Mining training

Introduction
This guide describes the most effective pay-to-play methods to train the Mining skill. The experience rate estimates in this guide assume that the best possible pickaxe is being used for the stated Mining level and do not incorporate the use of any experience boosting items or bonus experience. They also assume that players do not bank the ores that they obtain. Banking ores decreases the amount of experience players can gain per hour and, as most ores are not very valuable, is usually not worth the time taken from Mining training. Players using the Evolution of Combat mode can drop ores by adding the ore to their action bar and pressing the associated keybind to drop the ore. As opposed to dropping items directly from the inventory using their right-click drop option, dropping ores via the action bar does not interrupt mining.

Mining is a gathering skill which typically involves collecting ores from different types of ore rock; ore rocks are often found in groups at mining sites. Players can also occasionally obtain uncut sapphires, emeralds, rubies and diamonds while mining. A pickaxe is required when mining. Levelling up the Mining skill increases the rate at which players gain resources and experience while mining. As players level up they are also able to use better pickaxes. To gain the best experience rates possible, players are strongly recommended to use the highest level pickaxe available to them.

Pickaxes
In addition to Mining level requirements, pickaxes require certain Attack levels to be wielded. However, players are able to use a pickaxe without equipping it, as pickaxes held in the inventory or tool belt are automatically used when mining. Once a pickaxe is added to the tool belt it cannot be removed, but players can add a higher level pickaxe to their tool belt if the pickaxe currently stored in the tool belt is inferior to the one being added. Players can add pickaxes which they do not currently have a high enough Mining level to use to their tool belt. If the pickaxe stored in a player's tool belt requires a higher Mining level to use than the player currently possesses, the pickaxe will function as the best available pickaxe at the player's current Mining level.

Varrock armour
Different tiers of Varrock armour are awarded on completion of the easy, medium, hard and elite sets of Varrock tasks. Varrock armour is a body slot item. While mining with the armour equipped players have approximately a 10% chance of mining 2 ores at the same time, receiving Mining experience for both of them. Players who have started the Dimension of Disaster quest can complete the easy set of New Varrock tasks to further increase the Varrock armour's chance of mining 2 ores at once. Higher tiers of the armour grant this effect at rocks which have a higher Mining level requirement to mine. The armour's effect does work when mining granite, concentrated coal and gold rocks.

Golden mining suit
Wearing components of the golden mining suit gives a percentage increase in the amount of base experience that is gained while mining. There are five pieces in the set: the helmet, top, gloves, trousers, and boots. Items from the set can be found when mining at the Lava Flow Mine. Players have a chance of disturbing a liquid gold nymph who can be spoken to in order to gain a part of the golden mining suit. Only one part of the suit can be gained per encounter and pieces are gained in the following order: boots, gloves, helmet, trousers, top. It can take around 3-5 hours of mining to find a liquid gold nymph. If all pieces of the set are worn, an additional set bonus effect is given. If a player has Varrock armour as well as all the pieces of the golden mining suit, then players will receive the effects of the Varrock armour while wearing a complete golden mining suit.

Starfury outfits
Parts of starfury outfits could be made by combining starfire outfit pieces with starborn diamonds, available from Treasure Hunter between the 9 September and 14 September 2015. When wearing starfury outfit pieces players deplete seren stones at a slower rate while mining them and receive the benefits of the corresponding pieces of the golden mining suit, if they are owned.

Golem outfits
Parts of golem outfits could be won as a prize from Treasure Hunter between the 19 June and 23 June 2014. The sapphire golem outfit, emerald golem outfit and ruby golem outfit consist of head slot, body slot, leg slot, hand slot and feet slot items. When wearing a complete version of any of these three outfits, players gain the following bonuses:


 * Chance of successfully mining a resource is increased by 5%.
 * Living rock creatures in the Living Rock Caverns will not be aggressive towards players.
 * If a player owns a complete golden mining suit, they will receive its 6% increased base experience effect while wearing a golem outfit.
 * If a player owns Varrock armour, they will receive its chance of receiving two ores at once effect while wearing golem outfit.

Players who won all pieces of the sapphire golem outfit, emerald golem outfit, and ruby golem outfit could combine these outfits' components to form the magic golem outfit. This outfit gives superior benefits to those given by the other golem outfits. Players gain the following bonuses from a magic golem outfit:


 * Chance of successfully mining a resource is increased by 7% (as opposed to 5% with the other golem outfits).
 * Living rock creatures in the Living Rock Caverns will not be aggressive towards players.
 * If a player owns a complete golden mining suit, they will receive its 6% increased base experience effect while wearing a magic golem outfit.
 * If a player owns Varrock armour, they will receive its chance of receiving two ores at once effect while wearing a magic golem outfit.

Summoning familiars
There are four Summoning familiars available which invisibly boost a player's Mining level while they are summoned. This does not let a player access higher level content, but allows them to mine at a slightly faster rate.

Urns
Urns can be used to gain additional Mining experience while training. When held in the inventory, urns are filled as the player mines ore. Only base experience gains counts towards filling the urn. Full urns can be teleported away to receive additional experience, equivalent to 20% of the Mining experience gained while filling the urn. Only one urn is filled at a time, though players may own up to a total of 10 full urns. If a player owns 10 full mining urns they must teleport at least 1 away before they can fill more urns. Urns are only tradeable in their (nr), non-runed, forms. In order to use a mining urn the player must add an earth rune to it, this makes the urn untradeable.

Rock-crushing scrimshaw
Rock-crushing scrimshaws can be activated to give player a chance of crushing an ore as it is mined, granting additional Mining experience. Rock-crushing scrimshaws can be activated and deactivated at will, providing that a 10 second cooldown has passed. The inferior rock-crushing scrimshaw gives a 15% chance of crushing an ore to gain more experience and requires level 70 Mining to use. The inferior scrimshaw is tradeable, costing, and lasts for 3 hours. The superior rock-crushing scrimshaw gives a 20% chance of crushing an ore to gain more experience and requires level 80 Mining to use. The superior scrimshaw lasts for 4 hours but it is untradeable. Players who have level 85 Fletching can unlock the ability to make superior rock-crushing scrimshaws by gathering all 4 fragments of the rock-crushing scroll in player-owned ports. The superior scrimshaw can then be crafted from 10 ancient bones.

The additional experience gained from the scrimshaw crushing an ore is equivalent to a proportion of the experience that is normally gained upon mining an ore, and varies depending on the type of ore crushed. Inferior and superior scrimshaws award the same amount of additional experience. Rock-crushing scrimshaws do not affect mining at Seren stones, but do affect mining at concentrated ore rocks. Additional experience gained from gold ore or coal being crushed by a scrimshaw is the same regardless of whether the ore is obtained from a concentrated or regular ore rock. If the rock-crushing scrimshaw crushes an ore at the same time as the player obtains two ores at once through the concentrated rocks' double ore effect, then the scrimshaw will grant additional experience for only one ore. While mining concentrated gold rocks players would receive approximately 2,150-2,800 additional experience an hour using an inferior rock-crushing scrimshaw and around 2,850-3,700 additional experience an hour using a superior scrimshaw, depending on Mining level.

Quarrymaster auras
Quarrymaster auras increase a player's chance of mining ores and rocks by a percentage while they are activated. These auras' effects last for one hour after they are activated. Players may use 5 or 10 vis wax to extend the quarrymaster aura's activation time by 50% or 100% (costing or ). This effect must be applied before the aura is activated. Once a quarrymaster aura has been used the player must wait 3 hours before using it again. Quarrymaster auras can be bought using Membership loyalty points. All lower tiers of the aura must be owned before a higher tier aura can be purchased. Quarrymaster auras do affect mining at Seren stones.

Perfect juju mining potions and juju mining potions
When the perfect juju mining potion's effect is active the player has a 10% chance of finding an enhanced stone spirit each time that they mine an ore. While the stone spirit is present it will automatically smelt all ores mined by the player and deposit them as bars in the player's bank, awarding Smithing experience equivalent to that which would be gained by the player smelting the ore using a furnace. Players will also receive 10% additional Mining experience for each ore that they mine while a stone spirit is present. Stone spirits last for 30 seconds after first appearing. Each dose of the perfect juju mining potion lasts for 1 hour. The potion can be bought from the Grand Exchange or created by adding harmony moss (costing ) to a juju mining potion (3) (costing ) with level 74 Herblore.

Players could also use juju mining potions as an alternative to perfect juju mining potions. As with perfect juju mining potions, regular juju mining potions give players a 10% chance of finding a stone spirit, which will grant 10% additional Mining experience and bank all ores that the player mines for 30 seconds. However, stone spirits spawned from the effect of a regular juju mining potion will not smelt ores mined by the player. Each dose of a Juju mining potion lasts 5 minutes, as opposed to 1 hour per dose of a perfect juju mining potion. Perfect juju mining potions and regular juju mining potions do not affect mining at Seren stones.

Skillchompas
Skillchompas are items that can be used instead of a pickaxe when mining, giving a mining speed equal to that of the type of pickaxe that they are equivalent to. When equipped and used to mine, skillchompas are consumed each time the player's character attempts to mine, even if the action is unsuccessful in gaining an ore. If a player successfully gains experience while mining with a skillchompa then they receive an additional 10% of the normal base experience. Each time a mining attempt is unsuccessful a player gains 5% of the bonus experience that they would have received if the attempt was success. For example when mining gold ore players gain 65 experience for successfully mining a gold ore when not using skillchompas; using skillchompas grants 71.5 experience upon successfully mining gold ore and 3.25 experience each time the player is unsuccessful.

At level 99 Mining using crimson skillchompas at Seren stones gives around 176,000 experience per hour when using no other experience boosting items (compared to 125,000 experience per hour using a crystal pickaxe). In an hour of mining using this method around 2,160 crimson skillchompas are used, costing.

Seren spells and prayers
Access to Seren spells and prayers, which can be found in the ancient magicks and ancient curses spell and prayer books, is unlocked upon completing The Light Within quest. Level 75 Mining is required for completion of the Plague's End quest, which is one of the requirements needed to complete The Light Within. Crystallise requires level 88 Magic and 6 water, 6 fire, 6 chaos and 6 soul runes to cast. Crystallise can be cast on an ore rock to increase the Mining experience gained from it by 50%, while preventing the player from gaining any resources from the rock. This effect lasts for 30 seconds after Crystallise has been cast; it is not possible to cast Crystallise again until the effect has worn off. If a crystallised rock is being mined only by the player who cast Crystallise on it then it will not deplete until Crystallise's effect wears off. If another player is mining from a crystallised rock then it can be depleted as normal, but the Crystallise spell's effect and timer will be paused until the rock replenishes. With at least level 80 Prayer players can use the Light Form prayer, which enhances the effects of Seren-aligned spells while it is activated, to further increase additional the Mining experience gained from a crystallised ore rock to 87.5%. Players will need to consume around 53 doses of prayer potion per hour, with level 99 Prayer, to maintain the prayer points required to keep Light Form activated. Use of prayer renewal potions can help to regain some prayer points. When training Mining using Crystallise players can cast the spell up to 120 times an hour, costing in runes. This cost can be reduced by using staves to provide some of the required runes. Crystallise cannot be cast on concentrated coal or gold rocks, seren stones or crust within the Lava Flow Mine.

Summary
See here to calculate how many ores will be obtained during training.

Levels 1-15: copper and tin
At level 1 Mining players should begin training by mining copper and/or tin ore rocks. Either type of ore give the same amount of Mining experience per ore mined and are obtained at the same rate. Players can gain around 8,000 experience an hour mining copper and/or tin. However as only 2,411 experience is required to reach level 15, it should take players with no previous experience of the skill about 20 minutes to reach level 15. This experience rate assumes that the player is using a dwarven army axe to gain an additional 3 experience per ore mined and have a chance of obtaining uncut lapis lazuli for 17 experience. Copper and tin ore can be mined at the Lumbridge Swamp training mining site and the south-east Varrock mining site.

Levels 15-45: iron
At level 15 Mining players should start mining iron ore rocks. This gives between 15,000 experience an hour at level 15 Mining, and 30,000 experience an hour at level 45 Mining. Iron ore can be mined at the Piscatoris mining site or at the Legends' Guild mining site. The Legends' Guild mining site contains grizzly bears which are aggressive towards players with a combat level of 43 or lower. Both of these mining sites contain groups of 3 iron ore rocks which are arranged in a triangle formation which allows a player to mine all 3 rocks without moving. As iron ore is frequently successfully obtained, players may wish to mine it on a highly populated world. The rate at which ore rocks replenish increases according to the number of players present on a world. Players will spend less time waiting for ore to replenish if they are on a highly populated world.



Levels 45-80: granite
At level 45 Mining players can start mining granite rocks. At that level granite gives 31,000 experience an hour, and at level 80 it gives 47,000 experience an hour. Granite rocks can give three different sizes of granite when they are mined successfully: 500g, 2kg and 5kg. Granite can only be mined at the desert quarry in the Kharidian desert. While mining in this area players will lose life points due to dehydration from the desert heat every 90 seconds. Players can use waterskins or an enchanted water tiara, if the Dealing with Scabaras quest has been completed, to avoid taking damage from the desert heat. Protective clothing, such as desert clothing, is also useful as it reduces the frequency with which players must use their waterskins or enchanted water tiara or take damage from the heat.

As granite's left-click option is to craft the granite into smaller pieces, it cannot be dropped from the action bar using a key bind. Players must right-click the action bar icon to drop the granite. Alternatively, players can use signs of the porter to send granite that they mine to the bank (see this calculator to calculate the profit made from using signs of the porter to send granite to the bank).

Lava Flow Mine (68+)
Players who have level 68 Mining can complete the King of the Dwarves quest to gain access to the Lava Flow Mine. Players can gain up to 37,000 experience an hour mining there, using a crystal pickaxe with level 99 Mining. Greater amounts of experience can be gained if players take advantage of the Lava Flow Mine's specific effects. The Lava Flow Mine is composed of 4 (A, B, C and D) channels of lava which are divided into segments. Segments in the Lava Flow Mine vary between having 50%, 60%, 70%, 80%, 90% or 100% flow rate. Only one segment at a time has the lowest, 50%, flow rate. The aim of mining in this area is to identify the segment with 50% flow rate and increase its flow rate by mining away the crust formed on top of it. Experience gained from mining a segment's crust is proportional to a segment's flow rate: players gain most experience from mining the 50% flow rate segment.

Players are able to mine the crust of a segment 10 times before having to re-click. No resources are gained while mining in this area, meaning that mining at the Lava Flow Mine can be a less intensive alternative to other methods of training Mining. The location of the 50% flow rate segment changes approximately every 4-7 minutes. The pressure gauge found next to each segment can be used to check a segment's flow rate. Adjacent segments have associated flow rates: i.e. a segment with an 80% flow rate is neighboured by segments with 70% and 90% flow rates. Therefore, players can locate a segment with 50% flow rate by checking the flow rates of 2 adjacent segments in the correct channel. E.g. if a player found a segment with 90% flow rate with a segment with 80% flow rate one segment south of it, the 50% flow rate segment would be located 3 segments south of the 80% flow rate segment. Players also find out which channel contains the segment with 50% flow rate by speaking to Foreman Jaak, who is located near the Lava Flow Mine's entrance, if they wish to narrow down the search. It may be useful for players to mine at the Lava Flow Mine on world 71, the official world for this activity, as the presence of other players can be helpful in determining the segment with 50% flow rate.

While mining at the Lava Flow Mine players may encounter distractions, which can be completed in order to gain bonuses while mining in the area. In the possessed pickaxe distraction a pickaxe becomes possessed by a dwarven ancestor spirit and turns into a level 50 monster which can be attacked by players. If a player defeats a possessed pickaxe then they can talk to the dwarven ancestor spirit to gain 10% additional experience when mining for the next 10 minutes. In the liquid gold nymph distraction a golden nymph appears in the lava segment that the player is mining. Players can talk to the nymph to claim a piece of the golden mining suit, which gives bonus experience if it is worn while mining. If the player already owns all the components of the golden mining suit then the nymph will offer them a choice between receiving 2,500 Mining experience or conversion of the player's pickaxe to a gilded pickaxe. Players have 5 minutes to talk to the golden nymph before it disappears. Players who have completed Birthright of the Dwarves quest can complete the lava geyser distraction. Approximately every 45 minutes a lava geyser will appear in a random segment within the Lava Flow Mine. Players must use water or ice spells to cool down and solidify the geyser. After this the solidified lava geyser can be mined for a large amount of Mining experience. This also gives a chance to obtain an imcando pickaxe fragment if the player does not already own an imcando pickaxe.

Concentrated coal (77-80)
Players may begin mining coal from concentrated coal rocks at the Living Rock Caverns from level 77 Mining, prior to being able to mine concentrated gold at level 80 Mining. Mining concentrated coal gives approximately 38,000 mining experience per hour with a dragon pickaxe. A good location to mine concentrated coal is in the south-eastern part of the caverns, where 3 concentrated coal rocks are found in close proximity to each other. Mining concentrated coal is less intensive than mining granite and, as opposed to mining at the Lava Flow Mine, has no requirements to access aside from its Mining level requirement.

Levels 80-99+: granite using Crystallise
At level 80 Mining players should continue to train by mining granite if they are able to use the Crystallise spell and Light Form prayer to increase the experience gained from ore rocks. This gives up to 169,500 experience an hour, with level 99 Mining.

Concentrated gold (80-89)
At level 80 Mining players can begin mining gold ore from concentrated gold rocks if they are unable to use Crystallise and Light Form. This gives at least 62,000 Mining experience an hour at level 80 Mining, and up to 80,000 experience an hour with level 99 Mining. Players who have at least level 43 in Magic and level 40 in Smithing can use the superheat item spell from the regular spellbook to smelt gold ore into gold bars as it is mined. Using this spell does not interrupt mining, and allows players to gain additional experience in Magic and Smithing. 4 fire runes and 1 nature rune are required each time that superheat item is cast, though staves that provide an unlimited supply of fire runes, such as the staff of fire, can be used in place of fire runes. Players can gain around 50,500 Magic experience and 21,500 Smithing experience an hour off superheating while training with level 80 Mining. Around 955 nature runes, costing, will be used in an hour of superheating and mining with level 80 Mining. Players who have completed the Family Crest quest can claim goldsmithing gauntlets, which give twice as much base experience each time that a gold bar is smelted while they are equipped.

Concentrated gold can only be mined from concentrated gold rocks in the Living Rock Caverns. Concentrated rocks are different from other types of ore rock: players are able to gain multiple ores from a single concentrated rock before it collapses. Players also have a chance of mining two ores at once, and receiving Mining experience for both ores mined, while mining at concentrated rocks. The Living Rock Caverns are inhabited by aggressive living rock protectors and living rock strikers, though these creatures will only attack players who come within close proximity of them. Wearing any complete golem outfit will prevent the living rock creatures from being aggressive to the player. Wearing a complete shark outfit also has this effect, though it is recommended that players use a golem outfit or golden mining suit rather than a shark outfit if possible.

As the concentrated gold rocks are not located close to one another, players may wish to remain at one concentrated gold rock's location and change worlds (using the "join" option on any player added to their friends list or the "hop worlds" option in the options menu) when the rock collapses. This will reduce the amount of time that players have to spend finding an active rock, increasing the amount of experience that can be gained an hour, and can also be used to avoid being attacking by the living rock creatures, if the player remains located in a safespot. If the player does not wish to change worlds while mining then they will have to move between different concentrated gold rocks. Players may find it useful to mine on world 84, the official Living Rock Caverns' world, as the presence of other players can reduce the chance of being attacked by the creatures while moving to different concentrated rocks. Players wishing to bank their ores, or gold bars if superheating, can use the pulley lift located near the entrance to the Living Rock Caverns to deposit them, though this will decrease the amount of experience that can be gained an hour.

Seren stones (89-99+)
At level 89 Mining players can begin mining Seren stones, if they have gained access to Prifddinas through completing the Plague's End quest. Seren stones are located in the Trahaearn district of Prifddinas. Players can gain up to 125,000 experience an hour mining at Seren stones, with level 99 Mining. Players will receive 20% additional base experience mining at seren stones when the Voice of Seren is active in the Trahaearn district, meaning that 150,000 Mining experience an hour can be gained during this time. Players mine Seren stones to remove corruption from them. Players can mine a seren stone 70 times before it is cleansed of corruption. When this happens the seren stone will temporarily be withdrawn into the trapdoor beneath it, before respawning covered in more corruption. Players gain corrupted ore from mining seren stones, approximately 1/3 times that they are successful in gaining Mining experience. With level 99 Mining players can gain around 220 corrupted ore in an hour of mining. Corrupted ore stacks in the player's inventory.

The corrupted ore gained from mining seren stones is untradeable. It can be smelted at a furnace to gain Smithing experience, though no products are obtained. Players can smelt around 1,500 corrupted ore an hour. As 150 experience is gained each time that a corrupted ore is smelted, 225,000 Smithing experience can be gained in an hour of smelting corrupted ore. Using the Superheat spell, players can gain 375,000 Smithing experience and 132,500 Magic experience an hour. Experience is not affected by the Voice of Seren when superheating.

Quests
See here for a list of quests that grant Mining experience on completion.

Wilderness Warbands
Wilderness Warbands is a dangerous Distraction and Diversion that takes place in the Wilderness. The aim of the Distraction and Diversion is to infiltrate a camp occupied by god-following NPCs and loot supplies, which can then be exchanged with Quercus for experience. Players can gain Mining experience if they obtain and hand in mining supplies. Players can gain between 49.5 at level 1, and 4,851.5 at level 99, Mining experience per supply that they exchange. Players can loot up to 25 mining supplies while playing Wilderness Warbands, which grant between 1,237.5 and 121,287.5 Mining experience in total when given to Quercus. Players can calculate the exact amount of experience that they will receive, based on their Mining level and the number of supplies obtained, using the calculator on the Wilderness Warbands article.

Wilderness Warbands takes place every 7 hours. The Distraction and Diversion begins with a camp appearing in the Wilderness in one of 3 possible locations. A server-wide announcement will notify players of the camp's location when it spawns. Players can also find out the camp's location by talking to Quercus, who is located north-east of the Varrock Grand Exchange. Players must travel to the camp, avoid the sentries posted around its perimeter and sabotage the camp's god's beam, which is found in the centre of the camp. Successfully sabotaging the beam will result in NPCs allied to the invading players teleporting to the area to fight the NPCs guarding the camp. Players can also intervene in the fight if they wish. After all enemy NPCs have been killed, players can loot the tents in the camp to gain supplies. Each Wilderness Warband has 3 tents which contain supplies that grant experience in 3 of 5 possible skills (Mining, Farming, Construction, Herblore and Smithing). Players may loot up to 25 supplies from tents in the camp. Players may gain additional supplies by killing other players and taking any supplies that defeated players may have looted, as supplies are dropped upon death. Participating in looting tents will skull the player and cause them to become attackable by any other player, regardless of combat levels. Players cannot teleport out of the Wilderness while they have supplies in their inventory, and logging out while inside the Wilderness causes all supplies to be destroyed. Therefore, players must escape from the Wilderness by running out of the area. To avoid being killed by other while participating in Wilderness Warbands players are advised to join one of the dedicated friends chats for the Distraction and Diversion.

Cabbage Facepunch Bonanza
Cabbage Facepunch Bonanza is an instanced minigame which can be played to gain renown points that can be exchanged for bonus experience in Mining. There are no requirements to play the minigame and players cannot bring any items into it. If a player is able to gain 115 renown per game, with each game lasting approximately 12 minutes, 575 renown can be gained an hour. Each renown can be exchanged for between 2.2 with level 1, and 121.9, with level 99, Mining bonus experience; so players can gain between 1,265 and 70,092.5 bonus experience in Mining an hour. Each day players gain double renown for the first 600 renown that they obtain; therefore 1150 renown can be obtained in an hour, equivalent to between 2,530 and 140,185 bonus experience in Mining.

A game of Cabbage Facepunch Bonanza is composed of 10 rounds, during which players must repeatedly travel back and forth across an arena. Players have 1 minute and 10 seconds to cross the arena and enter the safe area each round. While crossing the arena players must avoid obstacles: wooden barricades block some routes through the arena and jets of fire appear intermittently in channels in the arena floor, dealing damage to any players who travel through them. Gorilla guards and cabbage cauldrons also deal damage to players who come within proximity of them. An incremental amount of score is awarded to the player for each round that they survive i.e. players gain 1 score for surviving round 1, up to 10 score for surviving round 10. Players can gain an additional 2 score and have 10% of their maximum life points restored for each cabbage trophy that they find while in the arena. Cabbage trophies can be found by harvesting cabbage leaf patches and wishing-cabbage patches, mining cabbage vein ore and killing the weak, non-aggressive monkey minions. Multiple players can gain cabbage trophies and their health-restoring effects from the same source. At the end of the minigame the player is awarded an amount of renown which is equivalent to the score that they achieved during the game.

If a player does not reach the safe zone before the end of a round or loses all of their life points then they will be turned into a gorilla guard. As a gorilla guard, the player is severely limited in their ability to increase their score. Once per round a gorilla guard can lay a trap in the arena, which awards 2 score. Gorillas can also attack non-gorilla players; all gorilla guards will receive 2 score if a player is successfully killed. Gorilla guards do not take damage from obstacles in the arena.

Stealing Creation
Players can use reward points from the Stealing Creation minigame to purchase proto-tools and volatile clay tools. These items can be transformed into a selection of skill related tools, including sacred clay pickaxes and volatile clay pickaxes. These pickaxes can be right-clicked to grant Mining bonus experience (it is not necessary for the pickaxes to be wielded to gain bonus experience). Players are advised to play Stealing Creation within a group of players co-operating in non-combat games to deplete all sources of clay available more quickly. Once all the clay available in a game has been depleted the game will end early, allowing players to gain reward points in shorter amounts of time.

Both proto-tools and volatile clay tools cost 20 reward points per tool to purchase. When converting a proto-tool the player can chose which skilling tool it will become, but converting a volatile clay tool creates a random skilling tool. A volatile clay pickaxe grants 29,340 Mining bonus experience, while sacred clay pickaxes grant 24,450 Mining bonus experience. A skilling tool created from a volatile clay tool can be reverted back to the volatile clay tool and then converted again to potentially give a different tool. This may be done up to 10 times (the volatile clay tool is destroyed upon the 10th reversion); each reversion causing the tool formed from the volatile clay tool to have 10% less bonus experience available to be granted. Both sacred clay and volatile pickaxes retain their form after being drained of bonus experience, and players can then use 20 reward points to recharge the depleted tools rather than purchasing new tools. Because of this players can maximise the amount of Mining bonus experience that they obtain from their reward points by initially purchasing a volatile clay tool and then transforming and reverting the skilling tools created until a volatile clay pickaxe is obtained. Players can then continue recharging the volatile clay pickaxe, claiming 29,340 Mining bonus experience from it each time they obtain 20 reward points.

Players with at least level 80 in Mining, Hunter, Fishing and Woodcutting will be able to gather clay from all possible locations in a game of Stealing Creation. With these levels players can gather enough clay during a game of Stealing Creation to gain 24 reward points per game that they play. Assuming games of Stealing Creation are completed in around 12 and a half minutes, players can complete 4.8 games of Stealing Creation per hour and earn 115.2 reward points per hour - enabling them to obtain 140,832 Mining bonus experience an hour.

Clan citadel
Players who are members of a clan can gain Mining experience while gathering resources from a Mining plot in their clan citadel. The mining plot is available in a tier 2 or better citadel. Initially players can only gather stone from the mining plot. Once the plot has been upgraded to at least tier 3 players can mine ore in addition to stone. With a tier 4 mining plot or better precious ore, ore and stone can all be mined at this skill plot. All 3 resources are gained at the same rate and award the same amount of experience per resource obtained. It is possible to gain around 86,000 Mining experience an hour collecting any resource from a tier 7 Mining plot with level 99 Mining and rank 3 fealty. Rank 3 fealty is achieved when a player is a full member of a clan and has collected a full cap of resources during the previous week's build tick. Players are able to collect resources in their clan citadel until they have reached their resource cap of up to 2,700 resources, once per weekly build tick. Around 2,312 resources can be gathered per hour of skilling at a tier 7 Mining plot with level 99 Mining. Therefore, a player may spend up to 1 hour and 10 minutes a week mining in their clan citadel, to gain up to 100,440 experience in total.

Having a higher level pickaxe does not improve the rate at which experience is gained from the skill plot as all players skill at the same rate within a clan citadel, regardless of their skill levels. The amount of experience gained from skilling at a Mining plot can be increased by wearing items from the golden mining suit. An additional benefit of collecting resources in a clan citadel is that it makes the player eligible to receive bonus experience from their clan's Quartermaster. Players with level 99 Mining and rank 3 fealty can claim 30,488 bonus experience in the Mining skill, if they chose this skill from the options available at the Quartermaster. Bonus experience can be claimed after collecting half of the resource cap in the citadel.

Barbarian Assault
Players can gain Mining bonus experience as a reward from playing the Barbarian Assault minigame.