Elemental spells

Elemental spells are the primary source of damage for mages. The standard and ancient spellbooks contain a variety of elemental spells across many levels. Lunar mages can only cast elemental spells with a polypore staff or through the use of Borrowed Power.

Types of spells
Many monsters have a weakness to a specific element. For example, TzHaar-Kets are weak to water spells. Any spell will be effective against such an opponent, but a water spell will offer higher accuracy. A player who is weak to magic attacks will have no specific elemental weakness.

In order of ascending required level, the four elements of the standard spellbook are:
 * Air spells
 * Water spells
 * Earth spells
 * Fire spells

On the Ancient Magicks, the same elements come in a slightly different order:
 * Smoke (Air)
 * Shadow (Earth)
 * Blood (Fire)
 * Ice (Water)

Each elemental class has a range of different spells. For the standard spellbook these are as follows, in order of ascending power:
 * Strike spells
 * Bolt spells
 * Blast spells
 * Wave spells
 * Surge spells

The range of different spells in the ancient spellbook are as follows, in order of ascending power:
 * Rush spells
 * Burst spells
 * Blitz spells
 * Barrage spells

Comparison between Standard and Ancient spells
In addition to those above, there are four special air spells. The first three are unique to the standard spellbook, whereas the last is on all spellbooks.

Spell damage and scaling
The spell damage values listed above and on other articles correspond to $$(9.6 * Spell Level)$$, and may be different than the value found by mousing over the damage in Offensive Stats. This is because a spell's level scales with your Magic, which allows for elemental weaknesses to be exploited without sacrificing damage. It should be noted that like ranged ammunition, spell damage caps at the level of your weapon.

Spells scale until a stronger variant of the spell is unlocked. For example, Air Blast requires 41 Magic, and it scales with the player's Magic up to level 61. Air Wave is unlocked at 62 Magic.

Spell damage is capped at level 90, which is the same level as the strongest magic weapons in the game. However, because of this cap, spell damage is limited in Dungeoneering when using tier 11 weapons.

Trivia

 * The graphics for the standard spells were updated with particles on 24 June 2010.