Ice nihil

The Ice nihil is fought during the Fate of the Gods quest alongside the smoke nihil, the shadow nihil and the blood nihil.

The ice nihil is a member of the nihil race, created by Zaros during his testing of genetic manipulation. By its examine, the ice nihil was likely created by weaving the essence of an icyene.

Players also see an ice nihil momentarily during the trek through Freneskae, darting briefly through a hole in a wall after players pass a ledge.

The ice nihil, like the other nihil in the arena, run across the halls and into holes in the wall, causing damage to and draining prayer points from any players that stand in its way. It always runs south, appearing from a different hole each time, until the player attacks it and draws its attention, at which point it solely focuses on using magic. Every hit that the ice nihil does drains 50 prayer points, regardless of the damage it deals on you. The ice nihil has a very high defence, so players are recommended to bring weapons that are at least level 70. Also like the other nihils, the ice nihil has a special attack, which freezes the players in place very shortly after warning the player with a "hiss" sound and text. It is recommended for players to activate Freedom once frozen, but it is possible to activate Anticipation after seeing it hiss and before it freezes the player. It is also recommended for players to slay this nihil first, as its quick freeze can easily suspend a player that is fighting the other nihil.

After the quest, the nihils may be fought for their drops. They are aggressive unless the Shard of Zaros is equipped.