Dungeoneering/Doors

Doors are an integral part of Dungeoneering. There are a number of different types of door that may be encountered, each requiring a different action completed to open them.

Skill Doors
While exploring the dungeons of Daemonheim, players may encounter a door that requires them to perform a skill based action. All of these doors require a level in a skill specific to that door. Doors along the critical path will always be able to be opened by at least one member of the party, other doors that lead to bonus rooms may have any level requirement to be passed. Level requirements may sometimes be above 99, sometimes even up level 105 in a skill, requiring a member of the party to create a skill boosting potion to unlock that door. It is possible for the requirement to be far out of reach even with potions. While trying to solve a door, doors can be failed, dealing moderate to severe damage and sending you an amusing commentary on what happened via your chat box. Once successfully passed, doors grant experience equal to the skill level that they required times five, to the skill used. The experience will be shared as long as the sharing option is turned on.

Only members can open doors pertaining to member skills, even if you have the required level. Trying to open one on a free world will give you the message "You are unable to unlock this door."

Trivia

 * The Dark Spirit door's shadow shows the eye beams that appear when opening fails even when you aren't interacting with it.
 * The only skills not used to open doors are Attack, Defence, Ranged, Constitution, Fletching, Slayer, Hunter, Fishing, Cooking, and Dungeoneering, unless you count the normal doors.