Defender of Varrock/Transcript

Organised Zombies?

 * Captain Rovin: What are you doing up here? Only the palace gaurds are allowed up here.
 * Player: Just exploring, really.
 * Captain Rovin: Hmmm, an explorer, eh? I might have a little task for you if you're interested.


 * Option 1: Ooh, good, sounds like a quest.
 * Player: Ooh, good, sounds like a quest.
 * Captain Rovin: Yes, 'quest' would be an apt description, if that appeals more to you adventurer types.
 * Continue below
 * Option 2: What sort of task are we talking about here?
 * Player: What sort of task are we talking about here?
 * Continued from option 1
 * Captain Rovin: I'd use my own guards for this but, for some reason, I have a high staff turnover and I don't have the men to spare. Anyway, I've recently been receiving reports of zombies organising in the Wilderness.
 * Player: Zombies in the Wilderness? That doesn't seem all that unusual to me.
 * Captain Rovin: The concept of zombies in the Wilderness I'm not worried about, but one of my scouts has reported large numbers of them forming ranks. Zombies don't naturally organise themselves, so someone must be organising them. There
 * Captain Rovin: are necromancers in the Wilderness who've caused problems with zombie armies in the past. I need you to find out what's going on and whether or not it's a threat to the security of Varrock.
 * Player: Where in the Wilderness have these zombies been spotted?
 * Captain Rovin: The scout who reported the zombies will be able to tell you that. HARTWIN, GET UP HERE!
 * Hartwin: Yessir!
 * Captain Rovin: Hartwin, tell us about the zombies you witnessed in the Wilderness.
 * Hartwin: Yessir. I was scouting north of Varrock and the creepy building surrounded by lava, sir. There's an old graveyard there, often with zombies shuffling about it.
 * Captain Rovin: Yes, yes, the Graveyard of Shadows, I know of it. Get to the point please.
 * Hartwin: Well, this time there were more zombies than usual. It looked like an army; they were even standing in lines. Better equipped too, sir. It looked like they were all facing a shadowy figure, but I didn't investigate further for fear
 * Hartwin: of being discovered.
 * Captain Rovin: Right, well, [player] is more experienced in combat than you. I want the two of you to go up there and investigate further, to find out who this 'shadowy figure' is and what they're planning.
 * Accept Quest


 * Option 3: I've got other things I'd rather be doing.
 * Player: I've got other things I'd rather be doing.
 * Captain Rovin: If you're so busy, stop wasting time up here. This room is still off-limits, you know.
 * Same conversation occurs if "Not Right Now" is selected.


 * Hartwin: [player], are you ready to get going?
 * Option 1: Okay, let's get going.
 * Player: Okay, let's get going.
 * Hartwin: I can teleport us both to the Graveyard of Shadows in the Wilderness. It's a dangerous area, but I can cover our track so that we only encounter brainless zombies.
 * Hartwin: Let's go!


 * Option 2: No, I need to do some things first.
 * Player: No, I need to do some things first.
 * Hartwin: Okay, come back and talk to Rovin when you're ready. I've got other things to be getting on with for now.

If the player has a familiar or pet summoned
 * Hartwin: You should get rid of your animal first. This is a covert mission. It's going to be harder to sneak with that around.

If the player talks to Rovin again without accepting Hartwin
 * Captain Rovin: Are you ready to get going on your mission to the Wilderness yet?
 * Option 1: Yes, I'm ready now.
 * Hartwin: I'm here, ready and waiting.
 * Same as selecting "Okay, let's get going"
 * Option 2: No, I'm not ready yet.
 * Player: No, I'm not ready yet.
 * Captain Rovin: Well, I hope you're ready soon. We've not got all day.

If the player talks to Rovin again without accepting Hartwin and Hartwin is not present
 * Captain Rovin: Are you ready to get going on your mission to the Wilderness yet?
 * Option 1: Yes, I'm ready now.
 * Player: Yes, I'm ready now.
 * Captain Rovin: HARTWIN, GET UP HERE. (S)HE'S READY TO GO!
 * Hartwin: Hartwin, reporting for duty, sir!
 * Player: Okay, let's get going.
 * Conversation same as above

If the player talks to Rovin again after accepting Hartwin
 * Captain Rovin: Haven't you two made it to the Graveyard of Shadows yet?
 * Player: No. We are on our way, though.

If the player goes too far
 * You're going the wrong way for the mission, so Hartwin has left. Speak to Rovin when you need Hartwin again.

Tracking 'em
If the player talks to Hartwin
 * Option 1: I want to talk about the mission.
 * Hartwin: We should get closer to the graveyard to look for those zombies.
 * Option 2: Can you teleport me back to Varrock?
 * Hartwin: Okay, but we should get on with this mission soon.

If the player tries to activate the obelisk nearby
 * Hartwin: Keep away from that thing!

If the player wanders too far
 * Do You Want To Return To Varrock?
 * Option 1: Yes.
 * Option 2: No.

If the player talks to Hartwin at the center of the graveyard
 * Player: Well, here we are in the graveyard. There's a few zombies here, but it's hardly an army.
 * Hartwin: I swear there was an army here. They must have moved on. Hmm, I wonder...
 * Hartwin: Aha, yes, look at these tracks here. The zombies seem to have been wandering around - as zombies are known to do - but there are also trails leading out of the graveyard.
 * Player: Brilliant, Hartwin. Let's follow these and see where they go.

If the player talks to Hartwin
 * Option 1: I want to talk about the mission.
 * Hartwin: We need to continue following the zombie tracks I found in the west of the graveyard.
 * Option 2: Can you teleport me back to Varrock?
 * Hartwin: Okay, but we should get on with this mission soon.

If the player finds the key
 * You uncover some more tracks. You also uncover a small, grubby key [sic]
 * If the key is destroyed or lost, refinding it would display "You find a small key."


 * The trail seems to stop as it reaches rockier ground. Hopefully you can find out what happened to the zombies in this area.

If the player talks to Hartwin
 * Option 1: I want to talk about the mission.
 * Hartwin: There must be something near where the footprints came to an end.
 * Option 2: Can you teleport me back to Varrock?
 * Hartwin: Okay, but we should get on with this mission soon.

If the trapdoor was searched ahead of time
 * You see no reason to do that yet.

Unlocking the door
 * You unlock the trapdoor with the grubby key.
 * The key gets stuck in the lock.

If the player leaves early and speaks to Captain Rovin
 * Captain Rovin: So, what news [sic] from your scouting mission?
 * Player: We've tracked the zombie army to a hidden trapdoor.
 * Captain Rovin: What information have you found out about this army?
 * Player: Err, nothing yet.
 * Captain Rovin: I need to know what the zombie army is up to! Get down that trapdoor and figure out what is going on.

If the player leaves early and speaks to Hartwin
 * Hartwin: We should explore the area under the trapdoor further.
 * Hartwin: I can teleport us back to that base in the Wilderness. Just be prepared!
 * Option 1: Let's go!
 * Option 2: I'm not ready yet.

If Hartwin leaves the player
 * Captain Rovin: Hartwin turned up here. He says that you had to leave and do something else. Are you ready to continue the mission?
 * Option 1: Yes, I'm ready.
 * Player: Yes, I'm ready now.
 * Captain Rovin: HARTWIN, GET UP HERE. (S)HE'S READY TO GO!
 * Hartwin: Hartwin, reporting for duty, sir!
 * Player: Okay, let's get going.
 * Conversation same as before
 * Option 2: No, I'm not ready yet.
 * Player: No, I'm not ready yet.
 * Captain Rovin: Well, I hope you're ready soon. We've not got all day.


 * Sharathteerk: Zemouregal, this magical mist feels like it's corroding my insides. This seems like a bad idea.
 * Hartwin: Great Saradomin's beard! It's Zemouregal the mahjarrat, the ancient enemy of Varrock.
 * Player: Shh, they'll hear us.
 * Zemouregal: Nonsense! The mist has no side effects. Anyway, you know it's essential for my new security system. Everyone needs to be imbued with it if they want to go through the doors in the base.
 * Zemouregal: Now, what news do you bring from the north?
 * Sharathteerk: Your cousin Lucien grows unusually strong. We should consider allying ourselves to him, maybe even combine forces.
 * Zemouregal: While I appreciate that we should keep good diplomatic relations with Lucien, there is such a thing as going too far. Combining forces is a bad plan.
 * Sharathteerk: My lord-
 * Zemouregal: I won't hear of it! Lucien would likely want to lead in such an arrangement and I have no desire to serve at his behest. Besides, I have significantly powerful resources of my own.
 * Zemouregal: After many long years, it is time for Arrav to take command of my zombie troops.
 * Hartwin: Arrav! I'm seeing Arrav in the living flesh! Um, well, unliving flesh. But, he was one of the greatest heroes of the Fourth Age! Wow, I'd ask for his autograph if he wasn't a foul undead creature.
 * Zemouregal: Arrav, Sharathteerk, let's go. We have troops to inspect.

Talking to Hartwin
 * Hartwin: I can't believe I've actually seen Arrav. We should explore Zemouregal's base further.

If the player leaves early and speaks to Captain Rovin
 * Captain Rovin: So, what news [sic] from your scouting mission?
 * Player: Well, we managed to track down the zombie army. What's more, we discovered that they're being commanded by a mahjarrat going by the name of Zemouregal.
 * Captain Rovin: Zemouregal! Are you sure? That's bad news. For as long as the people of Varrock can remember, Zemouregal has been talked about in hushed tones as one to be feared. Zemouregal attacking Varrock again is people's
 * Captain Rovin: greatest fear and worst nightmare. You must head back into the Wilderness and find out what Zemouregal is planning.


 * Hartwin: Oh, it's Arrav!
 * Arrav: You must leave. It's too...urgh...arrgh...
 * Arrav: ...dangerous for the likes of you here.
 * Hartwin: Why would the minion of a mahjarrat care to give us a warning?
 * Player: Arrav, could it be that you're fighting Zemouregal's control?
 * Arrav: My body is under the control of . I sometimes have enough control to speak when Zemouregal's concentration is elsewhere. Even then, it's painful to move against his will. My mind, however...gahh...
 * Arrav: ...is still intact. The mahjarrat left it that way so I could feel the horror...urgh...
 * Arrav: ...the horror of the things he forces me to do. I must look upon innocent people's faces as my body is forced to kill them.
 * Player: I'm sorry. That sounds like it must be awful.
 * Hartwin: Wow, we're talking to Arrav. Wait till I tell the guys back home about this.
 * Player: Hartwin, let Arrav speak.
 * Arrav: I have been in constant torment for centuries. All the people I've killed haunt me in my nightmares.
 * Player: Is there anything we can do?
 * Arrav: If only someone could help me break...arrgh!
 * Arrav: My master is again exerting his control over my body. It seems I must leave you here.
 * Those bottles can't have been entirely airtight; they emptied of mist as you were talking to Arrav.

All Fired Up

 * Sharathteerk: I'm telling you, he may be close to finding it.
 * Zemouregal: Enough! I don't have time to worry about fairy tales. The ritual approaches and we must be prepared. This may be our last real chance before the time comes to head north.
 * Zemouregal: We will make our attack on Varrock as soon as possible. I will claim the Shield of Arrav!
 * Hartwin: They plan to attack Varrock. We must get back to Captain Rovin and warn him about what is going to happen. Here, I have a spare Varrock Teleport tablet.
 * Hartwin hands you a teleport tablet.


 * Captain Rovin: So, what news [sic] from your scouting mission?
 * Player: Well, we managed to track down the zombie army. What's more, we discovered that they're being commanded by a mahjarrat going by the name of Zemouregal.
 * Captain Rovin: Zemouregal! Are you sure? That's bad news. For as long as the people of Varrock can remember, Zemouregal has been talked about in hushed tones as one to be feared. Zemouregal attacking Varrock again is people's
 * Captain Rovin: greatest fear and worst nightmare.
 * Hartwin: The legends are true, sir! We saw Arrav too: undead and under the control of Zemouregal, just like the legends say, sir.
 * Captain Rovin: Wow, this is quite some news you bring, and not of the happy sort. I'm almost afraid to ask, but any news on Zemouregal's plans?
 * Player: Yes, he plans for Arrav to lead the zombie army in an attack on Varrock, and he plans it soon.
 * Captain Rovin: It's almost too frightening to contemplate that the fall of Varrock could come to pass in our lifetime. What can we do to stop this?
 * Hartwin: We have the shield, sir! The legends say that's how Zemouregal was stopped last time.
 * Captain Rovin: The Shield of Arrav? Hmm, yes, but is it really any use? The legends say the son of the founder held the shield and the zombies fell before him, but, in recent years, we have not been able to unlock such power. We had thought that
 * Captain Rovin: maybe the legends were exaggerated and it was just an ordinary shield.
 * Hartwin: The imcando dwarves are said to know the secrets of the shield, but I've not heard much mention of them in recent years, sir. I've even heard they may be extinct.
 * Player: At least one exists. In my travels I've met an imcando called Thurgo, living in southern Asgarnia.
 * Captain Rovin: Then, [player], I entrust you to speak to this Thurgo and seek his advice on how to use the shield to defend our city. In the meantime, I shall move the shield into the palace - it will be better defended here than in the
 * Captain Rovin: museum.

If the player speaks to Captain Rovin without speaking to Thurgo
 * Captain Rovin: Have you spoken to that dwarf yet?
 * Player: No, not yet. I'll be on my way shortly.

Camdozaal

 * Option 1: Skillcape of Smithing.
 * Irrelevant
 * Option 2: Something else.
 * Irrelevant
 * Option 3: I'd like to ask about the Shield of Arrav
 * Player: I'd like to ask about the Shield of Arrav. I've heard that the imcando dwarves know about this item.
 * Thurgo: I have heard of the artefact of which you speak. I believe it currently resides in the city of Varrock.
 * Player: I know that - I've just come from there. There are, however, legends that say it can be powerful, if used correctly. I need to know how to unlock that power to defend Varrock from a deadly foe.
 * Thurgo: Unfortunately, the properties of the shield are as shrouded in legend for me as they are for the people of Varrock.
 * Thurgo: I have an idea though. No, it's silly.
 * Player: What? What? Tell me.
 * Thurgo: Well, you could go to Camdozaal.
 * Player: What on RuneScape is Camdozaal?
 * Thurgo: It was a great hall under Ice Mountain that used to belong to us, the imcando dwarves. We lost it many years ago in the time of my great-grandfather. When barbarians brutally attacked the imcando dwarves, they caused a
 * Thurgo: huge cave-in. Those few imcando dwarves left alive fled the area, due to the many rampaging barbarians around there. There was a Sacred Forge in Camdozaal. Our sages would look into it and find all sorts of useful information.
 * Thurgo: The sages used to come down here to get blurite to power the forge with. Maybe it still exists, if it didn't get destroyed in the cave-in.
 * Player: Have you not looked for it yourself?
 * Thurgo: Oh, I've tried, but it's really a mess in the entrance tunnel. It's thoroughly blocked. I'm more of a smith than a miner myself and I didn't really have the proper digging tools or a light source. Maybe you'll fare better, though.
 * Thurgo: It's a little hard to find because it often gets covered in snow, but I do have its location on this piece of paper here.
 * Thurgo hands you a scrap of paper.
 * Thurgo: Good luck with finding the forge. I've always thought it a shame that its knowledge has been lost to the world.

If the player talks to Thurgo again
 * Player: So, any more information on how to find Camdozaal?
 * Thurgo: It's buried in the snow on Ice Mountain. That scrap of paper I gave you should reveal its location.

If the player lost the paper
 * Player: I've lost that piece of paper that shows the location of Camdozaal.
 * Thurgo: Good job I gave you a copy, then.
 * Thurgo hands you a scrap of paper.

If the player speaks to Captain Rovin after speaking to Thurgo
 * Captain Rovin: Have you spoken to that dwarf yet?
 * Player: Yes, he didn't know a lot. Not to worry, though: he gave me another lead. I may be able to discover what we need if I can find a lost imcando 'Sacred Forge'.
 * Captain Rovin: So, what are you doing back here?
 * Player: Err, I thought I'd report back on my progress.
 * Captain Rovin: We haven't got time for that. See if you can find that forge.

Sacred Forge

 * You dig a hole in the snow. Under the snow, you find there is a lot of rubble.
 * You swing your pick at the rubble. You clear the rubble, revealing a hole in the ground.
 * The cave is very dark and you don't have a light source. Are you sure you want to go down?
 * Option 1: I'm not scared of the dark!
 * Option 2: I'm scared of the dark.

If the player bought a redberry pie
 * Ramarno: What is that divine smell? Could it be-?
 * Player: Redberry pie?
 * Ramarno: It really is! A legendary redberry pie. I don't suppose I could have some?
 * Option 1: Okay, here you go.
 * Player: Okay, here you go.
 * Ramarno eats all of the pie.
 * Ramarno: The reputation of the redberry pie is well deserved; that was absolutely amazing. Let me reward you for allowing me to experience such an exquisite taste sensation.
 * Ramarno gives you knowledge of some Smithing [sic] techniques. You gain 1,000 smithing experience.
 * Continues below
 * Option 2: No, it's my pie.
 * Player: No, it's my pie.
 * Ramarno: A pity, but understandable. I wouldn't give away redberry pie if I had any, either.
 * Continues below


 * Player: Wow! I didn't expect to find anyone down here.
 * Ramarno: I have been here for many years. There were a handful who survived the cave-in caused by the barbarians but, over the years, we have dwindled in numbers. My name is Ramarno. I am a sage of the imcando dwarves and I am
 * Ramarno: now the only guardian of the Sacred Forge.
 * Option 1: Wow, how did you survive here so long?
 * Player: Wow, how did you survive here so long?
 * Ramarno: We dwarves are adept at surviving underground. Besides, I have fresh water in here and fish swim in from outside.
 * Same options as before except for option 2
 * Option 2: Why are you wearing that cloth?
 * Player: Why are you wearing that cloth?
 * Ramarno: This cloth over my eyes? I am blind. My eyes were ruined by falling rocks when I was caught in the cave-in.
 * Same options as before
 * Option 2: So, this is Camdozaal?
 * Player: So, this is Camdozaal?
 * Ramarno: Well, it's part of Camdozaal. This used to be a huge, magnificient place. Now, it's mostly filled with rubble. Curse those barbarians. They caused the cave-in that destroyed our home. At least the Sacred Forge survived.
 * Same options as before except for option 2
 * Option 3: Wow, another imcando dwarf!
 * Player: Wow, another imcando dwarf!
 * Ramarno: There are some more of my people left, then? I always wondered what happened to the rest of the imcando and whether they were all killed by the barbarians.
 * Player: Well, I have to admit that race hasn't fared well. I know one who is named Thurgo. I don't know if there are any others about. You're considered a rather endangered species.
 * Ramarno: Well, I hope this Thurgo can come to visit an old sage. If you meet any more of the imcando on your adventures, I would very much like to know.
 * Same options as before except for option 2
 * Option 4: I wish to use the Sacred Forge.
 * Player: I wish to use the Sacred Forge.
 * Ramarno: The Sacred Forge is not for idle fortune-telling. What is your cause?
 * Player: The city of Varrock is under grave threat from Zemouregal the mahjarrat. We have an artefact called the Shield of Arrav, which we think may be able to help, but we don't know how to unlock its power.
 * Ramarno: I must admit, saving a city from the threat of mahjarrat is a worthy cause. I will help you. I would look into the flames of the forge myself, but, as you can see, I am blind.
 * Player: Thank you, Ramarno.
 * Ramarno: Wait a minute. The forge will only reveal its secrets to those who respect metal and know the ways of Smithing.
 * Player: Well, I've done a fair bit of Smithing.
 * Ramarno: Good, good. Well, the first thing you must do is stoke the forge with blurite; then I will work the magics to light it.


 * Player: I've now put the blurite in the forge.
 * Ramarno: Okay, let's get cracking.
 * Ramarno: Bron uffon afgi bami.
 * Ramarno: Look deep into the forge and think of the shield.
 * Traiborn: You wish to know about the Shield of Arrav.
 * Player: Traiborn! What are you doing here?
 * Traiborn: This is not Traiborn, this is your mind using familiar images to filter the cacophony of information that is coming from the forge.
 * Player: I never knew my mind was so weird.
 * Traiborn: Legend tells of days of old, when Arrav used a shield to defeat the mahjarrat, Zemouregal.
 * Queen Ellamaria: But it was not actually Arrav who stopped the zombie horde. At the last hour, Arrav cast his shield towards Varrock, where it was taken up by the son of the founder. Only then did the zombies meet their doom. But how did
 * Queen Ellamaria: this happen?
 * Fenkenstrain's Monster: The powers of the shield are not simple. To truly defend Varrock using the shield, one needs to be of the bloodline that founded the town. But who founded Varrock?
 * Wise Old Man: The leader of the tribe that founded Varrock became one of the city's first elders. There were seven elders when Zemouregal was defeated, but only one was of this founding bloodline. To this day, that bloodline is the
 * Wise Old Man: only one that can use the shield to defend Varrock.
 * Zemouregal: What's this I've found? Now, this is interesting...a snooping adventurer.
 * Zemouregal: You pathetic human wretch, you have taken too long to discover what needs to be done. My zombie army is at the walls of Varrock, even as we speak.
 * Player: That was scary. I must get back to Varrock as quickly as possible.

Talking to Ramarno again
 * Player: Thank you for your help with the forge. I must get back to Captain Rovin as quickly as possible.
 * Ramarno: Good luck with your quest.

Defender of Varrock
(At Varrock, the zombie army has broken into Varrock Palace)

Talking to citizens
Talking to Treznor
 * Treznor: Get these nasty zombies away from my nice garden!
 * Player: Don't panic, I'm working on it.
 * Option 1: Would you look after my crops for me?
 * Irrelevant
 * Option 2: Can you give me any Farming advice?
 * Irrelevant
 * Option 3: Can you sell me something?
 * Irrelevant
 * Option 4: That's all, thanks.
 * Player: That's all, thanks.

Babblings of an evil monk
 * Monk of Zamorak: Haha, mash those guards.
 * Monk of Zamorak: Let me out, I'll help with your invasion!
 * Monk of Zamorak: Let me out! I'm a bad guy too!
 * Monk of Zamorak: Hey! Zombies, I'm on your side.
 * Monk of Zamorak: So, are any of you zombies gonna break me out?
 * Monk of Zamorak: Oi, Mr [sic] Zombie! Care to let me out?

Talking to Aeonisig Raispher
 * Aeonisig Raispher: What's going on? Where have all these zombies come from?
 * Option 1: Talk about the zombie invasion.
 * Player: They're an army belonging to Zemouregal.
 * Aeonisig Raispher: Zemouregal? Saradomin preserve us!
 * Option 2: Talk about something else.
 * Option 1: Who are you?
 * Irrelevant
 * Option 2: What do you do here?
 * Irrelevant
 * Option 3: Where did you come from?
 * Irrelevant
 * Option 4: How did you come to be an advisor to King Roald?
 * Irrelevant
 * Option 5: What is happening in the kingdom?
 * Irrelevant

Talking to King Roald
 * King Roald: I'm rather busy right now. In case you hadn't noticed, there are zombies all over the palace.
 * Option 1: Talk about Zombies.
 * Player: I'm sorry, Your Majesty. I'm trying to get rid of them.
 * King Roald: Well, help get rid of them, rather than standing there yapping at me.
 * Option 2: Talk about Priest in Peril/the beacons.
 * Irrelevant
 * Option 3: Ask about the kingdom.
 * Irrelevant
 * Option 4: Greet the king.
 * Irrelevant

Talking to Sir Prysin
 * Sir Prysin: Where did all these zombies come from?
 * Player: It's an invasion by Zemouregal.
 * Sir Prysin: The gods preserve us!
 * Player: I am working on a plan to get rid of them, fingers crossed.
 * Sir Prysin: We're doomed.

Talking to Reldo
 * Reldo: What's going on? Where did all these zombies come from?
 * Option 1: I'd like to talk about the invading zombies.
 * Player: It's an army of zombies belonging to Zemouregal the mahjarrat.
 * Reldo: Oh no, that is bad news indeed.
 * Player: I am working on a plan to get rid of them, fingers crossed.
 * Option 2: I'd like to talk about something else.
 * Irrelevant

Talking to the guards at the garden
 * Player: What are you doing here?
 * Guard: Making sure that the zombies don't get to the Queen.

Talking to Ellamaria
 * Ellamaria: What are all these horrible, icky zombies doing in my nice, clean palace? You're an adventurer: get out there and protect me from them!
 * Player: Don't panic, I'm working on how to deal with them.

Talking to Ambassador Ferrnook
 * Ambassador Ferrnook: Why are there zombies all over the place? Is this normal in Misthalin?
 * Player: Not really. Normally, they stick to caves and sewers.
 * Ambassador Ferrnook: Well I hope they get removed soon. This isn't safe.
 * Player: Don't you think you should try and get to somewhere safer?
 * Ambassador Ferrnook: Well, I'd prefer to wait it out, but if someone doesn't deal with these things soon, I may have to.

Talking to Arrav
 * Player: Hi Arrav, it's me, [player].
 * Arrav doesn't seem to be responding. He seems to be focused on overseeing the zombie troops.
 * Option 1: Is Zemouregal not letting you speak?
 * Player: Is Zemouregal not letting you speak?
 * Arrav:
 * Player: I guess that's a no.
 * Option 2: Arrav, snap out of it.
 * Player: Arrav, snap out of it.
 * Arrav:
 * Player: That didn't work.
 * Option 3: Talk to me, Arrav!
 * Player: Talk to me, Arrav!
 * Arrav:
 * Player: Don't ignore your mate, Arrav!
 * Arrav:
 * Player: Well, that normally gets people's attention, but it doesn't seem to be doing a lot here.

Shield of Arrav
Talking to Captain Rovin
 * Captain Rovin: There are zombies all over the palace! I hope you bear good news or we're all doomed. It can't be long until they move on the rest of Varrock.
 * Player: Sort of. I know that only someone of a certain bloodline can use the shield: a descendant of one of the first elders of Varrock. I'm not sure how I'd find someone of that lineage still alive today, though.
 * Captain Rovin: I'm not sure myself. There are various census records and the like in the Palace Library downstairs. I'd start by looking there.
 * Captain Rovin: I brought the shield up here for its protection; here, you'd better take it with you.
 * Captain Rovin hands you the Shield of Arrav.

Talking to Captain Rovin again
 * Captain Rovin: Any progress on finding the descendant of the founder of Varrock? These zombies are ripping the place apart.
 * Player: Not yet, no.
 * Captain Rovin: Please try to make some progess; I quite like Varrock.

If the player lost the shield
 * Captain Rovin: Here, I have the Shield of Arrav; you'd better take it with you.
 * Captain Rovin hands you the Shield of Arrav.


 * Reldo: What's going on? Where did all these zombies come from?
 * Option 1: I'd like to talk about the invading zombies.
 * Player: Reldo, I need your help. I must find out if there are any living descendants of the founder of Varrock.
 * Reldo: Normally, I'm the first person to chat about local history, but you may have noticed that there are zombies all over the place.
 * Player: Reldo, this information may help us to defeat the zombies. Now, I know that the founder of Varrock became an elder of the town during the same time of the legendary Arrav. That's as much as I know.
 * Reldo: I did have an old document pertaining to that time. It had a list of the elders who sent Arrav on the quest for the shield. I think it was on my desk before a zombie knocked it onto the floor.
 * Player: Well, I'm sure I'll find it. Once I've found the names, I still need to find who is descended from them.
 * Reldo: Well, I suppose you could consult the old census; see if any of the surnames on the census match those on the list.
 * Player: Thanks, Reldo, you've been very helpful.
 * Option 2: I'd like to talk about something else.
 * Irrelevant

If the player already has one
 * You find a fragment of a document that might be of use.
 * You've already got the list of names from here. There doesn't seem to be anything else of use.

Talking to Reldo again
 * Player: The lsit of elders looks useful, but I still need to find someone who is descended from the elders.
 * Reldo: Good luck. Feel free to consult the census over there. Maybe some of the surnames in the census match those on the list.


 * Player: Hmm. The Varrock Census - year 160. That means it's nine years out of date.

Talking to descendants without the shield
 * NPC: What shield?
 * Player: Actually, no, I don't have it. How embarassing. I'll be back in a bit.

Talking to King Roald
 * King Roald: I'm rather busy right now. In case you hadn't noticed, there are zombies all over the palace.
 * Option 1: Talk about Zombies.
 * Player: So I can see. We might have a solution with this shield, though.
 * King Roald: No one has figured out how to unlock the powers of the shield in hundreds of years - are we so desperate that we are relying on legends?
 * Player: I have a reason to believe that you are descended from an original elder of Varrock.
 * King Roald: That's right. Would you expect anything less of the man who is king?
 * Player: No, Your Majesty, but it might mean that you can use the shield to defeat the zombies. Here, hold the shield and see if anything happens.
 * King Roald: Well, I have held the shield before, but I'll give it a go.
 * You pass the shield to King Roald.
 * King Roald: It doesn't seem to be doing anything special.
 * Player: It must be someone else who is descended from the correct elder, then. Ah, well, thank you for your time.
 * Option 2: Talk about Priest in Peril/the beacons.
 * Irrelevant
 * Option 3: Ask about the kingdom.
 * Irrelevant
 * Option 4: Greet the king.
 * Irrelevant

Talking to Sir Prysin
 * Sir Prysin: Where did all these zombies come from?
 * Player: I need your help with this shield.
 * Sir Prysin: What shield?
 * Player: It's the Shield of Arrav. A descendant of an original elder of Varrock can apparently use it to stop the zombie army. You're one of those descendants, although I'm not sure if you're the right one.
 * Sir Prysin: Well, I suppose anything is worth a try.
 * Sir Prysin tries holding the shield.
 * Sir Prysin: No, nothing special seems to be happening.
 * Player: It must be someone else who is descended from the correct elder then. Ah, well, Prysin, thank you for your time.

If Sir Prysin prys further
 * Sir Prysin: No, nothing special seems to be happening. Why did you think I was descended from an original elder of Varrock, anyawy?
 * Player: Well, your surname is Prysin. It matches the name of an early elder called Khom Prysin.
 * Sir Prysin: Well, it's good thinking, but I'm not actually a blood descendant of the Prysins. My great-grandfather was adopted into the Prysin family.
 * Player: So, are there any genuine Prysins about?
 * Sir Prysin: Well, none with the name Prysin. The last blood descendant of the Prysin line was a lady named Rhee Prysin. She married into the Fitzharmon family.
 * Player: Well, that's handy to know. Thank you for your help.

Talking to Aeonisig Raispher
 * Aeonisig Raispher: What's going on? Where have all these zombies come from?
 * Option 1: Talk about the zombie invasion.
 * Player: They're an army belonging to Zemouregal.
 * Aeonisig Raispher: Zemouregal? Saradomin preserve us!
 * Player: You might be able to help with this shield, though.
 * Aeonisig Raispher: Ahh, the legend of the shield. We don't really know how to use its power, though.
 * Player: I have reason to believe you are descended from an original elder of Varrock, which might mean that you have the ability to use the shield to defeat the zombies. Here, hold the shield and see if anything happens.
 * Aeonisig Raispher: Well, I suppose it's worth a try.
 * Aeonisig tries holding the shield.
 * Aeonisig Raispher: No, nothing special seems to be happening.
 * Player: It must be someone else who is descended from the correct elder then. Ah, well, Aeonisig, thank you for your time.
 * Option 2: Talk about something else.
 * Irrelevant

If Aeonisig Raispher prys further
 * Aeonisig Raispher: No, nothing special seems to be happening. Why do you think I'm descended from an original elder of Varrock, anyway?
 * Player: Well, your surname is Raispher. It matches the name of an early elder called Dathero Raispher.
 * Aeonisig Raispher: That's smart thinking, I like it. Unfortunately, it's also flawed, because I'm not actually a blood descendant of the Raispher family. My great-grandfather was adopted into the Raispher family.
 * Player: So, are there any genuine Raisphers around?
 * Aeonisig Raispher: Wellm none with the name Raispher. The last descendant of the Raispher line was a lady named Lucinda Raispher. She married into the Fitzharmon family.
 * Player: Well that's handy to know. Thank you for your help.

Talking to Curator Haig Halen
 * Curator Haig Halen: Welome to the museum of Varrock.
 * Option 1: Talk about the zombie invasion.
 * Player: Hi. I need to speak to you. A zombie army invaded the palace and you might be the one who is able to stop them.
 * Curator Haig Halen: I'm flattered, but I'm sure I don't have the combat prowess for those kinds of shenanigans.
 * Player: Ah, but the Shield of Arrav may be able to help here.
 * Curator Haig Halen: I'm not sure the shield, nice as it is, will make that much difference.
 * Player: I have reason to believe that you are descended from an original elder of Varrock, which might mean you have the ability to use the shield to defeat the zombies. Here, hold the shield and see if anything happens.
 * Curator Haig Halen: Well, I've held it a few times in the course of my curator job, but I'll give it a go.
 * You pass the shield to Haig.
 * Curator Haig Halen: No, nothing special seems to be happening.
 * Player: It must be someone else who is descended from the correct elder then. Ah, well, thank you for your time.
 * Option 2: Talk about something else.
 * Irrelevant

If Curator Haig Halen prys further
 * Curator Haig Halen: No, nothing special seems to be happening. Why do you think I'm descended from an original elder of Varrock, anyway?
 * Player: Well, your surname is Halen. It matches the name of an early elder called Marv Halen.
 * Curator Haig Halen: Now, that is smart thinking. Unfortunately, it's also flawed, because I'm not actually a blood descendant of the original Halen family. My great-grandfather was adopted.
 * Player: So, are there any genuine Halens around?
 * Curator Haig Halen: Well, I'm the only one I know of with the Halen surname. The last descendant of the Halen line, that I know of, was a lady named Edwina. She married into the Fitzharmon family.
 * Player: Well that's handy to know. Thank you for your help.

Talking to Horvik
 * Horvik: Hello, do you need any help?
 * Option 1: Do you want to trade?
 * Irrelevant
 * Option 2: Talk about the zombie invasion.
 * Player: Horvik, I need to speak to you about a matter of some urgency. A zombie army invaded the palace and you might be the one who is able to stop them.
 * Horvik: I like to think I'm good in a fight, but a whole zombie army seems a bit much for me to take on.
 * Player: I'm sure it would be - but I have here the Shield of Arrav!
 * Horvik: I've seen the shield; a good bit of workmanship.
 * Player: I have reason to believe that you are descended from an original elder of Varrock, which might mean you have the ability to use the shield to defeat the zombies. Here, hold the shield and see if anything happens.
 * Horvik: It all seems a bit unlikely to me, but I'll give it a go.
 * You pass the shield to Horvik.
 * Horvik: It doesn't seem to be doing anything exciting.
 * Player: It must be someone else who is descended from the correct elder then. Ah, well, thank you for your time.
 * Option 3: No, thanks. I'm just looking around.
 * Player: No, thanks. I'm just looking around.
 * Horvik: Well, come and see me if you're ever in need of armour!

If Horvik pry further
 * Horvik: It doesn't seem to be doing anything exciting. Why do you think I'm descended from an original elder of Varrock, anyway?
 * Player: Well, your surname is Ravitz. It matches the name of an early elder called Ramone Ravitz.
 * Horvik: Now, that is smart thinking. Unfortunately, it's also flawed, because I'm not actually a blood descendant of the original Ravitz family. My great-grandfather was adopted.
 * Player: So, are there any genuine Ravitz's around?
 * Horvik: Well, I'm the only one I know of with the Ravitz surname. The last descendant of the Ravitz line, that I know of, was a lady named Shauna Ravitz. She married into the Fitzharmon family.
 * Player: Well that's handy to know. Thank you for your help.

Talking to Dimintheis
 * Player: Dimintheis, I need to speak with you about a matter of some urgency. Zombies have invaded the palace and you might be the only one able to stop them.
 * Dimintheis: Well, I suppose I could help. I'm getting on a bit now, though; I'm not quite the warrior I used to be.
 * Player: I'm hoping the Shield of Arrav may help a little.
 * Dimintheis: Ahh, yes, I know of the shield's legend. I don't understand why you need me, though.
 * Player: I have reason to believe that you're descended from one of the original elders of Varrock, which might mean you have the ability to use the shield to defeat the zombies. Here, hold the shield, see if anything happens.
 * Dimintheis: That doesn't sound entirely convincing, but I'll give it a go.
 * Dimintheis equips the shield.
 * Dimintheis: That's impressive.
 * Player: It's never done anything like that before! I think you might be the one - a descendant of the founder of Varrock.
 * Dimintheis: Well, that lighting coming from the shield did seem pretty unusual.
 * Player: Quick, let's go to the palace and see what the shield does to zombies.


 * Dimintheis:Die, zombie scum!


 * Monk of Zamorak: Hurrah! Free at last.


 * Monk of Zamorak: Erm.
 * Queen Ellamaria: Please don't eat me!


 * Zemouregal: It's all gone wrong; Arrav, get out of there!
 * Sharathteerk: So, what do we do now?
 * Zemouregal: Regardless of this disaster, it's about time for me to head north.

Talking to Captain Rovin
 * Captain Rovin: Wow, you did it! The zombies have all gone and you've saved Varrock! The beacon network you helped to test also saved a lot of lives.
 * Player: Dimintheis Fitzharmon helped as well.
 * Captain Rovin: Well, thanks to you both. This victory will go down in Varrock history.
 * Player: It's a pity that we didn't catch any of the leaders. Zemouregal, Sharathteerk and Arrav are all still at large.
 * Captain Rovin: Yes, I doubt it's the last we've heard of them; hopefully, it will be a long, long time before they can rebuilt their forces and cause us much harm.
 * Congratulations! Quest complete!