Magnet


 * For the item encountered during the Animal Magnetism quest, see Bar magnet.

The Magnet is an item that the player must use in Witch's House to unlock the elaborate locking mechanism on the door into her garden. The magnet is placed onto the back of a mouse which must be lured from its hole in the wall by placing a piece of cheese outside the hole. The mouse then returns to its hole and unlocks the door in the process. Another magnet is found in Recruitment Drive and The Fremennik Trials, but serves no purpose in those quests.