The Branches of Darkmeyer/Transcript

Burgh de Rott

 * Veliaf Hurtz: Player, you're back. Thank Saradomin!
 * Player: What's wrong?
 * Veliaf Hurtz: We need your help. It's Vanstrom, and the Vyrewatch. Every day they become stronger, and we become weaker. What are we to do, [Player]?
 * Player: Calm down, Veliaf. What's going on?
 * Veliaf Hurtz: I apologise. It's just...things have become so grave. Our town of Burgh de Rott is at risk of attack any moment. Our old enemy, Vanstrom Klause, has been given the sole responsibility of destroying the entirety of the Myreque. He has been seen around our borders, even on our own very land. The Vyrewatch have been picking off our citizens, snatching them from the village itself, and our supply lines to Meiyerditch have been cut. I can barely keep the Myreque's morale up, let alone the citizens'.
 * Player: Is there anything I can do to help?
 * Veliaf Hurtz: Ah, old friend; always eager to provide assistance. I cannot thank you enough. There is one thing you could do, but I feel terrible for asking.
 * Player: What is it?
 * Veliaf Hurtz: A few days ago Cornelius came running up to me. He told me he had woken in the night to see a shadowy figure digging in the soil, just south of his bank. The figure unearthed the entrance to something underground. No one has ventured to see what has been discovered. It is far too dangerous. But...we must explore it. We cannot just let him stay there; he must be up to something.
 * Player: Who?
 * Veliaf Hurtz: [Player], Cornelius believes that the shadowy figure was Vanstrom. If this is true, right now he may be closer to our town than ever; perhaps even beneath our very feet. You must enter the cave and face him. It is the only way we can defend ourselves.
 * Player: Okay, I'll go.
 * Veliaf Hurtz: Brave as ever, [Player]. I am proud to have you with us. Please, be very careful. Vanstrom is extremely dangerous. I do not want to lose you too.
 * Player: I will be. Wish me luck.
 * Player: Sorry Veliaf, I have to go.
 * Veliaf Hurtz: Okay, [Player]. Please, come back when you have the time.
 * Player: The Vyrewatch have been in Burgh de Rott?
 * Veliaf Hurtz: I'm afraid so. I suppose we were stupid to think we would be unnoticed forever. So far, they have taken five. Just last week, they took poor Marius from his bed, and his wife sleeping beside him. What they left behind... It was unbearable.
 * Player: Why do you think they are taking them?
 * Veliaf Hurtz: Ah, [Player], you know as well as I do. We stood up to the vampyres, and of course they must stamp us down. They will return more viciously until we, or they, are destroyed.
 * Player: What happened to the supply lines?
 * Veliaf Hurtz: We used to run supplies to the Myreque in Meiyerditch, so they could keep themselves and the community going. It wasn't much, but at least it was something. However, our last runners never returned. Word from Safalaan says they never reached there either. We cannot risk sending more now. It would be a waste of the precious few lives we have here.
 * Player: Sorry Veliaf, I have to go.
 * Veliaf Hurtz: Okay, [Player]. Please, come back when you have the time.
 * Player: I'm just passing through for now.
 * Veliaf Hurtz: Please come back when you can spare some time.

Veliaf again

 * Player: What was I doing again?
 * Veliaf Hurtz: I need you to go to the cave south of Burgh de Rott.
 * Player: Why?
 * Veliaf Hurtz: A few days ago Cornelius came running up to me. He told me he had woken in the night to see a shadowy figure digging in the soil, just south of his bank. The figure unearthed the entrance to something underground. No one has ventured to see what has been discovered. It is far too dangerous. But...we must explore it. We cannot just let him stay there; he must be up to something.
 * Player: Who?
 * Veliaf Hurtz: [Player], Cornelius believes that the shadowy figure was Vanstrom. If this is true, right now he may be closer to our town than ever; perhaps even beneath our very feet. You must enter the cave and face him. It is the only way we can defend ourselves.
 * Player: Okay, I'll go.
 * Veliaf Hurtz: Brave as ever, [Player]. I am proud to have you with us. Please, be very careful. Vanstrom is extremely dangerous. I do not want to lose you too.
 * Player: I will be. Wish me luck.
 * Player: Sorry Veliaf, I have to go.
 * Veliaf Hurtz: Okay, [Player]. Please, come back when you have the time.
 * Player: Okay, I'll take a look.
 * Veliaf Hurtz: Thank you, [Player]. Remember, this could be very dangerous. Vanstrom may be waiting for you, so be prepared.
 * Player: Why?
 * Same as before
 * Player: Okay, I'll go.
 * Same as before

The mysterious cave

 * Safalaan Hallow,
 * I have desired to speak with you for so long. You may not know me, but I have been following you with great interest.


 * I shall get straight to the point, for there is little time. I knew your parents, Safalaan. I was very close to them and to you as a child, centuries ago when this land was free. I know your feel that you are different, that some part of your history is missing to you.


 * I can give you the answers you seek. I can tell you why you have lived so long, why you have these unexplained powers, why you have been having those visions.


 * Of course, though life was good, now I am just like the rest of us; struggling to survive in this place. I will be in sector four. Please meet me in the clearing in the centre. I have so much to tell you.


 * V

''The pages of this book are crumbled and smeared with blood. It is mostly illegible. You manage to find two pages that can still be read.''


 * With --- gone, I am weak.


 * My fellow --- spread and sparse. Vampyrium --- lost to me. I am much --- weak to enter. I still sense it, Zamorak's bane --- It must be mine.


 * The Icyene --- me. Must rest and recover.


 * I do not know how long I have slept, but I feel my powers rebuilt, my wounds healed.


 * The darkness consumes me and gives me life once more. I must --- open --- recover --- bring back my brothers and sisters.


 * I will retake these lands.


 * Player: Veliaf did ask me to search everywhere.

''The coffin creaks open. You discover a medallion lying in the dust inside.''

You find yourself unable to open the coffin without spilling a small amount of blood.

Reporting back to Veliaf

 * Veliaf Hurtz: [Player], are you okay? Did you find anything?
 * Player: I'm fine. The cave was empty, but it seems to have been inhabited, at least a long time ago.
 * Player: I found a medallion
 * You show Veliaf the medallion.
 * Veliaf: [Player], be careful with that!
 * Player: Why?
 * Veliaf: That symbol... It is the symbol of Drakan. This must be of vampyric origin.
 * Player: Perhaps Vanstrom put it there?
 * Veliaf: Maybe, but it is so dusty and looks so old. Either it was there for centuries, or Vanstrom went to a lot of effort to make it seem that way. Both are possible, I suppose.
 * Player: Do you want to take it?
 * Veliaf: No, [Player]. I would not have that evil here. Take it away.
 * Player: I also found a letter.
 * You show Veliaf the letter.
 * Veliaf: This paper is far too clean to have been in a cave for years. It must have been planted by Vanstrom and addressed to Safalaan... He does not refer to himself as Vanstrom; even going so far as to masquerade as a Meiyerditch citizen. Perhaps by noticing him enter the cave we have foiled his plans to remain hidden in this?
 * Player: What do you suppose he wants?
 * Veliaf: I cannot say. This seems far too intricate; far too subtle for him. I expected him to launch a full scale attack, not set us on a treasure trail.
 * Player: What do you suggest we do now?
 * Veliaf: The letter is addressed to Safalaan. This may be Vanstrom's plan, but I think you should take it to him. He should be involved. It may be unsafe to enter Meiyerditch the usual way. Drezel sent a teletab to us a while ago; I was saving it for an emergency, but this is as good a time as any. I can use it to send you straight to Safalaan.
 * Player: Yes, please send me!
 * Veliaf: I'll warn you, [Player], Safalaan has not been himself lately. He seems preoccupied, but perhaps this will be just what he needs to focus once again. Good luck.
 * Player: No thanks, I'd like to make my own way there.
 * Veliaf: I'll warn you, [Player], Safalaan has not been himself lately. He seems preoccupied, but perhaps this will be just what he needs to focus once again. Good luck.
 * Player: I found a letter.
 * The same dialogue appears as with "I found a medallion," except the order is switched.
 * Player: Sorry Veliaf, I have to go.
 * Veliaf Hurtz: Okay, [Player]. Please, come back when you have the time.

Mekritus

 * Mekritus A'hara: Good to see ya safe, [Player].
 * Player: Why wouldn't I be safe?
 * Mekritus A'hara: Where 'ave ya been? The Vyrewatch are getting more ferocious by tha day. You'd do well ta go from one side of Meiyerditch to tha other without gettin' attacked!

Kael

 * Player: Good day, Kael.
 * Kael Forshaw: Good? It is not good at all. The vampyres increase their efforts to crush us underfoot. These are hard times, [Player]. Myreque prevail.

Vertida

 * Vertida Sefalatis: Good to see you again, [Player]. It has been a while.
 * Player: Good to see you too, Vertida. How are things here?
 * Vertida Sefalatis: Not good, I am afraid. The high-ranking vampyres seem to have lost some control over the Vyrewatch. We are losing citizens more often than usual, and it is becoming increasingly hard to fight back as we run lower on supplies. But we must continue, for the citizens of Morytania.

Safalaan

 * Safalaan: [Player]? How did you get here?
 * Player: What do you mean?
 * Safalaan: Our supply runners, they haven't been making it here from Burgh de Rott. The vampyres must have tightened their grip again.
 * Player: I've got a letter for you.
 * Safalaan: For me? Where did this come from?
 * Player: Veliaf sent me to search a cave they recently discovered in Burgh de Rott. We believe Vanstrom had been there, and he may have planted it.
 * Safalaan: Yes... I know about the cave, but Vanstrom you say? That scum... Let me see.
 * You hand Safalaan the letter.
 * Safalaan: Let's see here...
 * Player: What do you think?
 * Safalaan: It is unlike him. What could he possible want from... this? You say you're sure it was Vanstrom?
 * Player: Well, no. Cornelius in Burgh de Rott said he saw a 'shadowy figure', whom he thought was Vanstrom.
 * Safalaan: I see... I'm not sure what to make of this, [Player]. The writer says they knew me centuries ago, and they speak of my parents; my experiences...and how could they know about my visions?
 * Player: What do you think we should do?
 * Safalaan: I cannot ignore the claims in this letter. I will have to meet him. Even if this is Vanstrom, he knows something. He must have put it there for a reason. If Vanstrom was truly after Burgh de Rott, he would have just attacked.
 * Player: But what if he's not after Burgh de Rott? What if he's after you? It could be a trap.
 * Safalaan: Yes, that is more than likely. You're right. We cannot give him what we wants. I must stay here, but we must find out what's going on. [Player], will you go in my place?
 * Player: Of course.
 * Safalaan: Thank you, [Player]. I will send Vertida and Mekritus with you, in case you run into trouble. From the sounds of it, Vanstrom wants to meet in the clearing just west of the base. You should head to an overlooking window, to the north of this clearing, before you meet with this person. They could be very dangerous. I have written the directions in your journal, if you become lost.
 * Player: Got it.
 * Safalaan: Be careful, [Player].
 * Player: I have to go.
 * Safalaan: Please come back soon, [Player]. I need your help.
 * Player: You said you were having visions?
 * Safalaan: I have not shared this with anyone. Not even with the Myreque here in the base. Recently, I have been plagued by visions, both awake and asleep. I barely remember them afterwards, but I am left with... Do you remember that even near the blood altar, with the Vyrewatch?
 * Player: Yes.
 * Safalaan: I am left with the same feeling I had after that; a feeling that there is some kind of great power within me. I believe that it is ready to be released, for good or bad. I am afraid, [Player].
 * Player: No?
 * Safalaan: Oh, I remember it well. We were ambushed by Vyrewatch, if you recall, and I was severely weakened. But then, I rose off the ground in a blue light that seemed to strike fear in to the hearts of the vampyres. I am left with the same feeling I had after that; a feeling that there is some kind of great power within me. I believe that it is ready to be released, for good or bad. I am afraid, [Player].
 * Player: Why does this letter say they knew you centuries ago?
 * Safalaan: I have tried desperately to keep this a secret, so as to not worry the other Myreque. If they knew... they might jump to conclusions. They are trained to see evil in every shadow here. My history is so very vague to me. I... do not know how old I am. I do not remember being young; I have been the same age for as long as I can recall. Time passes so strangely to me.
 * Player: What do you mean?
 * Safalaan: I do not know how long I have been this way. I have been in the Myreque for many years, and before that I remember some time on my own, but prior to that? Nothing.
 * Player: Could I see the letter again?
 * Letter appears
 * Player: I have to go.
 * Safalaan: Please come back soon, [Player]. I need your help.
 * Player: I have to go.
 * Safalaan: Please come back soon, [Player]. I need your help.
 * Player: What do you think of this medallion?
 * Safalaan: A medallion? Where did you find it?
 * Player: It was in a cave in Burgh de Rott. Veliaf said the symbol on it is the symbol of Drakan.
 * You show Safalaan the medallion.
 * Safalaan: How strange... this feels very familiar. May I?
 * Player: What did you do?
 * Safalaan: I believe I added a destination. It should be able to bring you here now.
 * Player: But this is vampyric! How did you know to do that?
 * Safalaan: I do not know, [Player]. So many things remain unexplained to me recently. Please, take this thing away from me.
 * Player: What have the vampyres been doing?
 * Safalaan: [Player], they are getting worse by the day. They have increased the tithes, and if a citizen cannot give blood they are taken away. Who knows what fate befalls them? Even healthier citizens have been subjected to spot attacks. Rogue Vyrewatch just appear and snatch them up, never to be seen again. It is as if they are restless; no longer following their tithing orders.
 * Player: How are you holding up?
 * Safalaan: Me? Why do you ask?
 * Player: Oh... Veliaf said you hadn't been feeling very well.
 * Safalaan: No. I'm fine. I don't know why he'd say that.
 * Player: Are you sure?
 * Safalaan: Yes. I just have some things on my mind. What do you want, anyway?
 * Player: I have to go.
 * Safalaan: Please come back soon, [Player]. I need your help.

Vertida

 * Vertida Sefalatis: Glad to be doing a mission with you. We'll meet you at the lookout point.

Mekritus

 * Mekritus A'hara: We'll see ya at the lookout point. Just be careful; something strange is going on and Vanstrom must be behind it.

Chatting with Vyrewatch

 * Vyrewatch: Ah, a fresh meat bag! In here, no one will see if we take more than a tithe.
 * Vyrewatch: Wait!
 * Vyrewatch: What is it? I'm hungry.
 * Vyrewatch: This is the one. We must leave it.
 * Vyrewatch: This one? No wonder, look how fresh it is; full of blood.
 * Vyrewatch: At least we know it'll have a worse time with her.
 * Player: Leave me for what? Who is 'her?'


 * Player: That doesn't bode well.

At the Window

 * Vertida Safalatis: Player, you're here! Mekritus is upstairs; you can climb up the wall here. I'll keep watch.


 * Mekritus A'hara: Good, ya made it. This building overlooks Vanstrom's meeting place. Ya can look out of the window here to check tha coast is clear. We're going ta flank around ta give ya ground support.


 * Player: I should get down there and see if she's ok.

Talking to Nessie

 * Player: Um... Hello?
 * Nessie: I saw you in the window, [Player]. Why did it take so long for you to come see me? The Vyrewatch could have got me, you know.
 * Player: How do you know my name?
 * Nessie: [Player], the great [hero/heroine] of the Myreque! Who doesn't know your name? I'm so glad you're here.
 * Player: What are you doing here?
 * Nessie: I don't know, I'm lost. A scary vampyre told me to stay here.
 * Player: Vanstrom!
 * Nessie: Yes, that's what he said his name was. Do you know him?
 * Player: Unfortunately. He's the worst vampyre, besides Drakan.
 * Nessie: Oh, you are funny [Player]. The worst vampyre you say? Perhaps... but his power is nothing compared to mine.


 * Vertida Safalatis: It's Vanescula! Quickly [Player], attack! We're with you!

Vertida

 * Vertida Safalatis: What are you waiting for? Vanescula is right here in the open! Attack! We'll be right behind you.

Mekritus

 * Mekritus A'hara: Come on! Let's get her!

Mekritus

 * Player: Are you ok?
 * Mekritus A'hara: I think so. I can't tell ya what happened. One minute I was stood there, tha next I was on me back in a building the other side of Meiyerditch! I'm fine, though; just a bit shaken up.

Vertida

 * Player: Are you ok?
 * Vertida Sefalatis: Yes... yes, I'm fine. Just a bit disoriented. She just sent us a few buildings away, but I found myself unable to enter the clearing you were in. It was as if she had some kind of barrier around you.
 * Player: Well, as long as you're ok...

Safalaan

 * Safalaan: [Player], are you ok? Vertida and Mekritus turned up here without you; they said it was Vanescula in the clearing, not Vanstrom?!
 * Player: Yes, it was Vanescula. I'm ok, though.
 * Safalaan: Hm... She could have killed you on the spot. She must have wanted something. You should go back and see.
 * Player: I'll get right on that.

Vanescula Drakan

 * Vanescula Drakan: Oh, calm down. I'm not here to fight. Not that it would be much of a challenge.
 * Player: What are you doing here?
 * Vanescula Drakan: Well, seeing as I haven't killed you yet, clearly I'm here to offer my help.
 * Player: Why aren't you fighting me?
 * Vanescula Drakan: Fight you? I'd squash you like a blood mite. No, I'm here to offer my help.
 * Player: Who are you?
 * Vanescula Drakan: Insolent human! I am Vanescula Drakan; sister to Lord Lowerniel Drakan: Ruler of Morytania! Show some proper respect.
 * Player: What did you do with Vertida and Mekritus?
 * Vanescula Drakan: Oh don't worry, they're quite safe. I just teleported them away so they can't bother us.
 * Player: I don't converse with vampyres.
 * Vanescula Drakan: Oh, such a shame. Well, when you do change your mind... I'll be waiting.
 * Player: I have to go.
 * Nessie: Please don't leave me here on my own.

Vanescula's Proposal
[options from previous dialogue tree]
 * Player: How can you help?
 * Vanescula Drakan: You and your Myreque friends have a dream to destroy Drakan, and free Meiyerditch, do you not?
 * Player: Yes
 * Player: No
 * Player: I'm not telling you anything, vampyre scum!
 * Vanescula Drakan: As if it matters... Of course I knew that's what you want. Well, I don't see why it shouldn't be made a reality. But you need my help. Let's face it; you haven't been making much progress by yourselves.
 * Player: Why would you want to do that?
 * Vanescula Drakan: Drakan is no longer a worthy leader. He remains in his castle, more and more obsessed with some ridiculous old rock. There are irritations from all sides: mercenaries entering our lands; Misthalin threatening to turn its eye on us at any moment; even fighting within our own vyre ranks. Drakan has become a blind old fool, and he is letting our society fall apart. Besides, centuries of boredom can make one feel quite... impulsive. It would be nice to have a change.
 * Player: Couldn't you kill Drakan yourself?
 * Vanescula Drakan: You assume I haven't thought of that? Of course I could destroy Drakan myself; do not doubt my power. Alas, the vyrelords just wouldn't have it, and I must retain their respect if I am to convince them to follow me as a leader.
 * Player: Why do you want to kill Drakan?
 * Same response as "Why would you want to do that?"
 * Player: How do you plan on freeing Meiyerditch? Surely, after killing Drakan, you would take over as leader and things would be just as bad.
 * Vanescula Drakan: Charming. I think you'd find me quite a favourable leader. You have been in the old Haemalchemy labs, have you not?
 * Player: Yes, how did you know?
 * Vanescula Drakan: So naive. You found the Haemalchemy book, I know. But of course you couldn't understand the contents. Humans are not known for their intelligence after all...
 * Player: ...
 * Vanescula Drakan: I believe Drakan inadvertently discovered the secret to vampyres not needing to feed on human blood. Of course he destroyed the evidence; this revelation would shake the very foundations of our society.
 * Player: You mean, all the citizens of Meiyerditch could go free?
 * Vanescula: A small sign of intelligence; how refreshing.
 * Player: What Haemalchemy labs?
 * Vanescula Drakan: I don't know why you feel you can lie to me. You found the Haemalchemy book, I know. [goes on same as other option]
 * Player: You won't get any information out of me.
 * Vanescula Drakan: I do find it highly amusing that you think I do not know what happens in my own lands. You found the Haemalchemy book, I know. [goes on same as other option]
 * Player: Why should I trust you?
 * Vanescula Drakan: Beside the fact I have not killed you where you stand? I suppose you're too ignorant to notice that you haven't been bothered by my Vyrewatch. I've identified you as my personal blood tithe; the Vyrewatch in Meiyerditch won't bother you any more. If that doesn't sway you, I have some information you may find particularly interesting.
 * Player: I'll listen, for now.
 * Vanescula Drakan: Despite all your little adventures, you have not yet set foot in our city, Darkmeyer. Unfortunately for you, this is where your greatest weapon lies. In the centre of Darkmeyer, there is a tree.
 * Player: A tree? Why would be interested in a tree?
 * Vanescula Drakan: If you would let me finish, perhaps you would find out. The tree is extremely harmful to vampyres if it makes contact. Furthermore, it is continuously moving and growing; its very wood is alive and writhing. This makes it very... unpredictable. I believe, if you could carve from the logs of this tree, you would have weapons far more potent and versatile than the Ivandis flail.
 * Player: How do I know you are telling the truth?
 * Vanescula Drakan: I suppose it would be pointless to explain that I have just described a weapon you could use to bring about even my own downfall. I had expected the great hero of the Myreque to have at least some spark of intelligence. One can but dream... I tire of this. I had hoped to meet Safalaan here, but of course he would not risk himself... not at this time. In truth, you are quite a disappointment in comparison. I ask you to take this letter to Safalaan; let us see his response.
 * Vanescula hands you an envelope.
 * Player: What's wrong with the Ivandis flail?
 * Vanescula Drakan: That slither of metal? Any vampyre of power could snap that in half before it had a chance to make contact with them.
 * Player: Tell me more about this tree.
 * Vanescula Drakan: So many tedious questions... but I suppose I will indulge you. It is known to the vampyres as the blisterwood tree. It used to exist across Morytania, and we tried so hard over the centuries to destroy it. We had thought it extinct for years, but one day, in a stately building of upper Darkmeyer, a sprout grew through a crack in the floor. A single blisterwood tree began to grow. Of course, Drakan tried everything to destroy it, but it resisted all attempts. It has been kept at bay for the last century with a contraption, built by Drakan, that sucks the energy from it. There's no telling how long it will last.
 * Player: I'm not interested in anything you have to offer.
 * Vanescula Drakan: Such confidence. I'm sure you'll be back.
 * Player: How do you plan on freeing Meiyerditch?
 * Same as before
 * Player: Did you plant that letter?
 * Vanescula Drakan: Of course, and I'm slightly offended that I'd be mistaken for Vanstrom.
 * Player: So you know all that about Safalaan?
 * Vanescula Drakan: I have taken a certain interest in him.
 * Player: So you can tell me-
 * Vanescula Drakan: Any information I have is between myself and Safalaan. You would be unwise to keep pushing me. Now, do you want my help or not?
 * Player: How can you help?
 * See above
 * Player: I don't converse with vampyres.
 * Vanescula Drakan: Oh, such a shame. Well, when you do change your mind... I'll be waiting.
 * Player: I'm not interested.
 * Vanescula Drakan: No? Well, then; when you realise your mistake, I'll be waiting.

Vanescula again

 * Vanescula Drakan: Have you taken Safalaan the letter?
 * Player: Not yet.
 * Vanescula Drakan: Well hurry up. I don't want to stand in these slums all century.
 * Player: How did you know about Safalaan's dreams?
 * Vanescula Drakan: Must have been a lucky guess.

Safalaan

 * Safalaan: Player, are you ok? Vertida and Mekritus turned up here without you. They said it was Vanescula in the clearing, not Vanstrom?!
 * Player: Yes, it was Vanescula. I'm ok, though; she just wanted to talk. She claims she wants to help the Myreque defeat Drakan, and that she can free Meiyerditch using Haemalchemy. She gave me this to give to you.
 * You give Safalaan the letter.
 * Safalaan: Let me see!


 * Safalaan: Yes, as I hoped! She has information about my family; my heritage! Perhaps finally, I can know...
 * Player: So what do you think about her offer to help with Drakan, and using Haemalchemy to free the people of Meiyerditch?
 * Safalaan: Hm? Oh... yes. You should go to this tree in Darkmeyer. I must know if Vanescula's information can be trusted. Of course, we'll find out if we can trust her in our struggle against Drakan, too. I'm afraid I don't have time to give you any advice. I must examine this letter. Speak to Vertida. He'll be able to help you.

Safalaan again

 * Safalaan: Please, [Player], speak to Vertida. I don't have time for this right now.

Kael

 * Kael Forshaw: I hear you're going to Darkmeyer?
 * Player: That's right.
 * Kael Forshaw: That is a dangerous place indeed, and I do not feel Vanescula can be trusted at all. Just keep yourself safe, [Player]. If I do not see you again, you have made us all very proud.
 * Player: Have you noticed Safalaan acting strangely lately?
 * Kael Forshaw: Of course. He is one of my closest friends, [Player]. I just hope he snaps out of this. He is not focused [sic] on our mission at all.

Mekritus

 * Kael Forshaw: Is it true? Safalaan's sent ya to Darkmeyer?
 * Player: Yes.
 * Mekritus A'hara: He's given ya a death sentence is what he's done. Let's just hope he knows what he's doing.
 * Player: Have you noticed Safalaan acting strangely lately?
 * Mekritus A'hara: Yes, we've all seen it. He's not himself, [Player]. Hopefully he'll get better in time.

Veliaf

 * Veliaf Hurtz: [Player], any news? Things are quiet here... it is uncharacteristic for Vanstrom.
 * Player: I'm working on it, Veliaf.

Vertida

 * Player: Safalaan said you might be able to help me get to Darkmeyer?
 * Vertida Sefalatis: He did? Oh, I suppose you gave him some information from Vanescula. I do not think we should so readily trust her. I have the greatest respect for Safalaan so I will trust his judgement for now, but between you and me, Player, he hasn't been himself recently.
 * Player: What do I need to go to Darkmeyer?
 * Vertida Sefalatis: Darkemeyer [sic] is the city of the vampyres. No member of the Myreque has ventured there and returned to tell the tale. I must admit, we have a very limited knowledge of it. Although its high walls may seem impenetrable, it has one weak point. There is a drainage gate along the uppermost wall in eastern Meiyerditch; you may be able to climb under there.
 * Player: Is there nothing I can take to help me?
 * Vertida Sefalatis: All I can suggest is that you pick up smoke bombs from the crate in one of the back rooms, near the entrance. They may help you to stay hidden. You should also take a hatchet, to be able to cut logs from the tree, and remember to look for seeds which we may be able to use to grow our own.
 * Player: Okay, I'll do my best.
 * Vertida Sefalatis: I am sorry but I must tell you, [Player], this is so dangerous I fear you may come back changed... if at all. Let us hope it gets us closer to retaking Morytania.
 * Player: What do you mean?
 * Vertida Sefalatis: He has become very closed off. He doesn't confide in us like he once did. He thinks we haven't noticed him acting differently, but we can all see something is bothering him. The business with Vanescula... He seems so desperate for information, he seems to overlook the potential danger of her. He is putting us, and especially you, in danger with this plan.
 * Vertida Sefalatis:
 * Player: I have to go.
 * Vertida Sefalatis: Let me know when you are ready to go to Darkmeyer.

Vanescula

 * Vanescula Drakan: It's about time you got here.
 * Player: What did you tell Safalaan?
 * Vanescula Drakan: He didn't tell you? I think I'll keep the secret between him and I, then.
 * Player: So, where's this tree?
 * Vanescula Drakan: The tree is, of course, well guarded in the upper tier of Darkmeyer.
 * Player: I'll be on my way then.
 * Vanescula Drakan: Oh, I wouldn't do that if I were you. My protection won't cover you here. These Vyrewatch are rather more independent than those guarding Meiyerditch. If I were you, I'd put those smoke bombs to good use and find a disguise. They'll fool the juvinates as long as you don't do it in front of them. You'll want to stay clear of the Vyrewatch; they'll be able to smell you. Return to me when you are done. You'll probably need to adjust any clothes you find, so I've brought a needle and thread.
 * Chat box: Take Vanescula's needle and thread?
 * Player: Yes
 * Player: Thank you.
 * Player: No
 * Player: I have some things to do.
 * Vanescula Drakan: Don't keep me waiting.

Vanescula

 * Vanescula Drakan: Why do you still appear to be human?
 * Player: What was I doing again?
 * Vanescula Drakan: Such idiocy! Use those smoke bombs and find yourself a disguise. Don't throw them in front of the juvinates; they're not quite that unintelligent. Stay away from the Vyrewatch; they'll be able to smell you. Return to me when you are done.
 * Player: Do you have any thread I could use?
 * Vanescula hands you some thread.
 * Player: Thanks.

Sneaking around

 * Vampyre juvinate/Vyrewatch: Human! Do not think Vanescula's protection covers you here. Get out!


 * Canifis settler: How did you get in here?


 * Player: I should probably check back with Vanescula before I go in there.

Juvinate

 * Vampyre juvinate: What is it?
 * Player: What's it like living in the lowest tier?
 * Vampyre juvinate: Terrible! We live like vermin! I've been initiated into the vyre ranks, but I'm still treated like dirt! or What is it to you? You look like a middle-tier vyre. You shouldn't be hanging around here; vampyres might get the wrong idea. or Well, it's better than the juvenile life; scratching a living, barely better than human scum. One day I'll be in the upper tier. Then, I will have blood every day!

Vyrewatch

 * Vyrewatch: What is it?
 * Player: What's it like living in the lowest tier?
 * Vyrewatch: I don't live here. I'm just posted down here to look after the juvinates. Pathetic things; always squabbling and whining. I'd rather be watching the humans.
 * Player: Why's that?
 * Vyrewatch: Well, if you are posted with the humans, at least you can get a light snack every now and then.

Werewolf

 * Canifis settler: Leave me alone.
 * Player: [without Darkmeyer notes] I need some more money.
 * [wolfbane in inventory] The werewolf gives you some Darkmeyer notes.
 * Canifis settler: Fine, just take it!
 * Canifis settler: [wolfbane not in inventory] You can't make me give you anything!
 * Canifis settler: [with Darkmeyer notes] I gave you the money! Please, leave me alone!

Vanescula

 * Player: I have all the clothing.
 * Vanescula Drakan: What an achievement.
 * Player: So can I go and get those logs now?
 * Vanescula Drakan: Of course not. You think we would let just anyone enter a building containing something so dangerous?
 * Player: No, of course not.
 * Vanescula Drakan: Good, I am glad to see you have some sense. Perhaps you may do well here after all. Now stay still.
 * Player: What did you do to me?
 * Vanescula Drakan: I put my blood mark on you. It will cover your disgusting human scent, and aid in your disguise.
 * Player: Thanks, I guess. Can I go now?
 * Vanescula Drakan: No. Only vampyres of status are allowed to enter the Arboretum. You will need to mingle with the Vyrewatch before they will recognize you and let you in.
 * Player: Is this safe?
 * Vanescula Drakan: Of course not. You are as subtle as a mutated bloodveld. Player, don't fail me. You will be faced with tasks that you may find... unsavoury, but you must reach the tree. You need the Blisterwood if you are are to mount any successful attack on Drakan and free these lands. I'll be keeping an eye on you in Darkmeyer, in case your idiocy gets the best of you.
 * Player: Well, you are stupid vampyres.
 * Vanescula Drakan: Do not push your luck. Now stay still. Go to "Now stay still."
 * Player: I have some things to do.
 * Vanescula Drakan: Don't keep me waiting.

Vyrewatch

 * Vyrewatch: Yes?
 * Player: What is there to do here?
 * Vyrewatch: You must be new. I like to go down to the jail to see the new arrivals. See how scared they are. The werewolves are always good to deal with, too. Recently they have increased their trade in exotic goods from Misthalin.


 * Player: How often do you see Drakan around here?
 * Vyrewatch: You haven't been here long have you?
 * Player: No.
 * Vyrewatch: I haven't even heard anything of Drakan's current activity since I was initiated. Word is, he hasn't been seen for decades, perhaps even centuries. Vanescula and Ranis apparently perform his orders.


 * Vyrewatch: What do you want?
 * Player: I'm new, I'm trying to make my way to the upper tier.
 * Vyrewatch: A scrawny rat like you? You won't last five minutes.

Darkmeyer trader

 * Darkmeyer trader: Can't be seen selling to you; bad for business.

Sanguinus Varnis

 * Sanguinus Varnis: I haven't seen you before. What's your name?
 * Player: Er...
 * Sanguinus Varnis: Well?


 * Player: Um... [nName]?


 * Player: [Name]?
 * Sanguinus Varnis: [Name] is it? How very strange. Want to help me out?
 * Player: What can I do?
 * Sanguinus Varnis: The vyrelords and ladies have been sticking their posters all over our tier.
 * Player: I see...
 * Sanguinus Varnis: Go and vandalise their posters. I won't have them lording it over us any more!
 * Player: No.
 * Sanguinus Varnis: That's a shame, it'd be worth your while.


 * Player: I've ruined all the posters.
 * Sanguinus Varnis: Excellent. I'll put in a good word for you among my vyres.

Grigan Kaninus

 * Grigan Kaninus: Oh, I'll be sent back to the slums for this one.
 * Player: What's wrong?
 * Grigan Kaninus: What? Come to laugh at me? I suppose it makes no difference. Vanstrom's going to kill me anyway. He asked me to exercise his bloodveld younglings, but they've all run off.
 * Player: Perhaps I could help you get them back?
 * Grigan Kaninus: What? You'd... help me?
 * Player: Of course!
 * Grigan Kaninus: No vyre helps another in distress. Don't you know that? You must be up to something, but it's not like I have a choice. The younglings ran off here in the middle tier, but they might have wandered into the lower tier too. Please keep an eye out for them, and bring them to me if you find them.
 * Player: That's too bad.
 * Grigan Kaninus: Just don't go telling anyone. Vanstrom will have my neck.


 * Chat Box: The little bloodveld barks happily as you put it in your bag. You should take it back to Grigan.


 * Chat Box: You gain one status in Darkmeyer.
 * Grigan Kaninus: You found some! You need to find Number more.
 * Player: I can't find any bloodvelds. Where are they?
 * Grigan Kaninus: Oh, they'll have run off somewhere. I can't imagine they'll have gone further than the middle or lower tiers. They seem to disappear for long periods of time, you'll have to keep checking. You can always do something else in the meantime.


 * Chat Box: You gain one status in Darkmeyer.
 * Grigan Kaninus: You found them all! What are you going to ask from me in return?
 * Player: ...Nothing?
 * Grigan Kaninus: You're a very strange vyre, Player, but you've saved me from death, or worse demotion. I am in your debt.

Valentina Klaust

 * Valentina Klaust: You there. I haven't seen you around here before.
 * Player: I don't get out much.
 * Valentina Klaust: Oh, you poor thing. If I were you, I'd be absolutely starved for conversation if I kept to myself. Come, I don't have any engagements until later. Have a drink with me.
 * Player: Ok
 * Valentina Klaust: Take this. It's fine quality blood, given to me by a friend. Don't tell anyone, but he smuggled it in from Canifis; their special stock, supposedly reserved for Vanstrom!
 * Info Box: The vyre gives you a bottle of blood. It looks thick.
 * Valentina Klaust: Well go on then, try it.
 * Player: Not now.
 * Valentina Klaust: You're turning it down? Perhaps I should be glad not to keep company with strange vampyres like you after all.


 * Info Box: Do you really want to drink the blood? It may have harmful side effects.
 * Player: Yes
 * Player drinks blood and loses 50% of health
 * Valentina Klaust: [Name], how did you enjoy the blood? I'm sure my friend would like to know how it was received.
 * Player: No, it was disgusting!
 * [Dialogue not recorded.]
 * Player: Oh yes, it was the best blood ever.
 * [Dialogue not recorded.]
 * Player: Satisfactory; I'm used to higher quality blood.
 * Valentina Klaust: Oh, but my friend assures me that-.
 * Player: I do not care what your friend said.
 * Valentina Klaust: Of course, of course. I do apologise.
 * Player: Take your apologies elsewhere.
 * Player: No
 * Chat Box: You gain 20 status in Darkmeyer.
 * Chat Box: You throw the blood on the floor.
 * Valentina Klaust: What are you doing! That blood... do you know how much that cost?
 * Player: I can explain!
 * Valentina Klaust: Oh? Please, I implore you; do it quickly!
 * Player: I'm full after drinking so much blood already.
 * [Dialogue not recorded.]
 * Player: I'm worried about my weight.
 * Valentina Klaust: Oh, yes, I can understand that. And I have to say you are looking far too full of life; far too much weight on you. Perhaps you should stay off the blood for a while, in fact.
 * Player: I will.
 * Player: I don't like it.
 * [Dialogue not recorded.]
 * Player: I have to go.
 * [Dialogue not recorded.]

Maria Gadderanks

 * Player: What do you do here?
 * Vyrewatch Guard: I'm a guard. I guard things.
 * Player: I see. That's thrilling.
 * Vyrewatch Guard: Yep. It's a good job. The humans are so jumpy. You just have to shake your first at them and they cower in fear. You should give it a try.
 * Vyrewatch Guard: Hey, blood rat!
 * Maria Gadderanks: Don't hurt me.


 * Maria Gadderanks: What?
 * Player: Quiet, rat.
 * Maria Gadderanks: What do you vampyres want now? Have you not taken everything from me yet?
 * Player: I'm here because I'm so thirsty.
 * Maria Gadderanks: Please, not another tithe! I'm so weak.
 * Player: What a shame. I'm going to be back later for a tithe.
 * Chat Box: You gain 4 status in Darkmeyer.
 * Maria Gadderanks: No, please!
 * Player: I'm going to have a nice glass of water.
 * Chat Box: You gain 3 status in Darkmeyer.
 * Maria Gadderanks: What?
 * Player:Then I'll be back for a tithe.
 * Maria Gadderanks: You're giving me a rest? Th...thank you.
 * Player: Quiet, I want to help you.
 * Maria Gadderanks: Very funny. Just leave me alone.


 * Maria Gadderanks: What more do you want?
 * Player: Enough, vermin.
 * Player: I have important news about your husband; I'm sure you want to hear it.
 * Maria Gadderanks: What? Please, is he ok?
 * Player: He's dead.
 * Chat Box: You gain 4 status in Darkmeyer.
 * Maria Gadderanks: No, you're lying.
 * Player: I saw it with my own eyes, human.
 * Maria Gadderanks: No, it can't be true.
 * Player: He's just lost.
 * Player: Probably just wandering Mort Myre, I'm sure he's fine.
 * Maria Gadderanks: Yes, maybe you're right. I do hope he comes to get me soon.
 * Player: Quiet, I want to help you.
 * Maria Gadderanks: Very funny. Just leave me alone.


 * Maria Gadderanks: What more do you want?
 * Player: Silence, wretch.
 * Player: I was just thinking... I'm fed up of seeing the same human in this cell everyday.
 * Player: Perhaps we need to 'dispose' of this one.
 * Chat Box: You gain 4 status in Darkmeyer.
 * Maria Gadderanks: No, please! I have a family! I can't take anymore.
 * Player: Perhaps we should release this one.
 * Chat Box: You gain 3 status in Darkmeyer.
 * Maria Gadderanks: Yes! Please! I have a family to go to! I can't take anymore.
 * Player: Quiet, I want to help you.
 * Maria Gadderanks: Very funny. Just leave me alone.


 * Maria Gadderanks: You have my husband's hammer...but how? Please! I must know where he is!
 * Player: Foolish human! Can't you tell? I killed him!


 * Maria Gadderanks: Leave me alone.

Darkmeyer trader

 * Darkmeyer trader: What do you want?
 * Player: What do you do here?
 * Darkmeyer trader: I bring goods in from outside. Need anything?
 * Player: What have you got?
 * Player: No thanks.

Ranis Drakan

 * Ranis Drakan: Hm, [Name] is it? Well, '[Name]', make sure you stay in line. I'm in charge around here.

Arboretum guards

 * Player: Can I go into the arboretum?
 * Arboretum guard: Of course not. Only vyres of importance may enter this building.


 * Arboretum guard: You don't think we let just anyone in do you?

Vyrelords or -ladies

 * Vyrelord: Stop bothering me, [Name].

Blood trader

 * Darkmeyer blood trader: What'll it be?
 * Player: Excuse me?
 * Darkmeyer blood trader: A, B, AB? I've got fresh; pungent; any temperature or maturity you like. Between you and me, I've even got some exclusive, quality non-Morytanian blood. Misthalin; know what I mean? Keep it between us, mind.
 * Player: I don't think I...
 * Darkmeyer blood trader: Then stop wasting my time; I don't have all day.

Vanescula

 * Vanescula Drakan: Ah, good to see you here, 'Player'. Now, listen closely. My brother, Ranis, is around. He may be a fool, but he is the most likely to become suspicious of you if you put a foot wrong. As that seems fairly likely, I suggest you stay away from him.
 * Player: Okay. What should I do now, then?
 * Vanescula Drakan: Well, you won't be fully accepted in the upper tier unless you pledge your allegiance to the Drakan family.
 * Player: How do I do that?
 * Vanescula Drakan: Must I hold your hand through everything you do? come with me; just follow my lead.
 * Player: Maybe later.


 * Vanescula Drakan: Attention, vyres! [rest of dialogue missing]
 * Vanescula Drakan: Just repeat after me. I pledge fealty to the Drakan family.
 * Player: I pledge fealty to the Drakan family.
 * Vanescula Drakan: Good. Now repeat: I devote my service, land and power to the Drakan before me.
 * Player: I devote my service, land and power to the Drakan before me.
 * Vanescula Drakan: Excellent. [Name], I now present you with this blood mark, ensuring your everlasting service.
 * Chat Box: You feel slightly strange. You gain 4 status in Darkmeyer.
 * Player: I devote my serviettes, band and flowers to the Drakan before me.
 * Player: I plead guilty to the Drakan family.

Middle-tier Vyrewatch
[note: only middle-tier vyrewatch dialogue changes]
 * Vyrewatch: Oh, [Name], I see you decided we are worthy of a visit. Don't forget where you came from.


 * Vyrewatch: [Name]! Remember me from your days in this tier?
 * Player: Yes, I remember you.
 * Vyrewatch: In that case, you must remember how kind I was to you in your early days. You had no clue how to get by here. Take me to the upper tier with you; I deserve it!
 * Player: Oh, I don't think I remember you helping me at all. You'll be staying here.
 * Player: No, I don't remember you.
 * Player: Please excuse me, I'm very busy.

Vyrelords or -ladies

 * Vyrelord: Stop bothering me, [Name].


 * Player: What do you know about the blisterwood tree?
 * Vyrelord: Weren't you told during initiation?
 * Player: I must have slept through that bit.
 * Vyrelord: There are many theories.
 * Vyrelord: Some believe the blisterwood tree was planted by the old Queen, to drive us out. A lot of good it did her. or Some believe that the tree grows where the Icyene staged a final battle against Drakan. Not bad going for Drakan, if that's all thats [sic] left of them. or Some believe that Saradomin blessed the tree, to scare Drakan away. But of course, Drakan would not be afraid of Saradomin.

Releasing Maria

 * Player: Are you ok?
 * Maria Gadderanks: Who are you? Are you with them?
 * Player: No, I'm with the Myreque.
 * Maria Gadderanks: I'm saved! Please, please help me.


 * Maria Gadderanks: Thank you! Thank you so much!

The guard

 * Player: What do you do here?
 * Vyrewatch Guard: I'm a guard. I guard things.
 * Player: I see. That's thrilling.
 * Vyrewatch Guard: Yep.
 * Player: So... are all the prisoners secure?
 * Vyrewatch Guard: Yup.
 * Player: Have you checked?
 * Vyrewatch Guard: Are you insulting my ability?
 * Player: No, no, of course not.

Upper tier

 * Player: Do you watch over the upper tier?
 * Sentinel: Yes, I keep an eye out for intruders. You're new, aren't you?
 * Player: Yeah...
 * Sentinel: I see. Here's a tip. In the upper tier, be loyal to no one. Watch your own back.
 * Player: Thanks... Any news in the upper tier?
 * Sentinel: Nothing important, but there has been some talk about Vanstrom's recent assignments. What is your opinion of him?
 * Player: I think he's a noble vyre.
 * Sentinel: Oh? Well, your respect for authority is to be admired. But that's really a middle-tier trait. If you had asked me, I would have said he should be beheaded. Disgusting wretch.
 * Player: Why?
 * Sentinel: Why? Because that would open up his position, that's why! Now be gone, you bore me.
 * Player: He seems okay.
 * [Dialogue not recorded.]
 * Player: He should be killed.
 * Chat Box: You gain 10 status in Darkmeyer.
 * Sentinel: Yes, excellent. If you had asked me, I would have said he should be beheaded. Disgusting wretch.
 * Player: Why?
 * Sentinel: Why? Because that would open up his position, that's why! Now be gone, you bore me.


 * Player: How's it going? Any threats to Darkmeyer?
 * Sentinel: Nothing for you to worry about.
 * Player: What do you mean?
 * Sentinel: I've noticed you talking with Lady Vanescula. She seems to have taken quite a liking to you. Has she taken you to meet him?
 * Player: Who?
 * Sentinel: Lord Drakan!
 * Player: Oh, no. Why?
 * Sentinel: Oh, just curious. He hasn't been seen for years and years. It's causing some of us to...lose faith. What do you think?
 * Player: I think he should be removed from power.
 * Chat Box: You gain 10 status in Darkmeyer.
 * Sentinel: Yes! If you ask me, Drakan is wasting time. We should take action now to tighten our grip on Gielinor. Put a good word in with Vanescula, won't you?
 * Player: I'll see what I can do.
 * Player: I don't really care.
 * [Dialogue not recorded.]
 * Player: You should not question him.
 * Sentinel: Oh, of course. Yes, he must know what he's doing. I apologise for asking. Please do not tell Lady Vanescula.
 * Player: We'll see.


 * Sentinel: Good day, [Name].

Middle tier (sufficient status)

 * Player: What do you do here?
 * Sentinel: I'm a sentry, posted to defend Darkmeyer against intruders.
 * Player: What kind of intruders?
 * Sentinel: Why, those rats in Meiyerditch, of course. Those filthy humans. If you ask me, we should keep them locked up in cages.
 * Player: I agree. They should be locked up.
 * [Dialogue not recorded.]
 * Player: Why are you wasting your breath on those rodents?
 * Sentinel: Oh, but of course. I'm sorry to have wasted your time.
 * Player: Don't let me catch you doing it again.
 * Player: Don't you think we should let them live freely in Morytania?
 * [Dialogue not recorded.]


 * Player: How's it going? Any threats to Darkmeyer?
 * Sentinel: Well, I have heard of a possible annoyance. A group of human vermin are rallying together, calling themselves the 'Myreque'. They believe the humans should be free, and that they can defeat us. Isn't that ridiculous?
 * Player: The 'Myreque'? Never even heard of them.
 * [Dialogue not recorded.]
 * Player: The Myreque are brave and noble people.
 * [Dialogue not recorded.]
 * Player: The 'Myreque'? Those wretches couldn't defeat a single ghast!
 * Sentinel: Of course not! It worries me that they are known in Darkmeyer, though. Perhaps Vanstrom should be more forceful in his approaches.
 * Player: I think he's doing enough. I'll see you around.


 * Player: How's it going? Any threats to Darkmeyer?
 * Sentinel: No, the city is safe. It's outside the city we should be worried about.
 * Player: What do you mean?
 * Sentinel: We should turn our attention to Burgh de Rott; that disgusting human town. It makes me sick to know there is blood out there going to waste.
 * Player: I think it's good that they have somewhere to take refuge.
 * [Dialogue not recorded.]
 * Player: I agree. I can't believe Drakan just leaves them there.
 * Sentinel: Exactly. It's an attitude like that that'll get you going up the ranks in Darkmeyer. Drakan wouldn't notice if you stole the throne from beneath him.
 * Player: Maybe I'll do just that. See you later.
 * Player: I agree. I can't stand to think about them living in freedom.
 * [Dialogue not recorded.]


 * Sentinel: Oh, it's you, [Name]. I see you've forgotten us since you left for the higher ranks.

Misdrievus Vakan

 * Misdrievus Vakan: You there, [Name].
 * Player: Me?
 * Misdrievus Vakan: Of course. Look, now you're in the proper tier, you'd better prove yourself.
 * Player: What do I need to do?
 * Misdrievus Vakan: Well, you see, living in the same place for centuries makes one quite restless. I want to be entertained.
 * Player: I could tell a joke.
 * Misdrievus Vakan: No, fool. I want you to humiliate that blood-tither. I'm fed up of seeing those filthy vermin getting special treatment. They're just rats like the rest of them. Well go on, get on with it.
 * Player: I have a few things to do.
 * Misdrievus Vakan: Don't expect me to put in a good word for you around here.


 * Blood tither: What can I do for you, sir?
 * Chat Box: Do you want to punch the blood tither?
 * Player: Yes
 * The blood tither falls to the floor, smashing his blood vial. You gain 12 status in Darkmeyer.
 * Blood tither: Very good. What fun.
 * Player: No
 * Player: Listen, do you think you could sort of... pretend to fall over?
 * Blood tither: I'm sorry, sir. What do you mean? Please don't hurt me.
 * Player: There's a vyrelord watching. He asked me to punch you, but do you think you could just pretend?
 * Blood tither: Yes, of course sir. What ever you wish.
 * The blood tither falls to the floor, accidentally smashing his blood vial. You gain 9 status in Darkmeyer
 * Blood tither: Was that ok? I can do it again. I'm sorry, just please don't hurt me.
 * Player: It was fine. Thank you.

Reporting back

 * Misdrievus Vakan: That was fantastic! The best thing I've seen in years! Did you see? The stupid vermin smashed his vial! He won't be able to collect the sample for the tithe-master now!
 * Player: What do you mean?
 * Misdrievus Vakan: Oh, he was probably on his way to collect a sample of a recent tithe for inspection. There will be dire consequences if he turns up without it. In fact, why don't you run along and see what happens? It could be hilarious.


 * Player: What's happening here?
 * Tithe Master: The rat has come to me without his blood sample.
 * Blood Tither: A vyre... they... I dropped...
 * Tithe Master: How dare you? See, [Name], see what respect we get for giving these tithers such protection. Disgusting. Did you see anything happen, [Name]?
 * Player: Yes, it was my fault.
 * Tithe Master: What?
 * Player: I punched him and he dropped his simple vial. It's not his fault.
 * Blood Tither: Oh, thank you, Sir, thank you.
 * Tithe Master: Oh, [Name], that's not your fault at all. How were you to know this vermin is so clumsy? You there, could you not fall more carefully?
 * Blood Tither: But... I... I couldn't...
 * Tithe Master: Enough! [Name], you seem like a sensible vyre. I will give you the decision on what to do with this urchin.
 * Player: I think he deserves to die.
 * Blood tither: No!
 * Tithe Master: Quiet. I like you, [Name]. You'll fit in well here. I think I'll send the tither to be tithed himself... then as you wish, to his death.
 * Player: I think he should be let off.
 * Tithe Master: Why?
 * Player: He obviously cares very much about his job. See how upset he is.
 * Tithe Master: You're a strange vyre, Player, but you seem to have made waves among the others. I will trust your judgement...this time. But you, tither; do not fail me again.
 * Chat Box: You gain 13 status in Darkmeyer.
 * Player: No, I didn't see anything.
 * [Dialogue not recorded.]

Back to Misdrievus

 * Misdrievus Vakan: Well, [Name]? What happened?


 * Player: The tither was tithed and killed.
 * Misdrievus Vakan: Killed? Excellent! Hahaha! Stupid fool. And tithed first? Fantastic! Oh, [Name], that has made my day! I'll see you around, [Name].

Vyrewatch Guard

 * Player: What's going on here?
 * Vyrewatch Guard: You're not from round here, are you?
 * Player: No, I'm new. My name is [Name].
 * Vyrewatch Guard: Ah, [Name]. I've heard you've been making quite a name for yourself amongst the middle ranks. Let's see how you fare in the real city. Fancy a bit of fun?
 * Player: Yes!
 * Vyrewatch Guard: That's the spirit. Now, you see these pathetic mites behind me?
 * Player: Yes.
 * Vyrewatch Guard: They all failed to give enough blood in their last tithe. That means they've overstayed their welcome in Morytania. We have no use for them. Except, of course, for sport. Go on, let's see how many you can do. We'll keep count.
 * Player: Ok.
 * [Dialogue not recorded.]
 * Player: I really can't do this.
 * Info Box: Are you sure you want to choose this option?
 * Player: Yes, I refuse to kill the Meiyerditch citizens.
 * Player: No, I won't do it.
 * Vyrewatch Guard: Refusing to kill humans? That's an offence of the highest order. Wait here, I'm going to get Ranis!
 * Player: No, wait! There must be something I can do to make you forget about it.
 * Vyrewatch Guard: Hmm... well there is one thing you can do. A werewolf in the lower tiers owes me some money. Go and get it off him/her, then visit the blood trader and get me one bottle of [Blood Type] and one bottle of [Blood Type.]
 * Player: Ok.
 * Player: No, I will keep up my disguise.
 * Player: Ok, I'll kill them.
 * Player: I have to go.
 * Player: I have to go.
 * Player: No, thanks.
 * Vyrewatch Guard: Shame. Perhaps you are just middle-rank scum after all.

Kill count

 * Captured Meiyerditch citizen: I don't care what you do to me! You're a monster! or Please don't hurt me! or Please, let me go.


 * Captured Meiyerditch citizen: You're new. Please, can you give me news of my family? Anything?


 * Vyrewatch Guard: You haven't killed any humans. Feeling soft? You'll need to kill more if you want to be recognised here.


 * Vyrewatch Guard: You've only killed one human. Feeling soft? You'll need to kill more if you want to be recognised here.


 * Vyrewatch Guard: You've only killed 2/3/4/5/6/7 humans. Feeling soft? You'll need to kill more if you want to be recognised here.


 * Vyrewatch Guard: You've killed 10/11/12/13/14/15/16/17/18/19 humans. Not bad; it'll certainly get vyres talking. I'm sure the vyrelords and ladies would find it entertaining if you continued, though.


 * Vyrewatch Guard: 20/21/.../39 humans killed... pretty good. You've done enough here, but it's always fun to get a few more isn't it?


 * Vyrewatch Guard: I knew you were good, [Name]. You've killed 40 human rats! Stress-relieving, isn't it?


 * Vyrewatch Guard: You've killed over 60 humans! You are more ruthless than me, [Name]!

Buying the blood

 * Player: Hi.
 * Canifis Settler: What do you want?
 * Player: I believe you owe a guard in the upper tier some money.
 * Canifis Settler: So what if I do?
 * Player: Well, he's sent me to get it back for him.
 * Canifis Settler: I'm not giving anything to a runt like you.
 * [without Wolfbane in inventory] It looks like he'll need some persuading. Perhaps it'd be useful to bring something a werewolf would be afraid of?
 * Player: [with Wolfbane in inventory] Oh, I see. You'd rather spend time with this wolfbane dagger instead?
 * Canifis Settler: What? Keep that away from me! Fine, have your money!
 * The werewolf gives you some Darkmeyer Notes.
 * Canifis Settler: Take it.


 * Darkmeyer Blood Trader: Well, let's see. You've got enough business here for two bottles. What do you want?


 * Darkmeyer Blood trader: Pleasure doing business with you.


 * Player: I have your blood!
 * Info Box: You hand the guard the two bottles of blood.
 * Vyrewatch Guard: About time. Now don't bother me again.
 * Chat Box: You gain 20 status in Darkmeyer.

Mekritus

 * Mekritus A'hara: Good to see ya safe. Just be careful. Who knows what Vanescula is up to?

Kael

 * Kael Forshaw: Remember, [Player], Vanescula is a vampyre. She can't be trusted. Watch your back.

Vertida

 * Vertida Sefalatis: It is good to see you safe, [Player]. How is it going?
 * Player: I don't have the logs or the seeds yet. I'll have to go back.

Mekritus

 * Mekritus A'hara: Get back! I'll defend with my life!
 * Player: What do you mean?
 * Mekritus A'hara: Don't play games with me, vampyre!
 * Player: I'm no vampyre! It's me, [Player]. I'm in disguise to infiltrate Darkmeyer.
 * Mekritus A'hara: [Player]? Ya look just like one! Good to see ya safe. Just be careful. Who knows what Vanescula is up to?

Kael

 * Kael Forshaw: VAMPYRE! EVERYONE TAKE ARMS!
 * Player: No! It's me, [Player] - I'm in disguise so I can infiltrate Darkmeyer.
 * Kael Forshaw: Oh, [Player], do not do that again.

Vertida

 * Player: Hi.
 * Vertida Sefalatis: How did you get in here? Vampyre fiend! I'll-
 * Player: No, it's me! I'm in disguise, so I can slip through Darkmeyer unnoticed.
 * Vertida Sefalatis: Oh, it is good to see you safe, [Player].
 * Player: I don't have the logs or the seeds yet. I'll have to go back.

Vanescula Drakan

 * Vanescula Drakan: What do you want?
 * Player: What should I do now?
 * Vanescula Drakan: You've made a good name for yourself here. You should be able to enter the Arboretum now. Of course, you could stay here and increase your status further.
 * Player: I'll be off to the Arboretum, then.
 * Vanescula Drakan: Do watch out for Ranis.
 * Player: What more can I do here?
 * Vanescula Drakan: It looks like you've been very busy. You should probably just kill some more Meiyerditch citizens. Go on, it's not difficult.


 * Vanescula Drakan: What do you want?
 * Player: What should I do now?
 * Vanescula Drakan: You've made a good name for yourself here. You should be able to enter the Arboretum now. Remember to keep an eye out for Ranis.


 * Vanescula Drakan: What are you doing? I can't be seen talking to a human!

Ranis Drakan

 * Ranis Drakan: You there, [Name]!
 * Player: Yes?
 * Ranis Drakan: You've been making quite a name for yourself, haven't you? I saw you pledge fealty to Vanescula. Are you implying that she's more important than I am?
 * Player: Of course not!
 * Ranis Drakan: I'm glad to see you at least know your place. I demand that you pledge fealty to me, too.
 * Player: I hereby pledge fealty to you, Ranis Drakan.
 * Player: Ouch! That hurt a lot more than when Vanescula did it!
 * Ranis Drakan: What do you mean, whelp? It was the normal bloodmark, given to every vyre. No vyre should find it painful.
 * Player: I meant... It was just a surprise.
 * Ranis Drakan: Do not mistake me for a fool. I'll be watching you, '[Name].'
 * Chat Box: You gain 4 status in Darkmeyer.
 * Player: Maybe later.
 * Ranis Drakan: Such insolence! You will not be entering the Arboretum without my permission!
 * Player: Yes, I think she is.
 * Ranis Drakan: How dare you? This is typical of her. Go to, "I demand that you pledge fealty to me, too."

Guards

 * Player: Can I go into the Arboretum?
 * Arboretum guard: You may pass, but be warned. If I think you are up to anything, I will go straight to Ranis.

Puzzle

 * Info Box: You use your Farming skill to determine that the tree needs sequences of energy in the following order: water, light, then nutrition energy.
 * Chat Box: Arrange the energy cells so the tree will receive them in sequence. The energy will be absorbed in rows through the pipes.


 * Chat Box: The tree absorbs the chain of energy.
 * Info Box: You use your Farming skill to determine that the tree needs sequences of energy in the following order: nutrition, water, light, then nutrition energy.
 * Chat Box: Arrange the energy cells so the tree will receive them in sequence. The energy will be absorbed in rows through the pipes.


 * Chat Box: The tree absorbs the chain of energy. The tree is becoming healthier and requires more complex energy sequences. No water energy may touch another water energy horizontally, vertically, or diagonally. No nutrition energy may touch another nutrition energy horizontally, vertically, or diagonally. Water and nutrition may touch each other, and light may touch anything.
 * Chat Box: Arrange the energy cells so the tree will receive them in sequence. The energy will be absorbed in rows through the pipes.


 * Chat Box: The tree absorbs the chain of energy. The tree has nearly been returned to full health. No light energy may touch a water energy horizontally, vertically, or diagonally. Light may touch another light, water may touch another water, and nutrition may touch anything.


 * Chat Box: The tree absorbs the chain of energy. The tree is returned to health, it may now be chopped.


 * Chat Box: You get some blisterwood logs.

Cutscene

 * Ranis Drakan: [Name]? [Name], what are you doing in there? Get out here! When you get out here, I'll give you more than a blood mark!
 * Vanescula Drakan: What's going on here?
 * Ranis Drakan: That so called '[Name]'. I don't think he's one of us.
 * Vanescula Drakan: Ranis! Whatever could make you say that?
 * Ranis Drakan: I know this may come as a shock to you, Vanescula. I see they had you thoroughly tricked. But I won't let them make a fool out of me! You hear me, human?! Come out here and face me!
 * Vanescula Drakan: Oh, Ranis. You always have been a fool.
 * Ranis Drakan: Vanescula, what are you-

Ranis' Corpse

 * Vanescula Drakan: Wait! Don't go out there!
 * Player: Why not?
 * Vanescula Drakan: The commotion in here will have set the vyres on guard. I can't risk you breaking cover.
 * Continues as below


 * Player: What happened in here?
 * Vanescula Drakan: Keep those logs away from me.
 * Player: Sorry. What did you do to Ranis?
 * Vanescula Drakan: Oh, and you won't find any seeds, if that's what you're looking for. The trees don't have any.
 * Player: What about Ranis?!
 * Vanescula Drakan: Are you serious? His corpse is in front of you. it's fairly obvious that I killed him.
 * Player: Won't you get into trouble?
 * Vanescula Drakan: Oh, I shouldn't think so. I'll just say you did it.
 * Player: But the vampyres will be furious! You've betrayed us!
 * Vanescula Drakan: Do not accuse me! I have done you a favour! Ranis was suspicious of you; he would have broken your cover and destroyed any hope of you entering Darkmeyer again. He was in here, by himself - there were no witnesses. How could I resist dispatching one of the main obstacles standing in our way? Of course, Vanstrom will be furious. He'll probably increase his efforts to destroy you. It couldn't be helped; at least we only have him to worry about now.
 * continues as below
 * Player: Won't the other vampyres be infuriated by his death?
 * Vanescula Drakan: I suppose so, but I have done you a favour, really. Ranis was suspicious of you; he would have broken your cover. You would not have been able to use your disguise to enter Darkmeyer again. What's more, he was in here all by himself; no witnesses. How could I resist dispatching one of the main obstacles standing in our way? Of course, Vanstrom will be furious. He'll probably increase his efforts to destroy you. It couldn't be helped; at least we only have him to worry about now.
 * Player: I'd better warn the Myreque.
 * Vanescula Drakan: Oh yes, he also mentioned he knew where you hide out in Meiyerditch. You might want to warn them about that, too.
 * Player: I have to get back there!
 * Vanescula Drakan: Yes, yes, you're such a hero. Come on then, let me see that medallion.
 * Player: Why?
 * Vanescula Drakan: Just hand it over.


 * Vanescula Drakan: It's one of Drakan's. It was broken during its centuries underground, but it's now back to its full potential. You will now be able to use it to return here, should you need to. Now, this commotion with Ranis will have been heard by someone. I'd better get you out.

Sentinels

 * Sentinel: Did you hear? Ranis is dead!
 * Player: What?
 * Sentinel: His body was found by Vanescula herself, in the Arboretum hall. She claims it bears all the marks of a Myreque killing.
 * Player: Those scum!
 * Sentinel: To think, they managed to infiltrate this far into our city, perhaps even to the tree itself. No doubt we will have our revenge.

Vertida

 * Player: Where's Safalaan? I need to talk to him urgently!
 * Vertida Sefalatis: We don't know, he disappeared. He left a while before you arrived, saying he had something he needed to do, but he hasn't come back.
 * Player: But, I went to Darkmeyer, and Ranis... and Vanstrom! I-
 * Vertida Sefalatis: Just calm down! This sounds important. I'll get the others.

Mekritus

 * Player: Where's Safalaan? I need to talk to him urgently!
 * Vertida Sefalatis: We don't know; he went out. Said he had business ta attend to.
 * Player: But this is important!
 * Vertida Sefalatis: I see. A'right then, I'll get the others.

Cutscene

 * Vertida Sefalatis: This meeting has been called to discuss Player's discoveries in Darkmeyer. Of course, our leader, Safalaan, is absent. We must continue to strive for the Myreque cause until he returns. Player, please tell us what happened in Darkmeyer.
 * Player: I managed to get some logs from the blisterwood tree.
 * Vertida Sefalatis: This is excellent news. Did you find the seeds, so we can grow our own tree?
 * Player: No, Vanescula told me there aren't any seeds. They don't know how the tree grows.
 * Kael Foreshaw: And you trusted her? She must be lying... Vampyre scum.
 * Vertida Sefalatis: She may be, but if Player didn't find any seeds, I feel we should trust his judgement.
 * Mekritus A'hara: Did you manage ta watch Vanescula's behaviour in Darkmeyer?
 * Player: Yes, she helped me keep my disguise, and she saved me from Ranis.
 * Vertida Sefalatis: What do you mean?
 * Go to "Ranis worked out who I was." if that dialogue has not been done.
 * Player: Ranis worked out who I was.
 * Player: He trapped me in the Arboretum, and Vanescula killed him.
 * Mekritus A'hara: Surely, then, it's as Safalaan says. Vanescula's on our side.
 * Player: We may be able to trust her, yes.
 * Vertida Sefalatis: Either way, Ranis is dead. This is one less obstacle for us, which must be good news.
 * Kael Foreshaw: There must be some catch. What else happened?
 * Go to "I managed to get some logs from the blisterwood tree." if that dialogue has not been done.
 * Player: I'm not sure.
 * Vertida Sefalatis: Either way, Ranis is dead. This is one less obstacle for us, which must be good news.
 * Kael Foreshaw: There must be some catch. What else happened?
 * Go to "I managed to get some logs from the blisterwood tree." if that dialogue has not been done.

After both dialogues.
 * Vertida Sefalatis: You look very flustered, Player. What is it?
 * Player: Vanstrom knows about the base.
 * Vertida Sefalatis: What?
 * Kael Foreshaw: Typical! Vanescula must have found out and told him. He can't have known by himself.
 * Mekritus A'hara: But Vanescula can't have known where the base is either? If she did, surely she would have approached Safalaan here.
 * Kael Foreshaw: Or that's what she wants you to think. She-
 * Vertida Sefalatis: Please, calm down. Safalaan's absence does not mean we have to fall in disarray. This news is very grave indeed, and we cannot ignore it. I believe we should evacuate. If Vanstrom knows about the base, it is only a matter of time before we are overrun by vampyre forces.
 * Kael Foreshaw: No, we must take action, not turn and run! Vanstrom is too dangerous. He will not stop hunting us, and it's time we fought back.
 * Mekritus A'hara: I agree with Kael. We cannot keep fleeing. One day we must face him, and there is no reason it should not be today.
 * Vertida Sefalatis: It is decided, then. We must destroy Vanstrom along with any information he may have. We must enter Darkmeyer to get him. Even if we managed to disguise ourselves, they'd never let unrecognised vyres in to such an important vyre's house.
 * Kael Foreshaw: Well, Player, you have already infiltrated the highest ranks of Darkmeyer. Perhaps you will have to go alone.
 * Player: I'd be happy to dispatch one of the Myreque's hardest opponents.
 * Vertida Sefalatis: I am sorry to have to send you on such a dangerous path, Player. Please, come and speak to me before you leave. I may be able to offer some help. Meeting adjourned. Myreque prevail!
 * Player: You're kidding me.
 * Vertida Sefalatis: I am sorry to have to send you on such a dangerous path, Player. Please, come and speak to me before you leave. I may be able to offer some help. Meeting adjourned. Myreque prevail!

Help from Vertida

 * Player: Vertida, you said you might be able to help me in my fight against Vanstrom.
 * Vertida Sefalatis: Of course. Firstly, you should create weapons from your blisterwood logs. Vanstrom has been around for centuries, and is, no doubt, a master of all forms of combat, so I must recommend that you create weapons for each style: melee, ranged, and magic. You should be able to create the weapons by carving the logs with a knife. I recommend attaching two silver sickles on the melee weapon, to give it a bit of an edge. Kael has a pair you can use. I also want you to take my bottle of holy water. Although it won't be any use against Vanstrom at full strength, it may be useful if you weaken him enough. In my experience, Vanstrom likes to have a summoned creature as a bodyguard. The holy water may prove useful here, too.
 * Vertida hands you a bottle of holy water.
 * Player: Okay.
 * Vertida Sefalatis: Please remember, if you succeed in destroying Vanstrom, you must destroy any paper evidence he may have of our whereabouts too, just to be safe. If you need any help before you go, remember that these men are experienced fighters of vampyres. They might have useful tips. Good luck.
 * Player: Thanks, Vertida.

Vertida

 * Player: Do you have any advice about fighting Vanstrom?
 * Vertida Sefalatis: Let me think. In my experience, Vanstrom likes to summon creatures to aid him. If he does so, I'd recommend that you kill them straight away.

Kael

 * Player: Do you have any sickles I could use?
 * Kael Forshaw: Of course, [Player]. These two have served me well.
 * Kael hands you two silver sickles.
 * Player: Do you have any advice about fighting Vanstrom?
 * See below
 * Player: That's all, thanks.
 * Player: Do you have any advice about fighting Vanstrom?
 * Kael Forshaw: Hmm... well, once, I was watching from a distance as he was getting angry with a juvinate. The area around him started to become dark. I turned and looked away, but when I looked back the juvinate was dead.
 * Player: Interesting... thanks, Kael.

Mekritus

 * Player: Do you have any advice for fighting Vanstrom?
 * Mekritus A'hara: Can't say I've experienced it. I did hear that vyres go into a vapour form ta regenerate. He does that, I'd be wary; may still be dangerous.
 * Player: Thank you.

Vanescula

 * Vanescula Drakan: What are you doing here?
 * Player: Quiet. I'm on my way to kill Vanstrom.
 * Vanescula Drakan: Oh... well, I suppose that's a good step. Try not to get yourself killed.
 * Player: Warming to me, are you?
 * Vanescula Drakan: I assure you, I am anything but warm.

The Fight

 * Vanstrom Klause: Ah, [Player]. What a pleasant surprise.
 * Player: It won't be so pleasant for you, Vanstrom!
 * Vanstrom Klause: Oh? Another 'heroic deed' for the Myreque, is it? You really are a blessing in disguise, [Player].
 * Player: I'm not interested in what you have to say.
 * Vanstrom Klause: Oh, but I couldn't kill you without first telling you how pleased I am with you. You really have been so useful to me. First, leading me to the Myreque base, allowing me to kill two of their members. Then setting up that lovely town for an extra blood tithe, and even bringing fresh new adventurer blood to Morytania. You've been such a disappointment to the Myreque, [Player], bringing them disaster upon disaster, it's almost a shame to kill you!
 * Player: That's enough, Vanstrom. I will defeat you, for the Myreque!
 * Vanstrom Klause: The Myreque mean nothing! Safalaan is the only one I am after. Don't pretend you don't know, [Player]. Noble as you may pretend to be, you must know he is the only one holding them together, with his Icyene blood!
 * Player: Icyene?!
 * Vanstrom Klause: You didn't know? I believed you to be cleverer than that, [Player]. What a disappointment. Safalaan was born of a... human father, but his mother was the so called 'Queen' Efaritay; an Icyene. My mistake, so many years ago, allowed Safalaan to live, but with no knowledge of his history. He is now coming of age, in Icyene terms. If he has any powers, they will be presenting themselves, and he must be dealt with before he discovers how to harness them. When I have Safalaan, it will all be over. In the mean time, you are a mere blood mite standing in my way.


 * Vanstrom Klause: I see I misjudged you. I thought you would have the sense to know when you are defeated.

Vanescula's Turn

 * Sarius Guile: Player!
 * Vanescula Drakan: Look after him/her. I'll deal with Vanstrom's pets.


 * Vanescula Drakan: That's that dealt with. Now to ensure Vanstrom's information never leaves this room.


 * Vanescula Drakan: Now we need to get Player some where [sic] safe.
 * Sarius Guile: Excuse me, ma'am. I can take him/her.
 * Vanescula Drakan: What are you talking about?
 * Sarius Guile: My father was a member of the Myreque. I'm sorry, ma'am, but I know the location of the base.
 * Vanescula Drakan: And you never told me? How traitorous. I suppose your bravery is to be acknowledged. Very well, take Player with you. I will have to explain to the vyres that the Myreque killed Vanstrom, of course. Be forewarned.

Sentinels

 * Player: Any news?
 * Sentinel: You haven't heard? Vanstrom is dead!
 * Player: No!
 * Sentinel: A rogue Myreque agent, from what I hear, with weapons from the tree. The rumour is that Drakan has been informed and is furious; especially with Ranis' murder so fresh on his mind. They say he's put a price on the killer's head; a whole vat of blood for the vyre who brings them to him!
 * Player: Really?
 * Sentinel: Yes. Isn't it great? I haven't had this much excitement in years.

Vanescula

 * Vanescula Drakan: Oh, you're better I see.
 * Player: Yes.
 * Vanescula Drakan: You're welcome. Now, stop bothering me. I need to plan our next move.
 * Player: Bye then.
 * Player: Do you know where Safalaan is?
 * Vanescula Drakan: Oh, of course. I killed him.
 * Player: What?
 * Vanescula Drakan: So gullible. Really; how did you survive this long here?
 * Player: This isn't a joke!
 * Vanescula Drakan: Well, excuse me for having a bit of fun.
 * Player: Bye, then.

Mekritus A'hara

 * Mekritus A'hara: Ah, you're awake. I've been lookin' after ya. Now, Vertida wants a word.

Kael Forshaw

 * Kael Forshaw: [Player], good to see you on your feet again. I believe Vertida wishes to speak with you.

Vertida Sefalatis

 * Vertida Sefalatis: [Player], you're awake! How do you feel?
 * Player: What happened?
 * Vertida Sefalatis: Sarius brought you here; you were in a bad way. She said you defeated Vanstrom, is it true?
 * Player: Yes; he's dead.
 * Vertida Sefalatis: I can't believe it. One of our most feared enemies... I cannot quite grasp that he is truly gone. This is a great step for the Myreque, [Player]. We cannot thank you enough. I can see why Safalaan places so much trust in you.
 * Player: Vanstrom is dead. I've never felt better.
 * Vertida Sefalatis: I'm so glad to hear it. Sarius said you defeated him but I couldn't believe it until I heard it from you. This is a great step for the Myreque, [Player]. We cannot thank you enough. I can see why Safalaan places so much trust in you.
 * Player: Vanstrom believed that Safalaan may be of Icyene blood.
 * Vertida Sefalatis: Icyene?
 * Player: What do you think?
 * Vertida Sefalatis: I cannot say I did not feel that he was different. I will have to consider this, [Player]. It will have many implications for the Myreque, if it is true.
 * Player: Have you heard any news from Safalaan?
 * Vertida Sefalatis: Not directly, no, but we did send word amongst the trusted citizens. One reported seeing Safalaan...
 * Player: What did they see?


 * Safalaan: I'm warning you. Let me pass.
 * Vanescula Drakan: Stand down, vyres.
 * Vyrewatch: As you wish, my lady.
 * Safalaan: What are you doing here?
 * Vanescula Drakan: Safalaan! After all I've told you, you are still so distrustful.
 * Safalaan: You are Drakan's sister, Vanescula. I must keep my guard.
 * Vanescula Drakan: I just came up to see you on your way. You are taking heed of my suggestion, I assume?
 * Safalaan: I am.
 * Vanescula Drakan: I will let you go then. Be safe, Safalaan. I know you will find success. When you return, we will begin.


 * Vertida Sefalatis: They lost track of him after that, and no one has seen him near Burgh de Rott. We must just hope that he is safe, and knows what he is doing. In the meantime, you have had a great victory today.
 * Player: I have to go.

After both main dialogue options
 * Vertida Sefalatis: We have to reward you, but we have nothing of worth here. Please go to Veliaf, he will be so glad to hear the news, and I'm sure he'll have something of use to you.
 * Player: Okay. Thanks, Vertida.
 * Vertida Sefalatis: Thank you again, [Player].

Veliaf Hurtz

 * Player: Hi, Veliaf.
 * Veliaf Hurtz: Well met, [Player]. You look exhausted; is something wrong?
 * Player: Vanstrom is dead.
 * Veliaf Hurtz: What? How?
 * Player: With Vanescula's help, I managed to infiltrate Darkmeyer and create weapons that could harm him. It was a great battle, but I won in the end.
 * Veliaf Hurtz: But... this means...
 * Player: The Myreque are safe!
 * Veliaf Hurtz: No, [Player]! If anything, we are in more danger than ever! Our operations so far have been successful because we were undetected for the most part. The vampyres did not see us as a real threat. By killing Vanstrom, you have given the vyres something to talk about; something to focus on! They will be thirsty for a fight; for the taste of our blood! And Ranis... this may even anger Drakan from his stupor!
 * Player: But surely, with them dead, the vampyres are weakened...
 * Veliaf Hurtz: Hm... I suppose that is true. Vanstrom was one our most threatening enemies, and I cannot deny that we are safer with him gone...for now. And of course, Ranis' death is only one step away from Drakan himself. Yes... I am sorry, [Player]. Perhaps I over-reacted, but I must worry about what is to come from this, especially with Safalaan missing. Let us just hope that Vanescula is truly our ally; if so, she will be extremely valuable in our ongoing struggle against Drakan. If she is being truthful, we may be closer to destroying Drakan than ever before. Yes, [Player], perhaps something good will come of this. Of course, while I am still concerned, you have outdone yourself once again in our service.
 * Player: There may be trouble coming.
 * Veliaf Hurtz: What do you mean?
 * Player: With Vanescula's help, I managed to infiltrate Darkmeyer and create new weapons, to harm more powerful vampyres. I have defeated Vanstrom, and Ranis is also dead; the vyres will no doubt guess it was the Myreque.
 * Veliaf Hurtz: This does not bode well, [Player]. Our operations so far have been successful because we were undetected for the most part. The vampyres did not see us as a real threat. By killing Vanstrom, you have given the vyres something to talk about; something to focus on! They will be thirsty for a fight; for the taste of our blood! And Ranis... this may even anger Drakan from his stupor!
 * Continues as above

Veliaf

 * Veliaf Hurtz: Good to see you, [Player].
 * Player: You too, Veliaf.
 * Player: Can I ask you something about Vanstrom?
 * Veliaf Hurtz: Go ahead, [Player].
 * Player: When he died, he seemed to 'explode'. It knocked me down. Is that normal for a vyre?
 * Veliaf Hurtz: I've never heard of that before.
 * Player: Perhaps it's because he was so old.
 * Veliaf Hurtz: Possibly, but I'm sure it would have been reported in the vast history of Morytania, if that was the case. I cannot imagine a vampyre of Vanstrom's power would be without some history.
 * Player: Could I ask you something about Safalaan?
 * Veliaf Hurtz: Of course, friend.
 * Player: Vanstrom believed that Safalaan is an Icyene.
 * Veliaf Hurtz: I had not heard of this, although I cannot deny that we all had our suspicions. He has always been... different. I am ashamed to say that I even suspected him of being vampyric, on occasion.
 * Player: What does this mean for the Myreque?
 * Veliaf Hurtz: I cannot say. We know so little about the Icyene, I am unable to speculate on what Safalaan may be capable of. I would guess that he can only have Icyene blood. If he was entirely Icyene I would expect him to have more knowledge of his powers, but I can only offer my own opinion. As for the Myreque, with him missing we must continue and hope that Vanstrom did not have a chance to share his discovery.
 * Player: Do you know where Safalaan is?
 * Veliaf Hurtz: I am afraid I do not. He told no one where he was going. We are all very worried for his safety.
 * Player: What's your opinion on Vanescula?
 * Veliaf Hurtz: It is difficult to say. Essentially, she is a vampyre, so surely she can only know evil. Nonetheless, she did protect you from harm in Darkmeyer, and aid us to kill one of her most powerful companions. It cannot be denied that we need all the allies we can find. What do you think?
 * Player: I think Vanescula can be trusted.
 * Veliaf Hurtz: In that case, I trust your judgement, friend.
 * Player: I don't trust her.
 * [Dialogue not recorded]
 * Player: Any news from Meiyerditch?
 * Veliaf Hurtz: No, not yet. Drakan must be biding his time. It is not like the vampyres to take such a hit lightly.
 * Player: Perhaps Vanescula is calming things down?
 * Veliaf Hurtz: I wish I could believe that, [Player].

Ivan

 * Ivan Strom: I heard what happened with Veliaf. I can appreciate his worries, but I don't think you should feel bad. You've made an ally in Vanescula and defeated two high-ranking forces in the vampyres society; Veliaf cannot deny that this is progress! You've done a great service for the Myreque, and I hope to be as fearless as you when we face Drakan.
 * Player: Thanks, Ivan.

Polmafi

 * Polmafi Ferdygris: [Player], Veliaf claims you can now travel through Darkmeyer undetected?
 * Player: Yes, in order to enter the Arboretum and gain the harmful blisterwood logs I had to build up a name for myself in disguise, as a vampyre. I had to do some terrible things.
 * Polmafi Ferdygris: I see. Perhaps we should think of this in terms of the greater good. You had to do what you did for the citizens of Morytania. Whatever lives may have been lost, they were for a worthy cause.
 * Player: I suppose so.

Radigad

 * Radigad Ponfit: Is it true, did you really kill Vanstrom?
 * Player: He is dead, yes.
 * Radigad Ponfit: And Ranis too! [Player], we could never have hoped for such success. At this rate, Drakan will soon be without our sights, and Morytania will be returned to a land of freedom!

Kael

 * Player: How are things around here?
 * Kael Forshaw: It is quiet. Far too quiet, and I feel something must be coming. The vampyres will not take Vanstrom and Ranis' deaths lightly. They must be planning some kind of counter-attack.
 * Player: We will be prepared!
 * Kael Forshaw: I admire your courage, Player, but I fear it will not aid us in what is to come.

Mekritus

 * Mekritus A'hara: Player, ya looking much better!
 * Player: Yes, thank you.
 * Mekritus A'hara: I'm still celebrating our victory over Vanstrom. That's only a few steps away from Drakan, ya know!