Life points

Life points are a statistic belonging to every player and monster that determines their current strength in continuing combat. Death occurs when an entity is reduced to 0 life points. All entities with life points slowly heal over time naturally.

All monsters have a predetermined maximum amount of life points. They will slowly regenerate life over time, and most monsters will heal to full immediately if they are out of combat for too long. For players, the maximum amount of life points is determined by their Constitution level. Every level gives 100 life points to the base amount, starting at 1,000 for level 10, and capping at 9,900 with skill mastery. Life points are also given by higher level armours, granting a permanent increase to maximum for as long as they are worn. Certain foods and potions (such as rocktail) can heal beyond maximum life points, but these extra points will slowly drain over time similar to the natural healing mechanic. A small boost to life points can be gained by stoking a bonfire with 5 logs.

Healing
Lost life points can be recovered, primarily by eating food or drinking certain potions. Being in close vicinity of a banker or banking facility will rapidly heal life points to full.

Abilities

 * Resonance (only when hit, once)
 * Guthix's Blessing
 * Ice Asylum
 * Rejuvinate
 * Immortality (only after death)
 * Sacrifice (heals portion of damage dealt)
 * Transfigure

Items

 * Enhanced excalibur
 * Blood necklace
 * Blood amulet of fury
 * Farsight blood necklace
 * Brawler's blood necklace
 * Arcane blood necklace
 * Onyx bolts (e)
 * Regen bracelet
 * Regeneration aura
 * Guthan the Infested's equipment
 * Saradomin godsword
 * Vampyrism aura
 * Crystal (constitution)
 * Crystal (restoration)
 * Phoenix necklace
 * Sign of life
 * Portent of life
 * Sign of death
 * Portent of death
 * Portents of restoration (I (Dae) * II (Dae) * III (Dae) * IV (Dae) * V (Dae) * VI (Dae) * VII (Dae) * VIII (Dae) * IX (Dae) * X (Dae))
 * Attuned portents of restoration (I * II * III * IV * V * VI * VII * VIII * IX * X)
 * Portents of degradation (I * II * III)
 * Attuned portents of degradation (I * II * III)

Spells

 * Blood Rush
 * Blood Burst
 * Blood Blitz
 * Blood Barrage
 * Spiritualise Food (heals familiars)
 * Heal Other (heals target, damaging caster)
 * Heal Group (heals adjactent, damaging caster)
 * Dream

Prayers

 * Rapid Heal
 * Redemption
 * Rapid Renewal
 * Soul Split

Familiars

 * Void spinner
 * Bunyip
 * Moss titan
 * Ice titan
 * Fire titan
 * Unicorn stallion