time drinking in Keldagrim!
 * Assassin: The signifcance of this meeting will be lost on a mindless fool like you.
 * Player: Enough of this.
 * Assassin: Very well, think fast!
 * The assassin carelessly tosses you the relic, but you're easily agile enough to catch it gracefully.
 * Assassin: Smoothly done. I shall have to keep my eye on you...
 * (if the player has a higher Agility level; threshold unknown, lower than 81 but higher than 67)
 * The assassin tries to carelessly toss you the relic, but you're so agile that you anticipate his move, and pluck the relic straight from his fingers.
 * Assassin: Wow! I wasn't expecting that!
 * Player: Hey, this is the relic from Entrana!
 * Assassin: Oh is it? Is it really? Such typical arrogance!
 * Assassin: Sure, you've only ever know[sic] it to be on Entrana. Do you think it's always been there? Since the very dawn of days?
 * Assassin: You think that Saradomin was here, in the beginning, and gifted his followers with the relic?
 * Assassin: Pah! I think it would be best to deliver this to Azzanadra and see what he has to say on the matter.
 * Player: Idiot! What if it had broken?
 * Assassin: Well, you know what they say: 'You snooze, you lose.'
 * Player: Testing my Agility, huh?
 * Assassin: Well, it's always good to be on the lookout for potential students.
 * Assassin: And for potential threats, too.

Saradominists beware!

 * Azzanadra: Ah! You have the relic?
 * You give Azzanadra the relic.
 * Azzanadra: What is this?
 * Azzanadra runs his fingers down the Saradomin symbol carved into the relic.
 * Azzanadra: Those power-grabbing buffoons! See how they have desecrated this relic?
 * Azzanadra: Carving the insidious mark of their idiot god into this venerable stone? They never miss a trick, those Saradominists.
 * Player: I can see why you didn't want your contact coming down here.
 * Azzanadra: Indeed. I'm sure he's an honourable agent, but why take the risk?
 * Azzanadra: The less he knows about the artefacts down here, the less likely he is to be tempted.
 * Player: Your choice in agents leaves something to be desired.
 * Azzanadra: He was not my choice, [Player]. Indeed, it was one of my Zarosian brothers who comissioned[sic] him to retrieve our relic from Entrana.
 * Azzanadra: Who would you have chosen for the task? Did the assassin not manage to complete his mission? It seems to me he was the perfect choice for the job.
 * Player: It was great seeing the assassin again. It was just like old times.
 * Azzanadra: Perhaps the two of you have much in common. I hope not too much, though, for he is hired, as is his loyalty and allegiance.
 * Azzanadra: You may only depend upon such people while you pay them well, and to consider them an ally or friend would be a grave error.
 * Azzanadra: However, such people do have a knack for getting things done.
 * Player: You sent me to collect a stolen relic!
 * Azzanadra: Yes, you are quite right.
 * Player: So you admit it!
 * Azzanadra: Of course. I am happy to admit that the relic was stolen from this very temple long ago.
 * Player: Oh, so it's originally yours?
 * Azzanadra: This age-battered stone belongs only to Zaros. The assassin deserves our thanks for liberating it from those light-fingered Saradominists.
 * Azzanadra: My only regret is that we did not recover it before those imbeciles decided to carve Saradomin's crude mark upon it.
 * Azzanadra: When Zaros sees that, well...let's just say it would be a good day to be a great distance away from any Saradominist lands.
 * Player: Anyway, what now?

Enter the Empty Lord

 * Azzanadra: [Player], how well you have done to congregate these relics in this place.
 * Azzanadra: And now you shall see the fruits of your labour.
 * Player: I'm not interested, I just want a reward.
 * Azzanadra: Ah, you really do not understand. The reward I shall give you is but a raindrop in a river when compared with the reward you shall receive from my Lord.
 * Player: Why, what's going to happen?
 * Azzanadra: It is simpler to show you than to explain it.
 * Azzanadra: Empty your mind of all your concerns and watch what unfolds before you.
 * Azzanadra: Oh, fortuitous day! The years I have waited!
 * Azzanadra: Accept theses[sic] sacraments, Lord, as keystones to your might.
 * Azzanadra: We gather here that thou may gaze upon our insignificance, and take pity upon thy servants.
 * Azzanadra: We beseech thee, reach out to this plane, thy plane, and once again restore thy order, thy justice, and thy might.
 * Communion portal: ...zzaannaaa..rraaa...
 * Player: Are you sure this is a wise thing to be doing?
 * Azzanadra: Be not afraid, [Player]. The true Lord will favour you well, I am certain.
 * Player: Yes! Reach out to us, oh great Lord!
 * Azzanadra: Very good, [Player]. The true Lord will favour you well, I am certain.
 * Player: Boring! Get on with it!
 * Azzanadra: Hold thy tongue, [Player]! I will not have you ruin centuries of planning!
 * Azzanadra: In this, thy temple, we submit these tithes of power. Accept these humble offerings and commune with us once more.
 * Communion portal: ...aazzaannaaaddra...
 * Communion portal: Azzanadra... have I found my faithful?
 * Azzanadra: My Lord Zaros! The link is finally restored!
 * Communion portal: I did not... doubt your.. dedication. What of... your brothers?
 * Azzanadra: Scattered, Lord, across the lands, while Zamorak maintains a stranglehold on the turncoats.
 * Communion portal: Azzanadra... your good work here... will have attracted attention.
 * Azzanadra: ...
 * Azzanadra: You are right, Lord. It won't be long before the whole world knows the link has been restored. We must move swiftly.
 * Communion portal: Come closer... that I may give your instructions... which others must not know of.
 * (scene changes to the Abyss)
 * Dark mage: The portal seems a little... unsettled today.
 * Dark mage: Oh! What? The portal...
 * Dark mage: That was a close one. Nearly lost the universe there.
 * (scene changes to the Captured Temple)
 * Monk of Zamorak [1]: Ah, brother, is it not a fine day to scheme against our enemies?
 * Monk of Zamorak [2]: Is it? I have been kept up half the night by those idiot goblins.
 * Monk of Zamorak [2]: Must they make so much noise as they squabble? They make terrible neighbours.
 * Monk of Zamorak [1]: Zamorak would delight in your anger brother!
 * Monk of Zamorak [2]: Brother, the very earth shakes!
 * Monk of Zamorak [1]: What has befallen us? The statue of Zamorak...
 * Monk of Zamorak [2]: It is ruined! This is clearly the work of the Saradominists.
 * Monk of Zamorak [1]: Well, we shall have our revenge, brother. Come, we have plans to make.

Your hard-earned rewards

 * Azzanadra: Oh, fortuitous day! To commune with my true Lord once more! My boundless appreciation is yours.
 * Player: I'm glad I could help.
 * Azzanadra: And it is time to give you rewards befitting such noble and honourable service.
 * Player: It's been a bit of a hassle, actually.
 * Azzanadra: Of course... You do not have the same dedication to my Lord as I do.
 * Azzanadra: No matter, it is time to give you rewards befitting such dutiful service.