Malevolent helm

Malevolent helm is level 90 Melee power armour and it is made by combining 14 malevolent energy with a reinforcing plate, at 91 Smithing. This item, along with the other pieces of the Malevolent armour, degrades after 60,000 hits in combat and will disintegrate after use. This item is not repairable.

Losing the Malevolent helm by being killed in the Wilderness will result in a percentage of the original malevolent energy being dropped on death, equal to how degraded it was, rounded down. For example, if the helm had 100% of its charges remaining, 14 malevolent energy would be dropped on death, and if it had 52% of its charges remaining, 7 would be dropped. This can be used to refund most of the cost of the helm, although the reinforcing plates are not returned.

There was a bug/change causing 1 energy to be returned, regardless of percentage, when killed in the Wilderness. This was fixed.