Dungeoneering/Herblore

Herblore in Daemonheim is only accessible to members who are doing complexity 5 or 6 floors. All Daemonheim potions are 1-dose only, and most boost multiple skills at once. Some obstacles require a potion-boosted skill level to pass them (e.g. "You need a mining level of 103 to mine this rock...."). For skill doors, Portents of passage can be used instead of potions. Players are able to bind one potion to a special potion slot and use it in upcoming dungeons, similar to other bound items. The highest level to which a player can boost to while using a potion for Ranged, Attack, Strength, Magic, and Defence is 116, while non-combat skills can only be boosted to level 110. Neither prayer nor summoning can be boosted at all. Players are able to make potions which require level 99 Herblore at level 89 by first making a naturalist's potion (boost to 96), then making a strong naturalist's potion, then making the level 99 potion (strong survivalist's potion). The following calculator shows the boost outcome for each potion type.

init| letarray(effects,"Boosted level","Levels restored") letarray(base_weak,3,2.0,5.2,4) letarray(base_regular,4,2.5,7,7) letarray(base_strong,6,3.0,10,10) letarray(coeff_weak,0.02,0.07,0.12,0.08) letarray(coeff_regular,0.04,0.11,0.17,0.15) letarray(coeff_strong,0.06,0.15,0.24,0.22) let(effect,effects_0)

type| let(effecttype,floor(type/2)) let(effect,effects_$effecttype)

calcboost| let(weak,floor(base_weak_$type+coeff_weak_$type*level)+(type<2)*level) let(regular,floor(base_regular_$type+coeff_regular_$type*level)+(type<2)*level) let(strong,floor(base_strong_$type+coeff_strong_$type*level)+(type<2)*level)

Cleaning herbs
The process of cleaning a herb is exactly the same as outside of Daemonheim: find a grimy herb and, if you have the Herblore level to clean it, simply click it or right-click it and select "Clean".

Potions
As with cleaning herbs, making potions in Daemonheim is very similar to making potions in the rest of RuneScape. You will need a cleaned herb, a secondary ingredient, and of course, a vial of water in which to make a potion. Vials can be bought from the smuggler, or received as occasional drops, and then filled with water from any of the frequent water points strewn around Daemonheim or by using the Lunar spell Humidify. The secondaries are void dust, misshapen claw, firebreath whiskey and red moss, and can either be bought from the Smuggler or can be received as occasional drops.

Types
There are various potion types which are used for non-combat skills. These each affect several skills at once.

Potions by type
The herbs are divided into 3 groups, with each group making the same types of potions but in increased strengths. This may be useful in deciding what potions to produce from the available herbs.

Trivia

 * Initially, using a Naturalist's potion to boost Herblore did not allow a player to produce higher level potions. For example: attempting to make a strong melee potion at level 72 would yield this message: "You need a Herblore level of 73 to make this potion." Using a Weak naturalist's potion would boost the player to 77/72 Herblore, but would still yield the same message. This was fixed with the update on 21 April 2010.

Dungeoneering/Herblore Dungeoneering/Herblore